Blades

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For the character Blade that appears in Lonesome Road, see Blade. For the pre-War company that is mentioned in Fallout and Fallout 2, see Blades (company).
Blades
Razor.jpg
Razor, leader of the Blades (concept art)
Overview
LeadershipRazor
Society
Notable MembersMacRae
Dugan
Christine
Michael
Member of the Blades
Territory
HeadquartersBoneyard
Notable LocationsBoneyard downtown, Blades Night Club
 
Gametitle-FO1.png
Gametitle-FO1.png

The Blades are a group of survivalists led by a woman named Razor, living in a pre-War nightclub and a few outlying houses north of Adytum, Boneyard in 2161.

Background[edit | edit source]

The Blades are mostly cast-offs and actually are not that bad, at least as far as gangs go.[1][2] Their vicious name is a misnomer, likely coming from an advertisement for "Blades" brand razor products seen on their main base's exterior wall. Their peacefulness has been taken advantage of by the Regulators, who both coerce them into doing their bidding and frame them for crimes against the people of Adytum.[3] This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.

Organization[edit | edit source]

While relatively unarmed, a man named MacRae teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders.[4] He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk.

Outside relations[edit | edit source]

Interactions with the player character[edit | edit source]

If the Vault Dweller agrees to help the Blades fight the Regulators, they will be instructed to go to the Gun Runners' fort and ask their leader for weapons and ammunition. After the Vault Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if they wish). Alternatively, the hero can claim the Gun Runners' weapons for themselves and take out the Regulators alone. In this case, after the extermination of the Adytum's oppressive gang, the Blades will be thankful to the Vault Dweller as well but will seem to remain living in their camp north of Adytum instead of moving to the newly liberated town and joining its inhabitants.

Related quests[edit | edit source]

Appearances[edit | edit source]

The Blades appear only in Fallout.

References

  1. The Vault Dweller: "{131}{}{What can you tell me about the Blades?}"
    Katja: "{140}{}{I've dealt with them before. They're not too bad, as far as gangs go. They have a hide-out in an old club, with some outposts. If you're careful you might even be able to get some of them to talk.}"
    (KATJA.MSG)
  2. The Vault Dweller: "{1059}{}{Blades}"
    Katja: "{1159}{}{They're a group of cast-offs who live outside of Adytum.}"
    (KATJA.MSG)
  3. Regulator transmission
  4. The Vault Dweller: "{104}{}{Can you tell me a little bit about the Boneyard?}"
    Michael: "{110}{}{It is not as bad as it seems. The Regulators and the Deathclaws can cause problems, but our leader, Razor, has helped us a great deal over the past months. And more recently, MacRae has been showing us how to protect ourselves better.}"
    (BYMIKE.MSG)