Oh, he used to be as tough as the rest of us. Wasn't so long ago, we fought side-by-side to Scourge the Pitt. But somewhere, he went soft. Stopped looking at the big picture, and started trying to save every tribal and illiterate community he found. When he had us helping those savages instead of recovering tech that could help us all, that's when we objected and became Outcasts.
”— Henry Casdin on the Schism
The Brotherhood Outcasts were the loyalist chapter of the Brotherhood of Steel in the Capital Wasteland in 2276 until their dissolution in 2283.
The Brotherhood Outcasts were a contingent of Brotherhood of Steel soldiers who split from Elder Lyons' group at the Citadel in 2276. The Outcasts attributed their departure to their belief that Elder Lyons had lost sight of the Brotherhood's true mission, and the reason for their presence in the Capital Wasteland; the discovery and acquisition of advanced pre-War technology. Their secondary objective was to keep dangerous technologies out of the hands of raiders, tribals, and everyone else without the aptitude necessary to safely utilize them.
The group did not plan on separating originally. Future founders of the Outcasts were merely dissatisfied with Lyons' focus on protecting the wastes by killing super mutants, seeing it as an ineffectual waste of men and resources that would ultimately destroy the Brotherhood. The situation gradually worsened, finally tipping when Elder Lyons ignored their repeated requests to recover tech from Fort Independence, a pre-War military research facility. Rallying behind Paladin Henry Casdin, the dissenters abandoned Lyons' command and left the Citadel, taking a large part of its weapons and equipment stockpiles with them. The loss of men and materiel had a significant negative impact on the combat performance of Lyons' chapter, greatly reducing its ability to project power throughout the Capital Wasteland.
Under Casdin's command, they seized Fort Independence, where they pushed back the indigenous raider groups and adapted the former military base for use as their headquarters. Termed "Outcasts" by their angered former brothers and sisters, the renegade soldiers adopted the name as a badge of honor, painting their armor red and black to distinguish themselves from the organization they no longer served. They have also reorganized their rank system and decentralized their operations, to make tech retrieval and long range patrols easier to organize.
A year after the split, the Outcasts organized a system of regular patrols, scouring the wasteland for technology, and began to excavate several locations, including the Virtual Strategic Simulations facility, in order to fulfill the original mission objectives. Their focus on retrieving technology meant they had a number of obsessions, including procurement of alien weapons from locations in the Capital Wasteland, such as possible crashed U.F.O. and pre-war government installations.
In their eyes, they remained the true Brotherhood of Steel, and considered Lyons guilty of abandoning the principles the Brotherhood stands for. Ultimately, they planned to regroup with loyalist chapters in the west, but remained stuck protecting Fort Independence and their considerable stockpile of powerful technology. While Lyons struck their names from the Codex, the Outcasts believed that their actions would be vindicated when they regrouped with the Western Brotherhood.
Ultimately, by the 2280s, Elder Owyn Lyons had died, and in 2283, Arthur Maxson – only 16 years old at the time – was able to broker a peace with the Outcasts and re-integrated them into the Brotherhood of Steel. With the bolstered numbers, Maxson expanded the new Brotherhood up north, into the Commonwealth.
Brotherhood Outcasts wear T-45d power armor repainted black and red. To compensate for their reduced numbers, the Outcasts have supplemented their forces with a number of reprogrammed robobrains, sentry bots, and protectrons painted with the same colors.
In addition to procuring and stockpiling technology from the Capital Wasteland's many ruins, the Outcasts analyze and reverse-engineer what they find, leaving logs at their bases that record their work.
