This article has missing audio files. You can help The Vault
Citizens of the Pitt! I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! And while I have led your efforts, it has been by your own strength that you have earned all the envy of the world. And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards.
”— Ishmael Ashur
Ishmael Ashur, known as Lord Ashur to The Pitt's inhabitants, is the overlord of The Pitt and leader of the Pitt raiders in 2277.
Born on the West Coast, Ashur used to be a Paladin in the Brotherhood of Steel. He was part of Owyn Lyons' expedition to the East Coast, sent by the Brotherhood's ruling council in 2254 to recover technology from cities and bases on the eastern seaboard. During their journey to the Capital Wasteland, the Brotherhood's expeditionary force came across the ruins of Pittsburgh, Pennsylvania. On their way during their journey to the Capital Wasteland, the Brotherhood's expeditionary force came across the ruins of Pittsburgh, Pennsylvania. In a single night, the Brotherhood swept through the city from their staging area at Mount Wash, eliminating any resident who put up a fight. The intent of the Scourge remains unclear, however several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge also remain unclear, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was. Lyons' contingent left the city after capturing all unmutated human children they found, about twenty. Lyons' forces suffered only one casualty: Paladin Ishmael Ashur, who was caught in an explosion in the Mill and was buried under rubble. He was presumed dead by his peers.
But Ashur survived, unconscious. He was woken from his involuntary slumber by a female scavenger, trying to pull him out of the rubble and strip him of his armor. He did not let her take it, but spared her life. After questioning the scavenger, he learned that she and her family were staging raids into other parts of the Pitt to gather supplies. Recalling recon data and his Brotherhood knowledge, he realized that this was the only operational steel mill the Brotherhood has seen. Ashur decided that it was a chance for a new beginning. To this end, he harnessed the scavengers, who were more than happy to appease the man they perceived as god, to build a city from scratch.
The city grew rapidly under Ashur's lead and care. He ruled with a necessary iron fist, buying and capturing people for slave labor, pressing raider gangs into his army, all in order to keep his city growing. The harsh methods were necessary, as the virulent, toxic environment of the ruined city of Pittsburgh and the related Troglodyte Degeneration Contagion precluded normal procreation. Ashur considered his brutal approach a temporary measure, until a cure for the mutations was found. He and his chief scientist, Sandra Kundanika (who happened to be Ashur's wife), focused on developing it. The solution came in the form of a child, their child. Marie was born without mutations of any kind and soon exhibited immunity to them. Her parents were elated and focused on developing a way to share Marie's natural resistance to mutation with others, so that the Pitt can grow normally.
But until such a way is found, Ashur continues to lord over the Pitt, building his vast raider army and the economical might of the Pitt, until he can fulfill his goals of freeing his people from the ravages of sickness and uniting the wastelands under his banner.
 Daily schedule
Ashur is found in his office at the top of Haven, and gives speeches to the slaves of The Pitt every once in a while. He also runs The Pitt's radio station.
 Interactions with the player character
 Interactions overview
- Free Labor: After you're done fighting in The Hole, he will ask to meet you and talk to you about becoming a Pitt raider. You can then choose to side with him or Wernher, and if you side with him you fight to stop the slaves revolt, and if you side with Wernher you kill him.
- Unsafe Working Conditions: Your first interaction with Ashur is when he gives a speech to the slaves to pick a fighter for The Hole.
 Effects of player action
- If the player lets Ashur live at the conclusion of the Free Labor quest, the player can come back and kill Ashur and loot his body for negative karma. Sandra and The Pitt raiders inside Haven (assuming they're alive) will attack you. However, The Pitt raiders outside of Haven will not attack you.
- Despite his insistence that the residents of Downtown be called "workers", he still refers to them as "slaves" a few times in dialogue.
Ashur appears only in the Fallout 3 add-on The Pitt.
 Behind the scenes
- Both Ishmael and Ashur are Biblical names. Ishmael was the son of Abraham, who was exiled by his own parents. Ashur was the second son of Shem, the son of Noah. Ashur was also the name of the capital of Assyria, an ancient Mesopotamian empire in what is now modern-day Iraq.
- Sometimes when you kill Ashur, only the Pitt raiders in the immediate vicinity (and Sandra) will become hostile, and all other Pitt Raiders in other areas will not.
- Sometimes after the initial meeting dialog with Ashur he will repeat the words "Don't let me keep you" a few times to before leaving. This appears to be a bug, supposedly caused by speaking to others in Haven before speaking to Ashur or by skipping through too much of Ashur's dialog.
- Ashur will sometimes fall down (exactly like Harkness if you tell Zimmer about him) at random moments. You can also loot him while he is in this state and guards will not be hostile when he gets back up.
- After accessing the computer in the room with Marie, Ashur's corpse is very likely to disappear if you have killed him, so be sure to loot his body before using it.
