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Fallout 3 random encounters

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This page lists all random encounters in .
 

Contents

[] General information

Random Encounter location map. This map displays all random encounter locations, both type A(yellow) and B(red), along with Outcast Patrol spawn points(green).

Random encounters in take the form of unique situations, friendly and/or hostile encounters, or small tasks for the player to perform which are randomly drawn from a broad list of possibilities, and occur in various areas across the . They should not be confused with scripted events that occur only in certain pre-defined locations. Once a random encounter has been activated in a particular area, no other random event will occur in that area. The game can be saved before entering a triggering area, allowing the player to reload the prior save if an activated encounter occurs that is less than desirable.

[] Unique vs. repeatable

Encounters can be unique or repeatable. Unique encounters can only occur once per play-through whereas repeatable ones can occur at multiple locations.

[] Encounter types

Random encounter locations are divided into two groups. Some encounters occur only in one group of locations (A in the "Group" column); others occur only in the second group of locations (B in the "Group" column). Only very few encounters are available in all locations.

'Type A' encounters in practical terms have only one spawn point in the area they can appear, and will usually not leave the immediate area around it unless drawn or forced away from it. The few 'Type A' encounters not set to stay near their spawning point will eventually move to predetermined destinations or patrol routes far across the map. Such movement however, is often limited to the player being within the same map cell, resulting in the encounter being lost or misplaced when the player leaves the area.

'Type B' encounters are slightly more complex. Though Type B encounters always follow a predetermined patrol route at an encounter location, they have multiple, sometime less than apparent spawning points. They can also cover the distance of up to two full-sized map squares(as seen in ones Pipboy). Additionally, due to terrain features, the AI pathing between spawning points(which are also way-points) can create a broad and sometime elaborate patrol route.

The location information provided in this article is be no means the sole triggering method for the listed encounters. Trigger zones can be as far reaching as the distance between spawning points, which can result in accidentally and unknowingly, triggering and locking an encounter. Most spawn points for encounters are positioned in such a way as to have the encounter appear from around blind corners so as not have the encounter appear out of thin air, and to have opposing factions appear at the farthest spawn points from one another. Using the wait feature along an encounter's patrol route near a spawn point allows the encounter to seen appearing abruptly as it moves to where the player is.

[] List of encounters

The encounters are grouped by living characters or creatures they contain. There are no duplicate listings; if you are looking for an encounter which involves multiple parties, make sure to check all potentially relevant sections.

There are encounters not described below which involve the Talon Company, the Enclave, Raiders, and Super Mutants which are scripted events occurring at specific locations. These encounters are not random. See individual location pages for encounters outside of what is listed below.

[] Karma-related

Title Description
Regulator Hit Squad repeatable A & B A ambush if you have a Karma rating of Evil or Very Evil, with the "" note.
Talon Company Hit Squad repeatable A & B A ambush if you have a rating of Good or Very Good, with the "" note.

