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Oh, he used to be as tough as the rest of us. Wasn't so long ago, we fought side-by-side to Scourge the Pitt. But somewhere, he went soft. Stopped looking at the big picture, and started trying to save every tribal and illiterate community he found. When he had us helping those savages instead of recovering tech that could help us all, that's when we objected and became Outcasts.Henry Casdin on the Schism

The Brotherhood Outcasts[3] were a splinter faction of Brotherhood of Steel members that opposed Lyons' Brotherhood of Steel in the Capital Wasteland in Fallout 3.

Background[]

Division[]

In 2276, the chapter of the Brotherhood that occupied the Citadel in the former state of Washington, D.C., led by their elder, Owyn Lyons, suffered from internal conflicts, resulting in a distinct contingent of them separating and leaving into the wasteland.[2] The group that became the Outcasts attributed their departure to their belief that Elder Lyons had lost sight of the Brotherhood's true mission, and the reason for their presence in the Capital Wasteland; the discovery and acquisition of advanced pre-War technology was being ignored, in their eyes, in favor of "delusions of heroism" by fighting against super mutants in defense of wasteland communities,[4] as well as defying the organization's secondary objective of keeping dangerous technologies out of the hands of raiders, tribals, and everyone else without the aptitude necessary to safely utilize them.[5]

The dissenting group did not plan on separating from Lyons' chapter originally; their founders were merely dissatisfied with his altruistic approach, seeing it as an ineffectual waste of men and resources that would ultimately derail and destroy the Brotherhood and their mission. The situation gradually worsened to a tipping point when Elder Lyons ignored their repeated requests to recover tech from Fort Independence, a pre-War military research facility.[6] A paladin, Henry Casdin served as the group's voice due to his history working with Lyons,[7] but once Casdin realized there was no swaying the elder's mind, he and the rest of the dissenters abandoned Lyons' command and left the Citadel, taking a significant portion of its weapons and equipment stockpiles with them and starting the Brotherhood Civil War, also known as the Schism. Lyons objectively lost more men to their mass desertion than he ever did fighting the mutant threat, and the elder reacted by forbidding any mention of the splinter group between his remaining people.[8][9] However, the significant loss of men and materiel had a negative impact on the effectiveness of Lyons' chapter over the following year, greatly reducing its ability to project their power and force in the Capital Wasteland.[7]

A new Brotherhood[]

Under Casdin's command, the splinter group went ahead with their mission and seized Fort Independence, where they pushed back the indigenous raider groups and adapted the former military base for use as their headquarters. Labelled as "Outcasts" by their angered former Brothers and Sisters, the renegade soldiers instead adopted the name as a badge of honor,[10][11][12] as well as adding red and black paint to their appropriated suits of power armor to distinguish themselves from the organization they no longer served. The Outcasts also reorganized their rank system, abandoning such titles as "Knight" and "Paladin" that implied a hierarchy of authority, and decentralized their operations, to make tech retrieval and guard patrols easier to organize.[13]

A year after the split, in 2277, the Outcasts had organized a system of regular patrols, scouring the wasteland for technology, and began to excavate locations in the Capital Wasteland including the Virtual Strategic Simulations facility in order to fulfill the original mission objectives of the West Coast Brotherhood. Their focus on retrieving technology meant they had a number of collective obsessions, including procurement of highly advanced weaponry that is of alien origin, from crashed UFOs and pre-war government installations.[Non-game 1] In addition to stockpiling viable/dangerous technology salvaged from the ruins of the Capital Wasteland, the Outcasts sought to analyze and reverse-engineer their findings, leaving work logs throughout their headquarters.

In their eyes, they remained the true Brotherhood of Steel,[Non-game 1] and considered Lyons guilty of abandoning the principles the Brotherhood stands for. Ultimately, they planned to leave the Capital Wasteland and regroup with loyalist chapters in the West to rejoin the Brotherhood as they saw it, but ultimately remained stuck protecting Fort Independence and their considerable stockpile of powerful technology from attacks by raiders and super mutants.[14] While Lyons would strike their names from the Codex, the Outcasts believed that their actions would be vindicated when they regrouped with the West Coast Brotherhood, and that their dedication to the original mission would lead to this act being reversed.[10]

Reunification[]