Their main base in the Washington, D.C. area is Fort Independence, though there is at least one other known Outcast outpost. While the Brotherhood of Steel patrols the D.C. ruins, Brotherhood Outcast patrols are common in the Capital Wasteland. Outcast patrols typically involve three Brotherhood Outcasts (often comprised of one armed with a ranged weapon, one armed with a melee weapon, and one armed with a heavy weapon) or, more commonly, a couple Outcasts accompanied by a protectron or robobrain. There are three "ranks" of Brotherhood Outcast, which appear according to the player's level, with higher-level Outcasts possessing more hit points and better weapons. Outcast patrols are neutral if not quite friendly towards the player, and will fight against hostile enemies such as raiders, Enclave, creatures, and rogue robots.
| Outcast activity in the Wastes
A map of Outcast activity in the Capital Wasteland, denoting outposts, patrols and headquarters
Most Outcast patrols can be found near vaults or high value military assets. They are always located where one would expect to recover valuable pre-War technology or useful salvage materials. Outcast patrols will spawn near the listed locations at preset spawn points and are not random encounters. The locations include Fort Bannister, Constantine and Independence, Wheaton Armory, the National Guard depot, the scrapyard, Smith Casey's Garage, SatCom Array NN-03d and Vaults 92, 87, 101, and 108.
Relations with the outside[edit | edit source]
An Outcast patrol in the northwestern Capital Wasteland
The Outcasts have a low opinion of the inhabitants of the Capital Wasteland, typically resulting in them mocking outsiders. They don't trust them but are not directly hostile to any of them, as long as they remain peaceful. They will, however, engage any and all threats to themselves and others. Coupled with the fact that their patrols take them across a majority of the Capital Wasteland, they are, in fact, indirectly making it a much safer place to live (while their parent organization, Lyons' Brotherhood of Steel, remains single-mindedly focused on attacking super mutants in the uninhabited DC ruins, far away from any human settlements). Furthermore, they are known to offer mutually beneficial deals to wastelanders, exchanging technology for valuable supplies, ammunition and explosives.
While Elder Lyons professes that he both understands and accepts the reasons for the Outcasts' departure, the view is not shared by many of his soldiers and as such the Outcasts are considered mortal enemies by Lyons' Brotherhood of Steel, and vice versa. They will shoot each other on sight. It is unknown whether this open hostility is due to orders from Casdin, or mutual anger and distrust between the rank-and-file soldiers of the two organizations.
The Outcasts typically use technology comparable to that of the Lyons' Brotherhood of Steel, relying on stockpiles of equipment they confiscated when they abandoned the Citadel.
Brotherhood outcast soldiers are formidable opponents. They have superior protection, weaponry, and skills to virtually every faction encountered in the Capital Wasteland, including raiders, Talon Company mercenaries, and most indigenous fauna the Wasteland has to offer. Outcasts generally, though not always, operate in patrols of the units. A typical patrol consists of three soldiers or two soldiers and one robot (a protectron, sentry bot, or robobrain making them a bit more dangerous as all of them can open fire the second a hostile appears.
Outcast patrols are generally weaker than Enclave kill-teams, however, and frequently lose to them in direct combat unless the Outcast squad is making use of heavy weapons. Fortunately for the player, Outcasts are usually not hostile (but gruff and rude) when encountered, making their appearance often helpful. Outcasts will fight any of the more hostile indigenous factions and creatures, saving you ammunition, time, and energy, and their fallen can be looted for Outcast power armor and advanced weapons.
Interactions with the player character[edit | edit source]
Initially, the Outcasts treat the Lone Wanderer like any other local, mocking him as an intellectual inferior. However, since the player can express interest in participating in the tech exchange deal, as an outcast collection agent. Should the player deliver enough tech, the Outcasts consider him a friend of their faction, and they will be permitted to roam the interior of Fort Independence freely, although they aren't given a key - the door to the Fort needs to be picked open or opened with an appropriate key.
The Outcasts also play a major role in Operation: Anchorage, in which a group of Outcasts in the Outcast Outpost under the command of Protector McGraw is trying to acquire advanced military tools, and the only way to enter the locked room containing these relics is by completing a military simulation only accessible by someone wearing a Neural-Interface Device (i.e., Pip-Boy).
- Due to an error in scripting, Outcast reactions don't change when the player is accepted as a friend, unless the player wears Outcast armor.
- All Brotherhood Outcast patrols are considered evil. This means that they will incur no karma penalty when killed, and will potentially drop a finger for those with the Lawbringer perk.
- The player does lose karma for destroying Outcast robots, or killing named Outcast members, like Henry Casdin unless they attack first.