[] Quest-related

Title Description
Amata's Fate unique A (after completion forcing the residence out of home): being questioned by two hostile soldiers and a non hostile officer; they will ask her where she obtained her , and then ask for the location of her vault. After telling them however, the Officer will simply tell the troops to open fire, killing her; you can save her for no reward or dialog options, but she will only say "this is all your fault".
Angry Ghouls repeatable A (after completion): A group of on their way to either to live there or take revenge for , depending on your actions during the quest. They carry the .
Attack of the Fire Ants repeatable B : Only during quest and before you kill all in and .
Big Caps in Big Town unique A (after completion): If you saved , a is headed there to trade with the inhabitants. His dialogue depends on the option you chose to save the town:
  • "Guns": he tells you that has made a large order for guns, and he is headed there.
  • "Robots": he will tell you that they ordered a bunch of robot parts.
  • "Sneak": he tells you that the residents have placed an order of a few units.
  • "Explosives": he tells you that the residents have placed an order for a lot of mines.
  • Fought super mutants alone: he tells you that it is safe there to trade.
Big Loot in Big Town unique A (after completion): If you abandoned , a is headed there to loot the town because it was destroyed and left deserted by super mutant attack.
Bragging Rights unique A (after completion): and her friend attack the player. Occurs if Sydney is still alive and the player did not team with her or double-crossed her.
Escape from Grayditch unique B : wastelander fleeing from (Giving you the location of Grayditch)
Oasis Raiders repeatable A (before starting): Two to four wearing and carrying mid-level weapons, who are planning to raid . If you approach and ask them what they're discussing, they will accidentally reveal the location of and turn hostile. If you act like it's none of your business, they'll shoo you off and you can no longer initiate conversation with them; they will then remain in that location indefinitely. Killing them before they turn hostile results in negative karma.
Out of the Vault unique B (after completion): Encounter with if you made Amata the Overseer of . She will tell you that is doing fine and gives you .
Quantum Sales Pitch repeatable A : A heading to . His entourage includes one or more of the following pets: a , or trained . He'll offer you a . You can with him into reducing the price. If you don't buy the Quantum, he'll go to Girdershade to presumably sell it. If you buy it, he'll go back to wherever he spawned from.
Superhuman Signature unique A (after completion): A child will walk up to you and ask for your signature. Occurs when wearing either one of the superheroes' armor
Survival Guide Review repeatable A (after completion): A hunting a or with varying success. He has different dialogue options depending on whether or not the player completed all bonus objectives given by and partially depending on chance (different wastelanders may say slightly different things). If the player says he has helped with the book, a congratulatory or a mocking response is received. If the player says he has never heard of the guide, the will provide him with a .
The Lone Ranger unique B (after completion): from engaged in battle with three super mutants. Save him and he will give you a . Only occurs if Donovan survived the battle on the hotel.
The Oasis Merchant unique A (before starting): Player encounters . After having a talk with him about the Great One, he'll collapse and die. You'll find a on his body about him going to the next day. You may find him already dead as well.
Trapped Outside repeatable A (after completion): If you drove the dwellers out of the Vault, you'll find dead residents (provided these residents survived your Vault visit). In order: , , .
Vengeance for Megaton unique A (after completion): If you detonated the bomb, will be after you.
Watch Your Back unique A (after completion): If you disarmed the bomb, sends hitmen after you.
Wrath of the AntAgonizer repeatable B (after completion): The and 3 giant worker ants attacking 2-3 with another one cowering nearby.

[] Hunters and robbers

Title Description
Going Camping unique B shooting at a . If he kills the , he'll turn on you.
Hunting Party repeatable A & B 1-3 attacking a , , , or . If they manage to kill the prey, they will take the meat from it. They will sell various sorts of meat to the player if asked to. The animal respawns every 72 hours. The hunters themselves do not respawn if killed.
Hunting the Most Delicious Flesh of All unique B

Cannibal hunters hunting their "prey".

Locked and Unloaded unique A , a modern "Highwayman" who will demand caps and items from you.
Rifle Man unique A attacks you with a . Only occurs if you have at least one .
Selling the Most Delicious Flesh of All unique B Cannibal hunters selling
Still Hunting the Most Delicious Flesh of All repeatable B Three chasing and attacking a . Killing the hunters results in positive , and they carry , indicating they are roaming cannibals. These are the same hunters as in the unique encounter "", i.e. if you kill one (or more) of them in the unique encounter, they will not be present in this one.
The Human Bomb repeatable B A running tells you that raiders have strapped a bomb to them. Talking to the wastelander after this will allow you to attempt to disarm them, requiring an Explosives skill of 75 and which may still fail regardless of skill. If not disarmed, the wastelander explodes 10 seconds later. 3 raiders, including one armed with a , follow the wastelander.

[] Slavers and slaves

Title Description
A Little Competition repeatable A Four seeking to eliminate you as competition because you have made them look bad - if you capture a large number of slaves (three or more).
Escaped Slaves repeatable B Three looking for escaped slaves. You can lie for positive karma, or you can charge them for information and they'll give you 50 caps. However, they will become hostile no matter the dialogue if they have to give you caps. Killing these Slavers will not turn Paradise Falls hostile.
Escaping Slaves repeatable B Two with 2-3 trying to escape from them.
Kill the Slaver repeatable A A ambush, composed of instead of , who call you "slaver scum" and attack you to avenge their friends. This encounter only occurs if the player has enslaved non-player characters using the .
Looking for the Temple of the Union repeatable B A few who have a few dialogue options if you talk with them: if you know where the is, you can give them the correct directions for some positive , or lie to them for negative , or just say goodbye.
Slavers Escort repeatable B Three with three . Freeing the Slaves (using high Science or Explosives skill to disable their collars) earns you positive karma, but makes the Slavers hostile towards you.