Sometime before 2287, Arthur Maxson, a descendant of the Brotherhood's founder Roger Maxson and formerly a squire of Lyons' Brotherhood in 2277, was recognized by the Lost Hills elders on the West Coast for several feats including protecting an entire patrol from a raider attack at age 12, slaying a deathclaw singlehandedly at age 13, and at age 15, defeating Shepherd who was attempting to re-organize the super mutant population in the Capital Wasteland following the deaths of Owyn and Sarah Lyons and a series of ineffectual elders taking their place. In order to cement his position as the next elder of the East Coast Brotherhood, Maxson, at age 16, was tasked with restoring contact between the Outcasts and the larger Brotherhood. Through skillful diplomacy, Maxson convinced the Outcasts to reunite with the organization they had sworn off years before. Their peaceful return saw the Brotherhood's power increase immensely to the degree that they were able to take a significant portion of their forces and migrate to the Commonwealth aboard the Prydwen in 2287 and still have enough manpower left to hold the Citadel.[1]

Organization[]

The Brotherhood Outcasts are distinguished from members of Lyons' Brotherhood by their wearing of repainted T-45d power armor, a deliberate choice to identify themselves as the "true" Brotherhood. To compensate for their limited numbers, the Outcasts have supplemented their forces with a number of reprogrammed Robobrains, sentry bots, and Protectrons, all similarly adorned with the Outcasts' colors.

Based out of Fort Independence, the Outcasts maintain at least one other outpost in the Washington, D.C. area. While Lyons' Brotherhood of Steel patrols the central ruins of D.C., Outcast patrols are commonly encountered throughout the greater Capital Wasteland. Each patrol typically involves three Brotherhood Outcasts (often comprised of one armed with a ranged weapon, one armed with a melee weapon, and one armed with a heavy weapon) or, more commonly, one or two Outcasts and an Outcast-aligned Protectron or Robobrain. The "rank" of an Outcast when encountered appears to be level-dependent, with higher-level Outcasts possessing greater HP and better weapons. Typically, Outcast patrols are neutral, if not very friendly towards the player character and will opt to fight against hostile enemies such as raiders, Enclave patrols, hostile creatures, and rogue robots instead.

While few of the Outcasts regret the decision to abandon Lyons' Brotherhood, some can openly be heard to miss living in the Citadel. However, it's shown that expression of these thoughts, as well as plans to further desert the Outcasts are considered treasonous offenses, sometimes punishable by execution.[15]

Outcast patrols[]

Outcast Patrol 2

An Outcast patrol in the wasteland.

Most Outcast patrols can be found near vaults or high value military assets. They are always located where one would expect to recover valuable pre-War technology or useful salvage materials. Outcast patrols will spawn near the listed locations at preset spawn points and are not random encounters. The locations include Forts Bannister, Constantine and Independence, Wheaton Armory, the National Guard depot, the scrapyard, Smith Casey's Garage, SatCom Array NN-03d and Vaults 92, 87, 101, and 108.

Ranks[]

When the Outcasts were formed, they eschewed the traditional Brotherhood ranking system and instead creating a new hierarchy with differently named ranks. The known ranks are:

  • Defender - the most common rank that is encountered. Defenders appear to be the rank-and-file soldiers of the Outcasts.
  • Protector - the leadership or upper echelon officers of the Outcasts. The only known Protectors are McGraw and Henry Casdin.
  • Specialist - the scientists and engineers of the Outcasts, essentially the Outcast counterpart of a Brotherhood scribe.

Interactions[]

Relations with the outside[]

The Outcasts have a low opinion of the inhabitants of the Capital Wasteland, typically resulting in them mocking outsiders and refusing to allow them to join, intentionally the opposite of Lyons' approach to wastelanders,[16] but they are not directly hostile to anyone as long as they remain peaceful to the Outcasts in turn. They will, however, engage any and all threats to themselves and others. Furthermore, they are known to offer mutually beneficial deals to wastelanders, exchanging technology for valuable supplies like ammunition and explosives.[17]

While Elder Lyons professes that he both understands and accepts the reasons for the Outcasts' desertion, this view is not shared by many of his loyal soldiers and as such, the Outcasts are considered enemies by Lyons' Brotherhood of Steel, and vice versa.[18] Encounters between both organizations will typically begin and end in violence and bloodshed.

