Akil Hooper is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer.
Work on the Fallout series[]
Hooper wrote Primm Slim's dialogue, as well as the story of Vikki and Vance.[1][2] Hooper was partially responsible for designing Come Fly With Me,[3] as well as the Hoover Dam.[4] Hooper was responsible for designing Vault 3,[5] the development of Volare!,[6] and the quests and content of ED-E.[7] He also created the Q-35 matter modulator and designed the REPCONN HQ.[8] He created the Gomorrah casino and designed the quest line for the Omertas. He also wrote the now-famous NCR trooper line "Patrolling the Mojave almost makes you wish for a nuclear winter."[9]
Employment history[]
From | To | Company | Role |
---|---|---|---|
May 2008 | April 2011 | Obsidian Entertainment | Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2002-04 | EverQuest | Game Designer |
2005-08 | EverQuest II | Game Designer / Design Supervisor |
2007 | Legends of Norrath | Rewards Designer |
References[]
- ↑ Joshua Sawyer Formspring
- ↑ Who wrote the Vikki and Vance story and Primm Slim? Funny stuff.
Joshua Sawyer: Akil Hooper.
Josh Sawyer Formspring answers - ↑ Who designed Come Fly With Me? It ended up being one of my favorite quests.
Joshua Sawyer: A number of designers worked on it, primarily Jesse Farrell and Akil Hooper.
Josh Sawyer Formspring answers - ↑ Whose idea was it to let the player have Yes Man punch Oliver off of Hoover Dam? I must say, that is supremely satisfying.
Joshua Sawyer: I'm not sure. It was probably Charlie Staples, Akil Hooper, or Jesse Farrell. They all worked on Hoover Dam.
Josh Sawyer Formspring answers - ↑ Who in particular comes up with the indivual stories for each vault? Chris Avellone? The whole team? Obviously some have movie inspirations. But others seem just.. Fucked up and bizarre :/
Joshua Sawyer: I wrote the basic concepts for F:NV's vaults but individual designers fully fleshed the concepts out and implemented them. Vault 3: Akil Hooper, Vault 11: Eric Fenstermaker, Vault 19: Sydney Wolfram. Vault 21: Jorge Salgado. Vault 22: Jesse Farrell, Vault 34: Sydney Wolfram.
Josh Sawyer Formspring answers - ↑ Who thought up the Boomers, Nellis and the "Volare!" mission? They're by far my favorite faction and missions of the games. Great job guys.
Joshua Sawyer: John Gonzalez came up with the Boomers. I came up with the basics of Volare! and Akil Hooper did the actual development of the quest.
Josh Sawyer Formspring answers - ↑ Who came up with the idea for ED-E? i love that little dude.
Joshua Sawyer: Thanks. I generated the concepts and character arcs for all of the companions, but different designers wrote the actual dialogue and implemented the quests. In the case of ED-E, Akil Hooper generated the quests/content.
Josh Sawyer Formspring answers - ↑ Is the Q-35 Matter Modulator from F:NV named after the Illudium Q-36 Space Modulator?
Joshua Sawyer: I believe so. That item was named by Akil Hooper, who designed REPCONN HQ.
Josh Sawyer Formspring answers - ↑ Josh Sawyer Fallout 4 Project Mojave Mod Stream 13.11.2021 (reference starts at 48:26)
Joshua Sawyer: "'Who wrote that line?' That was Akil Hooper, wrote that line. Akil designed many, many areas in the game. Including the Gomorrah and the Omertas quest line if I recall correctly."