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Vault 87 super mutant

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For general information about all super mutants, see .
Vault 87 super mutant
Three major types of V87 supermutants encountered in the wastes
variants


Broken Steel
location
 

Vault 87 super mutants or East Coast super mutants are a species of super mutant found in the .

Contents

Background

These super mutants were created in the "", the experiment assigned to . The modified strain of used to create these mutants resulted in a new strain of super mutant which, in addition to becoming sterile, grow larger and stronger as they age.

The first super mutants of this variety were created in , becoming a permanent feature of the Capital Wasteland. Too dumb to overrun it, but too strong to die off.


Characteristics

Biology

The inferior FEV strain used at Vault 87 retains the recursive growth patterns characteristic to FEV, but has a different effect, which may be also linked to how infection was performed in the labs. Test subjects were exposed a single time to FEV in isolated chambers, where virus was deployed as airborne particulate. When exposed, phenotypical changes occur within three days and include increased muscle mass, changes in skeletal structure and atrophy of sexual characteristics, both primary and secondary (including body hair), rendering them totally sterile. At ten days, skin pigmentation becomes a mixture of yellow and green, while its thickness and resistance to radiation and other environmental hazards rapidly increases.

However, a key problem with this batch is that the mutation does not stop. Within fourteen days of initial exposure, subjects regress to an almost feral state, exhibiting extreme aggression at every non-mutant. While some semblance of cognition is retained, exhibited by the ability to speak, operate machines and use basic tactics in combat, super mutants of this type are typically characterized by significant mental retardation. Another unforeseen side effect is that the unfinished virus strain codes the body for continued growth. If a super mutant of this type eludes death for prolonged periods of time, they may become a considerable threat, reaching the size of a small building.

Social behavior

Super mutant society is loosely hierarchical, with the weaker (most recently transformed) super mutants generally giving way to the stronger. The Super Mutant hierarchy can be roughly defined as such: Grunt, Brute, Master, Overlord and Behemoth. The Behemoths are so strong and savage that they’re the only thing feared by the other super mutants.

Their inability to reproduce (possibly bolstered by the FEV batch and/or human procreation instincts) leads to an obsession with preserving their species: they attempt to capture live humans as often as possible, in order to infect them with FEV at . However, by 2277, the mutants are running out of FEV and are looking in desperation for a new source of the virus.

Gameplay attributes

Despite their seemingly low intelligence, super mutants can sometimes employ effective military tactics. Melee-armed mutants will move in to engage the player while those behind them take pot-shots with ranged weapons. Super mutants armed with will often use them without regard for any fellow mutants that might be caught in the blast radius.

When encountered at lower levels, super mutants are usually in groups of two or three, accompanied by one or two . At higher levels they can be found in groups of three to five, with a few centaurs acting as their watch dogs.

Variants

Super mutant

These are the weakest of the Capital Wasteland super mutants. They are usually encountered in groups of two or three, led by a stronger super mutant. Regular super mutants have almost twice as much health as most standard human non-player characters, but this is somewhat offset by their lack of body armor. Some of their prime locations are the , the , the , the , and .

Name ()StatisticsBehaviorAbilitiesItems
Super mutant
0001cf93
Level
6
Experience points
60
Detection
3
Health points
100
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (4 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant
00023b56
000513ee
Level
1
Experience points
10
Detection
3
Health points
100
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (4 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant
0003a147
Level
6
Experience points
60
Detection
3
Health points
100
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (4 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%

Super mutant brute

Super mutant brutes are generally stronger and tougher opponents than regular super mutants, as they are better armed and armored. They are the most common of all super mutants once the player reaches a high enough level, and are easily distinguished by their metal helmets and crude metal armor.

Name ()StatisticsBehaviorAbilitiesItems
Super mutant brute
00027fb3
Level
9
Experience points
90
Detection
5
Health points
250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant brute
00027fb6
Level
4
Experience points
40
Detection
6
Health points
10
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant brute
0003a148
000513f1
Level
9
Experience points
90
Detection
5
Health points
250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant brute
00092c49
00092c4f
Level
9
Experience points
90
Detection
5
Health points
250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%

Super mutant master

The super mutant masters are the group leaders of the mutant army which plagues the Capital Wasteland. They have the most of all "common" super mutants. They're discernible by their armor which consists of black tubing which wraps around their lower and upper body and a fighter pilot helmet. A gas mask is strapped to their left shoulder, acting as a makeshift pauldron. They are generally never alone and are usually accompanied by one or two brutes. They tend to hang around old slaver settlements or abandoned towns, and they are rarely out in the open, wandering the wastes. Some reports suggest that they may also be found at abandoned Enclave facilities.