Interactions with the player character[]

Initially, the Outcasts treat the Lone Wanderer like any other local, mocking them as an intellectual inferior but never being directly hostile. However, the player character can express interest in participating in a tech exchange as an outcast collection agent. Should one deliver enough tech to them, the Outcasts will consider them an ally and permit them to roam the interior of Fort Independence freely, although the locked-off sections are not included and they are not given a key - the door to the Fort needs to be picked open or opened with an appropriate key.

Technology[]

The Outcasts typically use technology comparable to that of Lyons' Brotherhood, relying on stockpiles of equipment they confiscated when they abandoned the Citadel.[8]

Brotherhood Outcast soldiers are formidable opponents. They have superior protection, weaponry, and skills to virtually every faction encountered in the Capital Wasteland, including raiders, Talon Company mercs, and most indigenous fauna the Wasteland has to offer. Outcasts generally, though not always, operate in patrols. A typical patrol consists of three soldiers, or two soldiers and one robot (a Protectron, sentry bot, or Robobrain). Outcast patrols are generally weaker than their Enclave counterparts, however, and frequently lose to them in direct combat unless the Outcast squad is making use of heavy weapons.

Equipment[]

Outcast patrols use the following weapons:

In addition to having human members, the Outcasts make extensive use of Protectrons, sentry bots and Robobrains to round-out their small numbers. Some of the sentry bots are particularly powerful, equipped with Gatling lasers. All of the above can be easily spotted by their red-and-black-flecked paint job, mimicking the armor of their Outcast masters.

At some point, the Outcasts had also made use of Sentinel control systems integrated into suits of their repainted power armor, though they apparently never saw deployment during the Brotherhood Civil War and were eventually reabsorbed into the Brotherhood along with the Outcasts after Arther Maxson's reunification.

Notes[]

  • Killing Outcast patrols does not incur Karma loss but may turn their whole faction hostile to the Lone Wanderer.
  • All Brotherhood Outcast patrols are considered evil. This means that they will incur no Karma penalty when killed and will potentially drop a finger for those with the Lawbringer perk.
  • The player does lose Karma for destroying Outcast robots, or killing named Outcast members, like Henry Casdin, unless they attack first.
  • All Brotherhood of Steel soldiers are hostile to Brotherhood Outcasts, and it is possible for them to meet and fight, especially at Vault 101 and Fort Bannister with the Broken Steel add-on.
  • While textures for an Outcast Mister Gutsy and Eyebot exist, they are unused, and Mister Gutsy and Eyebot units will never spawn with Outcast patrols. Similarly, all Outcast sentry bots will spawn with the Gatling laser arm, despite there being textures for the minigun arm. Outcasts were also intended to have their own variant of recon armor, but the individual texture for it is unused and no Outcasts spawn with recon armor.
  • It is possible to gain access into the Fort by pickpocketing Casdin. Be forewarned, though: once in, all the Outcast members inside are hostile to the player character.
  • Brotherhood outcasts are featured as a potential player character origin in the Fallout: The Roleplaying Game supplement Wanderer's Guide Book; however, this is not referring specifically to Casdin's ex-Brotherhood faction but instead to the overall category of Brotherhood of Steel members who have since left the organization, such as the Scribe.

Appearances[]

Brotherhood Outcasts appear in Fallout 3, its add-on Operation: Anchorage, and the Fallout 4 Creation Club quest Malevolent Malfunction. They are mentioned in Fallout: New Vegas, Fallout 4, and the Fallout 76 update Nuclear Winter.[19]

Bugs[]

  • PCPC Xbox 360Xbox 360 After delivering enough technology to Protector Casdin the player will be granted "trusted" status and added to the OutcastAllyFaction faction. Although Casdin indicates this will put the player on friendly terms with most members of the Outcasts, the optional "friendly" dialogue is set to check if the player is a member of the OutcastFaction Faction, rather than the OutcastAllyFaction Faction. This results in most "friendly" Outcast greetings and dialogue not being heard. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Sometimes, when finding a patrol, the sound of a Gatling gun being fired is heard but is never actually being used.[verified]

Gallery[]

See also[]

References[]