- If you choose not to kill Ashur at first, continue the game and after turning off the flood lights and coming back to the surface, Ashur will confront you and tell you he should have killed you. If you once again choose not to kill him and sneak away, he will sometimes die standing up if killed by trogs.
- Usually, after finishing the main quest, and regaining entry to Haven, Ashur will be waiting for you on his floor, alive but having only what was left after looting his corpse. He is marked essential hereafter, and cannot be killed. However, unusual glitches have been reported (e.g. Dismembered limbs floating near their appropriate areas, and Ashur walking weirdly, as if skating. Also, if you remove Ashur's head, when you return it will be at his feet and on his body. When you enter V.A.T.S., you can target the one at his feet but the one still attached to his head won't register. When talked to, the head at his feet will speak.)
- In the above case, Ashur cannot be killed, nor looted for any possessions. He will simply go unconscious repeatedly with no XP gain, and no Loss or Gain of Karma. In addition, if he still has his combat shotgun, he may shoot it at you while he is on the ground, even if it is not pointed at you.
- Sometimes Ashur stops in the middle of his speech and nothing happens when you are chosen to fight in the Hole. This forces you to reload to your last save and try it again.
- Ashur's speech prior to entering the arena is bugged. In the PC version of the game, he may skip every other text block, causing the speech to be much shorter (the skipped portions of the speech can be heard in the background playing at the same time as the heard portions). The full speech plays in the Xbox and PlayStation version of the game.
- ↑ Henry Casdin's dialogue: “The Brotherhood came out here to recover technology from the eastern cities and bases. If Lyons won't do it, then we will.”
- ↑ Reginald Rothchild'd dialogue: “We were dispatched with a specific mission. We were sent to locate and secure any technology remaining from before the war.”
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.43-44: "Following the Great War, survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seem to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change ever so slightly."
"The changes were subtle, not nearly to the degree of the Super Mutants or the various Wasteland creatures, but over the next 140 years, it became undeniable that something was affecting the people of The Pitt. Starting from the first few years, children were often born with strange growths or extra vestigial limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn't long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born "clean," the older they got, the more likely that a problem would develop."
"The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as "Wildmen." Their emotions became out of control, and their actions often teetered on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed "Trogs." Over the first 50 years, The Pitt quickly degenerated into a dangerous den of murderers and rapists; even cannibalism was not uncommon. The only loyalty was in strength, and the only organization was between those who were strong enough to control others and those who were controlled."
"Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Granted, their self-sufficiency relied on the citizens occasionally eating one another, but they functioned without trade or export."
"In 2042, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was."
"It is said that a Brotherhood of Steel Paladin from the Scourge stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt Slaves in the process, guarded by Pitt Raiders under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged."
- ↑ Paladin Kodiak's dialogue: "Me and maybe twenty others. The younger we were, the less of a chance that we were mutated. It was ugly work, no doubt, but it had to be done."
- ↑ Ashur's diary: "Marie, you know those fights in the Mill's arena? Well, its first fight was when I woke up to someone pulling me out from a pile of rubble.
At first I thought it was my brothers pulling me to safety. Instead, it was a scavenger trying to steal my armor. She didn't get it.
But I learned she had a whole family of scavengers. They'd make raids into the city for gear from the Mill. And that gave me an idea.
This was the only working steel mill we'd ever seen. In a world of leftovers, it was a chance to build again. And that was worth any price.
The scavengers saw me as a god, so along with my Brotherhood know-how, it was easy to set up the basics. We started to build a city."
- ↑ Ashur's diary: "As word of a new settlement got out, the city started growing, and fast. When Raiders attacked, I'd kill the leader and recruit the rest.
I had to. The city's disease meant we couldn't have children, so recruiting was the only way to grow. And as we grew, the Mill needed more workers.
And, yes, that meant recruiting workers by force. I'm not proud of it, but it's the only way to keep the city supplied and armed.
But it was always a temporary solution, until our best scientist found a way to cure the city's epidemic. Sandra and I worked on it day and night.
And after one, particularly late night of work, we were blessed with a cure. It's the cure inside you, Marie.
Even now, we're doing everything we can to figure out how to share your gift with the city - while keeping you safe, of course!
So by the time you're old enough to hear this, you'll already be a hero. Congratulations, Marie. You've already saved us all. I knew you would."
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.61: "Leader of the Pitt Raiders, Ashur is an imposing force in The Pitt, commanding respect through fear and accomplishments and his part in past atrocities. He was part of the Brotherhood of Steel forces that tore through The Pitt in a cataclysmic clash known as the Scourge. He remained, ruling the masses while seeking technological breakthroughs that could help heal the population from the ravages of "the sickness." His secondary plan is to continue to build up his army of Pitt Raiders, weaning out the infirm or incompetent in the Arena, and then march on the Wasteland, reuniting it and The Pitt. He is married to Sandra, who has recently given birth to a beautiful baby daughter."