Name ()StatisticsBehaviorAbilitiesItems
Super mutant master
00092c4d
Level
12
Experience points
120
Detection
6
Health points
360
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant master
00092c4e
Level
12
Experience points
120
Detection
6
Health points
360
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant master
0003a149
Level
12
Experience points
120
Detection
6
Health points
360
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant master
00027fb2
Level
12
Experience points
120
Detection
6
Health points
360
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%

Super mutant overlord (Broken Steel)

The super mutant overlords are variants added to the game in Broken Steel. They are aged, and powerful super mutants who already appear to be evolving into behemoths. Their intelligence (in comparison with other types of super mutants) is questionable, but they are smart enough to wield energy weapons. Sometimes, they are seen leading groups of other super mutants, but they more frequently tend to act alone, or in pairs. Overlords also have a 40 unblockable damage bonus when attacking with a and a 25 bonus when attacking with a special version of a . When carrying an or a , they use a one-handed pistol motion. They have a good chance of dropping above-average loot such as , , and . They appear frequently at later levels.

Name ()StatisticsBehaviorAbilitiesItems
Super mutant overlord Broken Steel
00626e
Level
12
Experience points
120
Detection
8
Health points
1250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant overlord Broken Steel
001041
Level
15
Experience points
150
Detection
8
Health points
1250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant overlord Broken Steel
001042
Level
12
Experience points
120
Detection
8
Health points
1250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant overlord Broken Steel
001047
Level
12
Experience points
120
Detection
8
Health points
1250
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (6 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%

Super mutant behemoth

The behemoths are the greatest threat among the East Coast super mutants. There are only five of these behemoths, although reports of their sightings continue long after the last of them are killed. They are the strongest of their kind, as well as many times larger than any other humanoid creature. They are usually armed with almost unrealistically large mounted on a large water pipe; other than that, they also use their enormous fists. Either way, both weapons are heavy-hitters, and will cause major damage against any enemy smaller than them.

Killing all five behemoths will grant you the , .

Name ()StatisticsBehaviorAbilitiesItems
Super mutant behemoth
()

0004baf4
Level
15
Experience points
150
Detection
5
Health points
2000
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (33 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant behemoth
()

00028fed
Level
15
Experience points
150
Detection
5
Health points
2000
Damage resistance
0%
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (33 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant behemoth
()

0001f1f8
Level
15
Experience points
150
Detection
5
Health points
2000
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (33 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant behemoth
()

00097f30
Level
15
Experience points
150
Detection
5
Health points
2000
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (33 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
Super mutant behemoth
(, near )

0006d94f
Level
15
Experience points
150
Detection
5
Health points
2000
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (33 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%

Related quests

Notes

  • There is a friendly super mutant named , who is found in the "the super mutant philosopher".
  • If a super mutant picks up a pistol, it will use exactly the same attack animation as an assault rifle, which is a two-handed grip (the front hand is floating in front of the pistol). When shooting the pistol, their hands will shake from the recoil, as if the pistol is automatic.
  • There is a conversation between two super mutants where they discuss "the green stuff" (FEV) and that Fawkes thinks that men will come to take it away, while his companion says that they will turn the intruders into mutants.
  • Super mutants are not hostile towards or even , but one can be seen fighting a pack of in the depths of . As can be proven by talking to outside , non-feral ghouls are left alone by the mutants. This, in turn, is contradicted by the random encounter "ghoul friends" where they claim that they "couldn't make it past the super mutants".
  • After Broken Steel is installed, super mutants become rarer, and finding them will take some effort outside of spawning areas. Some super mutants can be heard talking that the "bucket heads" have been killing too many of them, this being their nickname for the .
  • The mutants that keep their sanity and intelligence seem as though they do not grow as the others do, one example being Fawkes, the other being Uncle Leo.

Notable quotes

  • "I'll wear your bones around my neck!"
  • "I'm gonna eat your arms... when you're dead, human!"
  • "What you up to? Something fun? Something to eat? Me bored!" "Why you care?! You human or something?!" "Never mind! You too dumb to talk to!"
  • "I have a joke for you. Ready? Knock knock. Who's there? Humans. Humans who? Kill the humans, kill them all! Hahahahaha. Oh, that's a good one. Hahaha!"
  • "Now try and hide... from THIS!"
  • "Got something for you!"
  • "AH! Wounded!!"
  • "No more games, time to die!"

Appearances

Vault 87 super mutants appear in and its and .

Behind the scenes

  • Early in development of Fallout 3, there were only three super mutant classes - Grunt, Spinebreaker, and Behemoth.

Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Occasionally, super mutant masters and overlords may appear that are merely labeled as a "super mutant", but still have the same health and equipment of masters/overlords.

Gallery

References

  1. : "Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age."
  2. Fallout 3 Strategy Guide: " The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since."
  3. : "Now the Super Mutants... They were a whole other breed of problem. They'd kill us if they had to, but mostly they tried to drag people away! Alive!"
  4. : "Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."
  5. : "Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defi ned by the Capital Wasteland con-tingent of the Brotherhood of Steel, is as follows: Grunt, Brute, Master, and Behemoth. Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."
  6. : "But whether it’s because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Waste-land are obsessed with the preservation of their own species. Super Mutants are asexual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years."
  7. conversation between two mutants.