- While textures for an Outcast Mister Gutsy exist, they are unused, and Mister Gutsy units do not spawn with Outcast patrols. Similarly, all Outcast sentry bots will spawn with the Gatling laser arm, despite there being textures for the minigun arm. Outcasts were also intended to have their own variant of recon armor, but the individual texture for it is unused and no Outcasts spawn with recon armor.
Brotherhood Outcasts appear in Fallout 3 and the add-on Operation: Anchorage, and are mentioned in Fallout: New Vegas.
- OutcastAllyFaction Faction. Although Casdin indicates this will put the player on friendly terms with most members of the Outcasts, the optional "friendly" dialogue is set to check if the player is a member of the OutcastFaction Faction, rather than the OutcastAllyFaction Faction. This results in most "friendly" Outcast greetings and dialogue not being heard. After delivering enough technology to Protector Casdin the player will be granted "trusted" status and added to the
- ↑ 1.0 1.1 The Lone Wanderer: "Tell me more about the Outcasts."
Bowditch: "It's a rather sad story, I'm afraid. Last year, some of our soldiers had grave disagreements with the decisions of Elder Lyons. Disagreements spiraled out of control, and there was a schism in the ranks. The loyal soldiers practically threw out the dissenters. Now they call themselves the Outcasts."
- ↑ 2.0 2.1 Proctor Quinlain's terminal: "These entries are my attempt at writing a timeline documenting Elder Maxson's rise within the ranks of the Brotherhood. It's my sincerest wish that these entries will one day be compiled in a classic printed book format and distributed throughout the Wasteland. Long live Elder Maxson and long live the Brotherhood!
Despite the defeat of the Enclave in the Capital Wasteland, the Brotherhood of Steel was still an organization divided. The Outcasts, a splinter faction that left the safety of the Citadel, still struggled to survive in the Capital Wasteland, separated from their parent organization. And while some of the Brotherhood members within the Citadel had no desire to reunite with their "disgraced" brothers, many saw the advantage in bolstering their own forces with warriors already trained and indoctrinated by the Brotherhood of Steel. Surely they could work out any... philosophical issues?
Enter Arthur Maxson, young squire to both Owyn and Sarah Lyons, and descendant of the very founder of the Brotherhood of Steel, Roger Maxson. When Elder Owyn Lyons died, care of young Arthur Maxson passed to Sarah Lyons, Owyn's daughter, who was then named Elder in his place. But when Sarah fell in battle shortly thereafter, things became complicated. The Brotherhood of Steel based in the Citadel found itself in need of leadership, and began appointing one ineffective Elder after another.
As the years passed, and Arthur Maxson grew, so too did his accomplishments. At age 12, while on a training patrol, he killed two Raiders and saved the squad that was supposed to be escorting him. At age age 13, he single-handedly killed a Deathclaw (and gained the large facial scar he still has to this day). But it was his victory at age 15, over the Super Mutant "Shepherd" who was attempting to re-organize the Capital Wasteland's Super Mutants, that elevated him to hero-like status. When word of this feat reached the Elders back on the West Coast, they knew the time had come... Maxson was ready. Ready to lead and, more importantly, to reunite the fragmented Brotherhood of Steel forces on the East Coast.
Our New Leader
So it was that a year later, when he was only 16 years old, Arthur Maxson brokered a peace with the Outcasts, re-integrating them into the Brotherhood of Steel, and proving he was as effective a diplomat as he was a warrior. Now re-united, the full force of the Brotherhood of Steel appointed Arthur Maxson as Elder... the youngest in Brotherhood of Steel history.
Elder Maxson reigns supreme in the Capital Wasteland, and his authority and influence have been spreading across the Eastern Seaboard, thanks in no small part by the mobility afforded by the Prydwen. He has the full support of the Elders back on the West Coast, who have proudly reported that they've begun eradicating cults that have popped up, worshipping Maxson as though he's some kind of god. Maxson himself is almost offended by the idea of being referred to as a deity, as it goes against everything he believes in. Arthur Maxson is happy to be one thing... the perfect human specimen, an example of everything a human being can achieve. Assisted, even enhanced, by advanced technology, but still very much human."