[] Scavengers and wastelanders

Title Description
A Broken Robot unique A A with his malfunctioning . If you repair it, the scavenger will give you two ; with a speech check you can convince him to give you 100 caps as well. Another option is to destroy the robot (no reward), or with a speech check convince the scavenger it was about to explode (for reward and experience). After fixing his robot, he will begin to travel the same route as the traders until he is killed. However, unlike the and , the Mister Handy scavenger will only travel if the player is in the same active map cell. Otherwise, the Mister Handy scavenger will remain frozen in his map cell. Waiting an hour while in the same active map cell as the Mister Handy scavenger will cause him to instantly travel to the next "trading stop" on the Caravan route (i.e. in front of , , , etc.)
Dead Guy, Fat Man repeatable A A dead . Depending on your , he either carries a trader inventory or a and a in poor condition.
Deathclaw Chase unique A A group of fleeing from a leg crippled in pursuit. When you speak to an non-player character after killing the deathclaw he/she gives you the location of . The "map" he gives you is listed in the "Notes" of your Pip-Boy with the description: "mirelurk king's treasure chamber!"
Dying of Thirst unique A . He is dying of thirst and asks for water. He will accept or . If you help him, he will join the ' rounds around the wasteland (but not actually sell anything) until he dies.
Eyebot Spectators repeatable A Two pondering an that hovers around them consistently (as opposed to a long patrol like most). There is no dialogue possible with them, but they nevertheless hold a long dialogue with one another, discussing the eyebot.
Ghoul-Friends repeatable A Four encountered around a burning barrel. Engaging any of them in conversation will result in them telling you they were headed for but couldn't make it because of (this contradicts 's statement that super mutants don't attack ghouls unless they don't know that the mutants will leave them alone). They will tell you how to get to Underworld and mark it on your map if you ask them about it. Other speech options are to threaten them and "I don't have time for this now." Their numbers may decline as they fall foul of various dangers.
Mauled by Mole Rats repeatable A A attacked by . If you save him/her he/she will give you a small number of caps.
Minefield Dismantling unique A Two near ; one will unsuccessfully try to disarm one of the mines.
More Than Just Scrap unique A Dead with one living and two dead nearby. He carries the and which opens an ammunition box in the north-western part of the (see for the location of the box). The box contains three skill books: a , a and a .
One Fine Ride repeatable B A (possibly with pet) heading towards a car which he then guards.
Radscorpion Guarding Refrigerator unique A A group of Wasteland wanderers who are trying to get water from a refrigerator guarded by an abnormally . The player may help the wanderers get to the water or take it for themselves.
Radscorpions vs Wastelander repeatable A attacking a . If the wastelander is killed, the radscorpions turn on you.
Raiders vs Scavenger repeatable B Raiders attacking a with a robot buddy.
Raiders vs Wastelanders repeatable B 1-3 attacking 1-3 .
Super Mutant vs Wastelanders repeatable B* Three wastelanders fighting a or . If at least one survives, they'll thank the player and hand over an item. Occurs only at "group B" locations in the vicinity of or .
Robot Scavenging repeatable A A and his pet (either dog or ) around a dead random (usually a or ). He will tell you to stay away from his loot and will attack if you persist on "stealing" from him. Even point your sights too long at the dead robot he may become hostile. The robot spawns alive but weakened and usually is quickly killed by the scavenger before you arrive. Even if you kill the robot before the scavenger can, he will claim it and become hostile if you loot it. Speak to him before he becomes hostile to get the vendor options. Killing him while he is hostile will result in negative karma, regardless of his reason for going hostile.
Wandering Scavenger repeatable B A normal roaming the Wasteland with their pack and possibly a pet (dog, robot, or yao guai). He/she has no unique dialogue, and instead has the standard scavenger dialogue tree (offering to sell from his random inventory, or to repair the player's items).
Wasteland Chem Dealer repeatable A who can sell you chems.
Wasteland Merchant repeatable A A in camp. A scavenger spawns standing stationary near a burning oil barrel. There is usually a nearby pack brahmin and pet (either dog or ). He usually has a limited number of items and small cash reserves. The inventory is randomized in each encounter.
Wasteland Sawbones repeatable A who provides medical services and sells medical Aid items. After appearing he/she will immediately begin wandering the wastes, and will not usually be seen again where they first appeared.
Water, Water, Nowhere unique A Two and two fighting over a refrigerator of 10 . Opening the refrigerator will turn them hostile to the player, but sometimes just standing near it for too long can make them attack you. You can also convince them with a Speech check to share the water.