  1. 1.0 1.1 The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  2. 2.0 2.1 The Lone Wanderer: "Tell me more about the Outcasts."
    Bowditch: "It's a rather sad story, I'm afraid. Last year, some of our soldiers had grave disagreements with the decisions of Elder Lyons. Disagreements spiraled out of control, and there was a schism in the ranks. The loyal soldiers practically threw out the dissenters. Now they call themselves the Outcasts."
    (Bowditch's dialogue)
  3. The Lone Wanderer: "Who are you people?"
    Anne Marie Morgan: "We call ourselves the Outcasts, and we collect technology to preserve it from tribals and idiot locals. And before you ask, we were cast out from that company of zeroes who call themselves Lyons' Brotherhood of Steel. Way we figure it, if traitors think we're too harsh in following orders, we're probably doing something right."
    (Anne Marie Morgan's dialogue)
  4. The Lone Wanderer: "What do you mean "the original Brotherhood?""
    Henry Casdin: "I mean the Brotherhood from out West, back around California. We knew what we were doing back there. We didn't waste time with delusions of heroism. We were collecting still-glowing embers from the ashes of humanity, before civilization's fire died completely. We didn't worry about saving individual communities. We worried about saving the progress of humanity itself."
    (Henry Casdin's dialogue)
  5. The Lone Wanderer: "Who are you guys? I've never seen equipment like that."
    Henry Casdin: "You won't see it many other places, either. Our job is to make sure it stays out of the hands of raiders, tribals, and the other crazies out there. We're called the Outcasts. I'm Protector Casdin, and I'm in charge of protecting this sort of technology from abuse and misuse."
    (Henry Casdin's dialogue)
  6. The Lone Wanderer: "What sort of disagreements did they have?"
    Bowditch: "Where Elder Lyons has fought to protect the people of the Capital Wasteland, the Outcasts demanded we move on and leave them to their fates. They insisted there was more important technology to be recovered in a scientific base in the ruins of Fort Independence, to the West. As callous as their decision may be, it's more in line with our original mission. Elder Lyons is an inspiration to us, but to them he's a traitor."
    (Bowditch's dialogue)
  7. 7.0 7.1 The Lone Wanderer: "Who were the exiles?"
    Bowditch: "The soldiers rallied behind Paladin Casdin, who was one of Elder Lyons' original squad. They served together for over twenty years. Casdin was well-respected, and every bit as loyal to the Brotherhood as Elder Lyons. He just disagreed with the interpretations of our oaths. But when disagreements turned into fistfights, he left with the Outcasts. We lost more allies that day than we ever have to any battle."
    (Bowditch's dialogue)
  8. 8.0 8.1 Peabody: "Good morning, Elder. I'm sorry to report that things are not as they should be. Ever since Casdin was outcast..."
    Owyn Lyons: "That name is not to be spoken within this Citadel. Do you understand? I wish it were not so, truly I do, but he is Outcast. He has been judged."
    Peabody: "I know the protocols, sir. But the equipment that they stole was very valuable. Our weapons are beginning to deteriorate without the spare parts."
    Owyn Lyons: "I understand, Peabody. But you'll need to make do the best you can. If our weapons can't penetrate that Enclave armor, we stand no chance."
    Peabody: "Yes, Elder. I understand. I'm sure... we've got the parts around here somewhere..."
    (Peabody's and Owyn Lyons' dialogue)
  9. Peabody: "Greetings, Elder. I wish I could say that things were well. Unfortunately, I am still having supply problems. When Casdin..."
    Owyn Lyons: "Scribe. You are not to speak the name of an Outcast in the walls of the Citadel. Is that understood?"
    Peabody: "I... I understand, sir. But the Outcasts have stolen a great deal of our uncatalogued equipment. I am beginning to run short of supplies for repairs."
    Owyn Lyons: "Then make do with what you have. We may lack the Enclave's resources, but I'm counting on your ingenuity to make up for that!"
    Peabody: "Yes, Elder. I understand. Forgive me for speaking out of turn. My... frustration got the better of me."
    (Peabody's and Owyn Lyons' dialogue)
  10. 10.0 10.1 The Lone Wanderer: "Tell me more about the Outcasts."
    Henry Casdin: "We were cast out for our dedication to the Brotherhood's true goals. Lyons wanted to play hero to the locals, instead of doing his job. We were proud to leave him, so we kept the name "Outcasts" and wear it with pride. A big "fuck you" to the old man. He may have struck our names from the great Codex, but we'll be vindicated in the end, and our names will be restored."
