This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items. |
The following is based on Fallout cut content. |
This is actually a script file for Zack Barstow.
{100}{}{You see Zack Barstow, an Initiate of the Childred of the Cathedral. }
{101}{Zack_Barstow_001}{Welcome to the Children of the Cathedral. How might I help you today?}
{103}{Vault_Dweller_001a}{What is the meaning of the universe?}
{104}{Vault_Dweller_001b}{I'm hurt pretty bad. Think you can help me?}
{105}{Vault_Dweller_001c}{How do you fix the water pump?}
{106}{Vault_Dweller_001d}{Can you tell me something about this place?}
{107}{Zack_Barstow_002}{I am ill-suited for that. Perhaps if you talk to Laura, she will be willing give you the information you need to know.}
{108}{Zack_Barstow_003}{Oh, fixing water pumps is easy. It's just a flag.}
{109}{Zack_Barstow_004}{I don't have the tools to assist you with that problem. Please talk to one of my superiors.}
{110}{Zack_Barstow_005}{Oh, that. That's just a flag.}
{111}{Zack_Barstow_006}{Please consult with Laura. I have told you all I know.}
This is the transcript of a script file, which runs certain tasks in the game upon execution. |
Details | |
---|---|
Type | Decompiled script |
SCRIPTS.LST comment | Zack Barstow |
MSG file | BARSTOW.INT |
procedure start;
procedure do_dialogue;
procedure zack00;
procedure zack01;
procedure zack02;
procedure zack03;
procedure zack04;
procedure zack05;
variable HEREBEFORE;
procedure start
begin
variable LVar0 := 0;
if (script_action == 11) then begin
call do_dialogue;
detach;
end
else begin
if (script_action == 21) then begin
script_overrides;
display_msg("You see Zack Barstow, an Initiate of the Childred of the Cathedral.");
detach;
end
else begin
if (script_action == 12) then begin
detach;
end
else begin
if (script_action == 13) then begin
detach;
end
end
end
end
end
procedure do_dialogue
begin
start_gdialog(-1, self_obj, 4, -1, -1);
sayStart;
if (HEREBEFORE) then begin
call zack05;
end
else begin
HEREBEFORE := 1;
call zack00;
end
sayEnd;
end_dialogue;
end
procedure zack00
begin
sayReply(0, "Welcome to the Children of the Cathedral. How might I help you today?");
if (-get_critter_stat(dude_obj, 4) >= -5) then begin
sayOption("Urrrooo?", zack04);
end
if (get_critter_stat(dude_obj, 4) >= 14) then begin
sayOption("What is the meaning of the universe?", zack04);
end
if (get_critter_stat(dude_obj, 4) >= 6) then begin
sayOption("I'm hurt pretty bad. Think you can help me?", zack03);
end
if (get_critter_stat(dude_obj, 4) >= 10) then begin
sayOption("How do you fix the water pump?", zack02);
end
if (get_critter_stat(dude_obj, 4) >= 6) then begin
sayOption("Can you tell me something about this place?", zack01);
end
end
procedure zack01
begin
sayMessage(0, "I am ill-suited for that. Perhaps if you talk to Laura, she will be willing give you the information you need to know.");
end
procedure zack02
begin
sayMessage(0, "Oh, fixing water pumps is easy. It's just a flag.");
end
procedure zack03
begin
sayMessage(0, "I don't have the tools to assist you with that problem. Please talk to one of my superiors.");
end
procedure zack04
begin
sayMessage(0, "Oh, that. That's just a flag.");
end
procedure zack05
begin
sayMessage(0, "Please consult with Laura. I have told you all I know.");
end