[] Brotherhood Outcasts, Enclave and Talon Company

Title Description
Brotherhood Outcast Patrol (unique characters) repeatable B Three patrolling the Wasteland. These are unique non-player characters; each one you kill will not be present when you next meet them.
Brotherhood Outcast Patrol repeatable B Three (or two Outcasts and a robot) patrolling the Wasteland. In contrast to the other patrol, these non-player characters are newly created each time you trigger this encounter.
Brotherhood Outcast Patrol vs Raiders repeatable B Three (or two Outcasts and a robot) fighting .
Enclave vs Brotherhood Outcasts repeatable B Two or three Outcasts fighting three (or 2 Enclave soldiers and an Enclave-controlled )-
Brotherhood Outcast Patrol vs Deathclaws repeatable B A scout being chased by two ; an Outcast patrol joins battle.
Enclave Eyebot Early Warning System repeatable B Enclave on patrol. After , attacking it may cause a to appear and investigate.
Enclave vs Talon Company repeatable B Three fighting four .
Enclave Patrol repeatable B 2-3 with 0-1 Enclave-controlled .
Talon Company Patrol repeatable B 3-5 on patrol. Occurs only if player's level is at least 8.
Talon Company Patrol 2 repeatable B 2-5 , depending on your level: 2 mercs if level 7 or lower, 3 mercs if between level 8 and 11, 4 mercs if between level 12 and 15, 5 mercs if level 16 and higher.
Vertibird Drop-Off repeatable B A landing, dropping off a combination of soldiers and/or , and then flying away. In certain areas, will repeat over and over again, dropping off endless armies of Enclave.

[] Super mutants

Title Description
Super Mutant Captives repeatable A* A group of super mutants has set up camp with a couple of . Occurs only at "group A" locations in the vicinity of and .
The super mutant Philosopher repeatable B , a friendly . If you tell him you're going to rob him, he'll give you a as a present. If you attack him he'll run away instead of fighting.

[] Creatures 'n' Critters

Title Description
Ants vs Radscorpion repeatable A A friendly fighting 1-4 . It will become hostile if you get too close to it. Dogmeat will attack it even while it is friendly.
Attack of the Ant Giant! repeatable A One to four around a toxic barrel with one being bigger than the others.
Brahmin Herd repeatable B 2-5 .
Down, Boy! repeatable A A pack of dogs guarding a corpse.
Here, Doggie, Doggie repeatable B A pack of on patrol.
Mad Brahmin Rampage unique B attack anyone in the vicinity. perk makes them friendly. If not attacking you, they can be tipped like most brahmin.
Radroach Scavengers repeatable A 2-7 around a dead . The wastelander is carrying lots of food. Occurs only at night (between 20:00 and 05:00).
Wounded Deathclaw unique A A wounded stalking a . The wastelander carries , and is dead when you get to him.

[] Other

Title Description
Downed Chinese Pilot unique A You receive the signal of a and find a dead at the spawning point.
Frag Mines Found repeatable A Five placed in a square shape, with one in the center. Initially they cannot be disarmed but after fast traveling away and coming back you can disarm them.
Raider Initiation repeatable A Five with four of them beating the fifth one (with baseball bats), who is in undergarments. It seems to be an initiation. If you sneak up and listen closely, you will hear what they are saying as they're beating the one without clothing.
Unidentified Flying Debris unique A Exploding UFO overhead, leaving and 24 scattered on the ground

