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AER14 prototype

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For an overview of laser rifle in the Fallout universe, see laser rifle.
AER14 prototype
AER14 prototype.png
Laser rifle icon.png
Requirements
skillEnergy Weapons 25
strength req.3
Attack statistics
dmg/attack
35 (46.9)
DPS
105 (197)
DPS (reload)
64.6 (118.9)
crit dmg
36
crit % mult
x2
attacks/sec
3 (4.2)AP20
projectiles1spread0.0225
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
2
shots/rel.
12
ammo cap.24
reload time
2.5 (1.9)
Other
weight8.5value2200
item HP100
repair
Laser rifle
Energy rifles (laser)
base id001479b3
Perk effects
perks (dam.)
Lord Death
(+1.4)
perks (att.)
Fast Shot
(+0.6)
perks (rel.)
Rapid Reload
(-0.6s)
 
Gametitle-FNV.png
Gametitle-FNV.png

The AER14 prototype is an energy weapon in Fallout: New Vegas.

Background[edit]

The following section is transcluded from Laser rifle. To modify, please edit the source page.

The AER14 laser rifle was in development stages before the Great War, designed as an upgrade of the AER9 and AER12 models. Using the original AER9 chassis as basis, the weapon has modified optics and focusing crystals, resulting in a more focused and destructive laser beam. As a side effect, the frequency of the amplified light is shifted, resulting in a green, rather than red laser beam.

A single AER14 prototype is confirmed as existing by 2281. This development hardware platform was lost in Vault 22 and still retains its workshop markings and jury rigged circuit boards rigged to the stock. As the development cycle was not finished, the AER14 has power consumption issues, using up twice as much power per shot, and is more fragile compared to its predecessors.

Characteristics[edit]

The AER14 has a lighter gray housing than the standard laser rifle along with a black foregrip. The front bit of the barrel as well as the rim of the stock is a distinct orange color. Green and yellow wires attach from the main action to the front of the rifle and red and blue wires attach from two computer chips in the stock to the main action.

The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red laser, different from a standard laser rifle. It doesn't have iron sights view and cannot be modded using laser rifle mods, though it can be repaired with normal laser rifles.

Variants[edit]

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
  • The Disintegrator, a developmental test weapon that does extreme amounts of damage.
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Comparison[edit]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Laser rifle Energy rifle 22 67.8 3.1 x1.5 22 0.025 18 Microfusion cell 24 8 125 800 Energy Weapons:25 Strength:3 -
AER14 prototype Energy rifle 35 105 3 x2 36 0.0225 20 Microfusion cell 24 8.5 100 2200 Energy Weapons:25 Strength:3 Uses 2 MFC per shot
Tri-beam laser rifle Energy shotgun 66 180 2.7 x1.5 22 0.5 23 Microfusion cell 24 9 50 4800 Energy Weapons:75 Strength:4 Uses 3 MFC per shot
Van Graff laser rifle Energy rifle 15 46.2 3.1 x1.5 15 0.025 18 Microfusion cell 24 8 55 800 Energy Weapons:0 Strength:3 -

Location[edit]

  • Vault 22, it is located in common area. Go to the fifth floor, Pest Control, and enter the stairway door to the common area which has a lock with a difficulty that varies according to the players level. The AER14 is laying on the ground next to a scorched skeleton.

Notes[edit]

  • It is possible to achieve a 95% critical hit chance with this weapon outside of V.A.T.S. and 100% within it (see Energy Weapons notes).
  • Prior to patch 1.2.0.31x, the AER14 dealt only 22 points of damage per shot.
  • Beside the AER14 prototype are several energy cells, even though the gun doesn't use that type of ammunition. This may be the reason why the previous owner died.
  • There is a glass-like object on the rifle's stock. If viewed in third-person, you can see through the glass, even though it is covered from the other side.

Behind the scenes[edit]

There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm !!!" This refers to the wavelength of the laser light, 1064 nm (infrared) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for Second Harmonic Generation, a frequency conversion process that uses a set of crystals that double the frequency of the light making an IR (1064 nm) light look green (532 nm, half 1064 nm). 8.18pm is slightly more ambiguous, this likely stands for picometers, and if so is likely the beam divergence which is often measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone.

Bugs[edit]

  • Xbox 360Icon xbox360.png PCIcon pc.png In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon.

Gallery[edit]

Sounds[edit]

SingleShotVB.png
ReloadVB.png
JamVB.png