    (Henry Casdin's dialogue)
  11. The Lone Wanderer: "So, you just figure you'll strike out on your own as Outcasts?"
    Anne Marie Morgan: "Not hardly. We've got our mission, we'll stick with it, and to hell with Lyons and his soldier sycophants. If they call us Outcasts for our dedication to duty, then we'll wear the title with pride! And you just wait for when we get back in contact with the real Brotherhood out West. Lyons will have hell to pay."
    (Anne Marie Morgan's dialogue)
  12. The Lone Wanderer: "Can you tell me about the Outcasts?"
    Owyn Lyons: "The Outcasts are a result of my greatest mistake. But a mistake I'm proud of, nonetheless. When I came here, I realized for the first time that the Brotherhood's technology could truly save the survivors in this Wasteland. I chose to help them, even if it meant putting the Brotherhood's interests at risk. Some of my soldiers called me a hero. Others called me a traitor. The dissenters left my command, calling themselves Outcasts to mock me. I cannot fault their dedication, even if I find them lacking in compassion."
    (Owyn Lyons' dialogue)
  13. Though equal in rank, Protector McGraw is mentioned as inferior in terms of organizational skills to Protector Casdin, demonstrating the Outcasts' decentralized, goal-oriented infrastructure.
  14. The Lone Wanderer: "Tell me about the Outcasts."
    Anne Marie Morgan: "We collect technology, and most people want what we've collected. Right now, we're pretty much stuck defending this Fort, but that won't be forever. Once we regroup, we'll continue our work and keep moving back west."
    (Anne Marie Morgan's dialogue)
  15. Brotherhood Outcast: "You ever wonder what they're doing? You know, back at the Citadel? I mean, sure, Lyons went off-mission... but it wasn't a bad life, was it?"
    "Let's say we DO find some really high-grade tech. Seems to me, a group of enterprising grunts could strike off on their own. Go... independent."
    "Just hear me out. I've been thinking… imagine what a group like Talon Company could do with the two of us. Huh? You and me, goin' merc..."
    Brotherhood Outcast: "What? You cannot be serious. Just... stop talking. You're going to get us both killed."
    "Have you lost your mind? If the Protector hears you talking like that..."
    "Troop, you are having a serious malfunction... Would you listen to yourself? That's treason!"
    (Brotherhood Outcast's dialogue)
  16. The Lone Wanderer: "You collect technology? How do I sign up?"
    Anne Marie Morgan: "We aren't recruiting, kid. Old sap Lyons might trust walk-ins, but we don't. But if you want to help out... well, we might be able to work out a deal. You bring in technological devices, and we'll pay you a finder's fee, based on the device. But Protector Casdin would have to okay it, first."
    (Anne Marie Morgan's dialogue)
  17. The Outcast Collection Agent
  18. The Lone Wanderer: "How do your remaining soldiers feel about the Outcasts?"
    Owyn Lyons: "Even now, a year after they left, the wounds of their departure are still sore. Some of my soldiers are angry about it they see it as an insult to me. Bless them for their loyalty, they're more angry about it than I ever was. Others understand their decision. Sometimes I hear them wondering if they should have gone with them. I can't blame them, but I stand by my decision. And I respect theirs."
    (Owyn Lyons' dialogue)
  19. Outcast paint

Non-game

  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition pp.41-42: "Brotherhood Outcasts"
    "The Brotherhood Outcasts are a contingent of Brotherhood of Steel soldiers who split from Elder Lyons' group at the Citadel (stealing technology and weapons in the process). The reason for the split? They felt like Elder Lyons had "gone native," and concerned himself too much with the need of the locals. Yes, he was supposed to discover the breeding ground of the Super Mutants, but not to the exclusion of the original, "greater" mission—the acquisition of technology. In their eyes, Lyons is a joke, possibly even a traitor. He hasn't even bothered to get his giant robot working, let alone continue the search for technology.
    In their eyes, they are the true Brotherhood of Steel, carrying on the mission of the main West Coast contingent. They proudly wear the name "Outcast"; anything to further dissociation them from Lyons. It's also important to note that the Brotherhood's concentration on acquiring advanced technology means they have their obsessions—including the procurement of alien weapons from anywhere in the Capital Wasteland, including possible crashed U.F.O. and pre-war government installations."
    (Fallout 3 Official Game Guide faction profiles)
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