[] Locations

Closest map marker Directions Group Trigger Zone
West of the building there is a radioactive pool. North of it there is a canyon which can be accessed only from the pool. You must approach it on the road from the building, jumping down the cliffs will not trigger. A
From any directions, the event is at just west of the gates. A
Head east in the direction of the large advertisement board on top of hill then E-SE. The location of the event is southeast of the board. A
NW of it, up on the highway. A
From any directions, the event is at the back of the building. A
West of it at the Red Rocket, from any directions. A
West of it there is a broken bridge. The event location is exactly south of the alien crash site, from any directions. A
North of it there is a radioactive pool, the event is there. You must approach it on the lower canyon road. Going simply north then jumping off the cliffs will not trigger, so jump down the suspension bridge then go north. A
Continue north from the previous pool then go W-NW until the next pool with another event in the canyons. A
W-NW of it there is a large group of dead trees. The event is just before them, down in the canyon. A
Head east for the large tree. Quicksave and head exactly east. The event is at the fallen part of the highway. A
Head west then north on the road for MDPL-13 Power Station. Quicksave just before reaching the pylon on the left. The event is at the water tower. Alternate approaches exist from the east and north of the tower. A
Right in front of it. Approaching from Farragut West Metro Station will not trigger. Best approach: from southwest direction. There is a fence at the back of the Super-Duper Mart. Quicksave at the southern most point of the fence then go northeast. A
Go approximately Southeast for the water tower. When you get to the half-destroyed telephone pole, go East. The encounter will spawn below the cliff. A
Approach the tower from any direction. The event will occur on the east side of the tower, directly between the fence and the rock wall. A
Go exactly west for the small gap in the highway and stop just as soon you have left the fallen part of it. Then head north for the larger gap. A
Go south staying on the road. Pass the advertisement board, the truck, and quicksave after the pole on the road before the car wrecks. The event will be at the 4-way crossing. A
Going to the entrance will trigger an event inside, in front of Hannibal's door. A
Go east, then follow the road between the buildings to north. Keep north, cross the brahmins. Go down, the event is in the narrows northeast. A
Approach from Canterbury Commons following the road to east then south between the buildings. Just as soon the road would turn west, quicksave, then go to the Robot Repair Center. A
Locate the water tower in front of National Guard Depot and head exactly north from there passing the car wreck under the highway until you are halfway between the highway and elevated railroad lines (should be a whirlwind there). From there go exactly northeast. If successfully triggered, the event is under the railroad gap, exactly north. A
From the factory go W for the two large advertisement boards next to the highway. Then follow the highway S-SE, the event is under the highway near the Red Rocket. A
Go east to the car advertisement board and continue east. The event triggers almost immediately at northeast in the narrows. A
There is a wood shack up in the rocks. Head west from the campground for the brain fungus, then you should be able to climb up at the southern part of the rocky wall. Quicksave before start climbing. The shack is N-NW from there. A
Follow the elevated railroad line northwest until you find the gap right after the train. From the gap go south to the top of the hill. The event is downwards, southwest of the highest point of the hill. A
On the top of the hill westwards near the highway, there is a farmhouse with the event. Any approach will work. A
go south for the broadcast tower, then go exactly southwest. The event is down in the canyon. A
approach from southeast, quicksave at the corner of the fence. The event is between the tunnel exits. A
any approach should work, the event is there. A
N-NW, under the turning highway. A
NW, up on the hill with a lot of trees W of turning highway. A
Even more northwest, west of the train wreck. The event is there where the whirlwind is. A
Event is in front of station, approach it from the stairs. A
W of To the west, where train wreck is. A
Go southwest to the , then continue south. The event is in the next - destroyed - building. A
Go northwest, the event is behind the building W of Wilhelm's Wharf. A
Any approach will do, in front of the statues. A
East of it, nearly in line with the northern fence of Fort Bannister. N-NW of Enclave Camp. A
There is a Red Rocket east of it. South of the rocket there is an abandoned building, the event is there. A
In front of it. Approaching it from Arlington Library will not trigger, so come from Citadel or Flooded Metro. A
Approach it from W, event is next to the escalators. A
Between the factory and the building W of it. Any approach will do. A
South of Evergreen Mills, northwest of VAPL-84 Power Station, north of the ruined part of the highway. Any approach will do. A
in front of it. Approach it only on road, descending on cliffs will not trigger. A
Southwards on the road. Event is about southwest of MDPL-05 Power Station. A
At the ruined building southeast of it. Approach from Farragut West Metro Station! A
Approach from northwest! A
Go N-NW until you see a suspension bridge above. Enter the canyon under it then keep north. Quicksave under the bridge. A
Go Northeast and before you get to the top of the hill, go North-Northwest. Go towards the pylon in the distance and save before you go up the hill. Right before you get to the pylon, turn left. The encounter will spawn by the destroyed pylon. A
The event spawns North-Northeast, but you need to go East and around the Bomb Storage buildings. Make your way up the cliffs and go West to the middle of the border of coordinates X:5, Y:17 and X:6, Y:17. A
Go north following the power lines until you find a bent power pylon. Keep north in the canyon jumping down. After passing the suspension bridge, keep northwest through the water. A
Go south from the scavenger's fallen dish, then keep southwest direction. The event is about halfway between the Array and the destroyed elevated railroad, S-SW from the dish. A
Go Southwest to the radioactive pool. The encounter will spawn below. This encounter might not spawn after the Waters of Life quest because an Enclave checkpoint spawns there. A
South of the station, W of a Dot's Diner, where the radioactive pools are. A
Any approach will do. Event is in front of the eastern building. A
Go northwest, up the hill. Event is in the canyon at the radioactive pool. A
Right in front of it, any approach will do. A
Go W until the road under the fallen highway. Then follow that road southwest until the Enclave advertisement board (quicksave before the tree). Event is behind the board, down there. A
Get to the southernmost outer part of Megaton. Then go southwest, the event is between the highway remnants and the other road above in the rocks. A
Approach from Andale. Event is W of the plant, E of the blue car. A
S of the entrance, upwards. A
West at the Red Rocket. Fast travel to Bethesda ruins then go W. A
Head S to the two trees then keep heading S-SE until you can climb up through a short ridge. After climbing up, go back down and go E, the event is there at the whirlwind. A
Go to the boat under Arefu, then head northwest. Event is on the left bank after a while. B
Go southwest where the road turns by the water near the pond. Cross between the pond and the water, then head W-SW under the highway, go up a bit then turn back, the event is between the pond and the highway. B
Descend the canyon N of it, try heading northeast. When crossed the narrows and could go N and E, turn back, and go N to the bent tower, the event is there. B
Head exactly E until you find a N-S path. Follow it to north; when it forks, keep right where the event is. B
Go far up north where the last white train wreck is. Descend W in the canyon, and head northeast, the event is there, under the railroad line. B
Head exactly N until there are two small patches of rad brain fungus. Go under the highway to northwest, then turn northeast, cross the bridge and head N to the event. B
Head up the trail to the North. Follow it around the cliff and the event will spawn to the northeast behind the rocks. B
Head N-NE, until you are on the road, and follow it N. Pass the blue car but go exactly W after it and before the shack. Event is on the top of the hill. B
Go northwest to the Red Rocket, then follow the road starting eastwards, leading northeast. As soon as you are seeing the blue car, the event is right of you, W of the building. B
Fast-travel to the place and turn 90-degrees to your right towards the parking lot. From there, take the road to the North. At the crossing, turn left and the event will be at the bottom of the road next to the destroyed building on the right. B
Follow the road to the Red Rocket, event is behind the building N of it. B
Head up E, then leave the path to N when you are able to do it. Go N-NW, and follow that path leading to a canyon with the event. B
Cross the bridge and go southwest almost until the highway. Descend and go north into the canyon. (That will likely trigger an A-type encounter further north in the canyon, too.) B
Descend to the canyon near the bridge and go southwest, west, northwest, north so you are almost at the bridge again. B
From the factory, go northwest until you get to a stop sign. Take a left and take another left before the blue car. The encounter will spawn behind the last house on the left. B
Go the E wall of the building where the blue truck and car is. From the car go S to the white truck under the railway. Follow the road; the event is behind the destroyed building right of another blue car. B
Go to the shack at the 3-way crossing, then follow the road north. B
Go northeast then northwest until you are east and a bit north of F.Scott Key Trail & Campground. The event is there. B
Head exactly north, and just as you have passed the narrows, go E, the event is there. B
Head E, event is behind the building of Car Dealership. (If coming from Grayditch, event is at the Red Rocket.) B
Head east, it is just around the corner. B
Go S-SE where the whirlwind is behind the big rock, cross the road, then head back W by the road until the gap, where the event is. B
Go to , descend the crater and go to the front of the truck. Then exit the crater eastwards through the canyon, the event is at the end of it. B
Follow the highway westwards until it touches the rocky cliffs, and cross between its pillars. Event is at north, left of trees. B
Follow the road with the wrecks N, event is in the highway gap. B
Head south from Office building, then up west at the second truck. After going up go back and go southeast until the whirlwind. B
Head E-SE from Office building until the southeastern pool. From there go southeast and S near the rocky wall. B
Go Northwest to the road and follow it to the crossing. Jump over the girder and the encounter will spawn by the destroyed house. B
Follow the road E, event is behind the "Stop the red menace" billboard near the power station. B
Go exactly S for a long time until you find a rad pool with shacks and a lot of car wrecks. N-NE of it there is a crater-like place with a tree in the center, go there. The event is upwards at the cliffs, in northwest. B
Take a circle around the metro entrance, then head to the destroyed house with a car and a sewer entrance in S-SW direction, the event is behind it. B
Go to the East side of the Power Plant, overlooking the Wasteland and align yourself with the center smokestack. Go East and around the rock formation. Continue East until you're just about between the coordinates X:12, Y:13 and X:13, Y:13. Head Northeast ( there should be a rock formation on your left and two thin trees on your right ) and the event will spawn below. B
Follow the road Southwest until you see a blue car. Circle it and follow it back towards Minefield. The encounter will spawn just around the curve. B
Go North Past the street and the destroyed yellow car and onto the next street. Turn East and cross the circular road. The event will spawn on top of the cliff to your left. B
Go to the water tower, then circle the house behind it. The event is at the southwest corner of the water tower. ( Needs confirmation ) B
Head west by southwest, until you find a lot of car wrecks near the water. Then go northwest by the water until the boat. Then enter the canyon under the highway N-NE, the event is at the wrecked train. B
Go to the edge of the map, there is a 3-way crossing on the W-E road to up south between two whirlwinds. Go up, then right at the next 3-way crossing. B
Go the northern bounds of Paradise Falls, where a road leads to North. Follow it. After the crossing, keep going north, following the rut north, northwest directions and stop when it turns west. Turn back and go exactly in southeast direction, the event is around at the second tree. B
Fast-travel to the . Take the road West into . The encounter will spawn up the hill at the second house from the destroyed monorail track. B
head north by the other building, follow the curve. The event is under the scavenger's bridge. B
Head exactly north until you'll see a fallen tree. Go just as much as you have came since the HQ. You are in position, if there is a large rocky hill in front of you and another fallen tree near northeast. Go to there and north upwards. Event is just up. B
Go Southeast toward the water tower. The encounter will spawn beside the rock wall by the water tower. B
Go east on the road, until the advertisement board, then go back to the southwest corner of the building. B
Go W, then N for the destroyed house, but stop on the road and follow it eastwards. The event is behind the car. B
Follow the road northeast. The event is in the river below. B
Go West-Northwest and keep to the cliff's wall. Follow it up and around. The encounter will spawn under the cliff East-Northeast of SatCom Array NN-03d. B
Go W to the shack with the Outcasts, then head North. The event is at the top to the left. B
Go to the blue car at the raider camp West of the array, then go North. The encounter will spawn by the water ahead. B
Exit Scrapyard to south and go to Enclave advertisement board. Then head west by Scrapyard's fence until the rock after the southwest corner of Scrapyard. The event is behind it. B
Head N on the road, pass the trucks and the roadblocks, the event is at the car. B
Go Southeast towards the road. Continue down the road and the encounter will spawn around the rock just past the destroyed house. B
Go South and look for a fallen tree to your left. From that tree, go East to the isolated tree. The encounter will spawn to the Southeast. B
Go South towards the car billboard and to the army truck. Go Southeast from the truck and the event will spawn up the hill. B
Go southwest to a pond then W from it under the cliff. Then turn back, the event is about in northeast direction. B
From the drive-in's fast travel arrival point, go exactly southeast toward the powerline tower, drop into the shallow ravine, from there proceed clockwise around the southwest perimeter of the drive-in. The encouter will spawn between the big screen and . B
Go to the northwest corner of the station's fence. Then go southeast, pass the shack, the event is southeast from there. B
Fast-travel to Arefu and go down to the car billboard. From there, go Southwest and the event will spawn on the road. B
Follow the pylons west by southwest, then turn south at the whirlwind after the broken pylon and go back to power station southeast then northeast. B
Follow the road south until passing between the highway remains and the pillar, where the road turns W. Then go back on the road, the event is halfway between Vault 101 and the water tower. B
Find the pond northwest of Vault 87. Go north through the canyon, then turn east, the event is there. B
Go W-NW by the northern fence, then up the hill a bit. There should be some enemy around. Then you can go back for the event, as it is around the rocks looking like a cavern / vault entrance (without the door) east from you, north from the broken parts of the fence. B
Go S to the large lonely tree. There turn back and head to north by northeast, the event is about halfway between the tree and yao guai tunnels. B
Go N, the event is not far from there. B
Fast-travel to Megaton and exit. Go right and around to the South end. The encounter will spawn behind the two big trees to the southeast. B

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