- ↑ The Lone Wanderer: "Who are you people?"
Anne Marie Morgan: "We call ourselves the Outcasts, and we collect technology to preserve it from tribals and idiot locals. And before you ask, we were cast out from that company of zeroes who call themselves Lyons' Brotherhood of Steel. Way we figure it, if traitors think we're too harsh in following orders, we're probably doing something right."
(Anne Marie Morgan's dialogue)
- ↑ The Lone Wanderer: "What do you mean "the original Brotherhood?""
Henry Casdin: "I mean the Brotherhood from out West, back around California. We knew what we were doing back there. We didn't waste time with delusions of heroism. We were collecting still-glowing embers from the ashes of humanity, before civilization's fire died completely. We didn't worry about saving individual communities. We worried about saving the progress of humanity itself."
(Henry Casdin's dialogue)
- ↑ The Lone Wanderer: "Who are you guys? I've never seen equipment like that."
Henry Casdin: "You won't see it many other places, either. Our job is to make sure it stays out of the hands of raiders, tribals, and the other crazies out there. We're called the Outcasts. I'm Protector Casdin, and I'm in charge of protecting this sort of technology from abuse and misuse."
(Henry Casdin's dialogue)
- ↑ The Lone Wanderer: "What sort of disagreements did they have?"
Bowditch: "Where Elder Lyons has fought to protect the people of the Capital Wasteland, the Outcasts demanded we move on and leave them to their fates. They insisted there was more important technology to be recovered in a scientific base in the ruins of Fort Independence, to the West. As callous as their decision may be, it's more in line with our original mission. Elder Lyons is an inspiration to us, but to them he's a traitor."
- ↑ 7.0 7.1 The Lone Wanderer: "Who were the exiles?"
Bowditch: "The soldiers rallied behind Paladin Casdin, who was one of Elder Lyons' original squad. They served together for over twenty years. Casdin was well-respected, and every bit as loyal to the Brotherhood as Elder Lyons. He just disagreed with the interpretations of our oaths. But when disagreements turned into fistfights, he left with the Outcasts. We lost more allies that day than we ever have to any battle."
- ↑ 8.0 8.1 Peabody: "Good morning, Elder. I'm sorry to report that things are not as they should be. Ever since Casdin was outcast..."
Owyn Lyons: "That name is not to be spoken within this Citadel. Do you understand? I wish it were not so, truly I do, but he is Outcast. He has been judged."
Peabody: "I know the protocols, sir. But the equipment that they stole was very valuable. Our weapons are beginning to deteriorate without the spare parts."
Owyn Lyons: "I understand, Peabody. But you'll need to make do the best you can. If our weapons can't penetrate that Enclave armor, we stand no chance."
Peabody: "Yes, Elder. I understand. I'm sure... we've got the parts around here somewhere..."
(Peabody's and Owyn Lyons' dialogue)
- ↑ Peabody: "Greetings, Elder. I wish I could say that things were well. Unfortunately, I am still having supply problems. When Casdin..."
Owyn Lyons: "Scribe. You are not to speak the name of an Outcast in the walls of the Citadel. Is that understood?"
Peabody: "I... I understand, sir. But the Outcasts have stolen a great deal of our uncatalogued equipment. I am beginning to run short of supplies for repairs."
Owyn Lyons: "Then make do with what you have. We may lack the Enclave's resources, but I'm counting on your ingenuity to make up for that!
Peabody: "Yes, Elder. I understand. Forgive me for speaking out of turn. My... frustration got the better of me."
(Peabody's and Owyn Lyons' dialogue)
- ↑ 10.0 10.1 The Lone Wanderer: "Tell me more about the Outcasts."
Henry Casdin: "We were cast out for our dedication to the Brotherhood's true goals. Lyons wanted to play hero to the locals, instead of doing his job. We were proud to leave him, so we kept the name "Outcasts" and wear it with pride. A big "fuck you" to the old man. He may have struck our names from the great Codex, but we'll be vindicated in the end, and our names will be restored."
(Henry Casdin's dialogue)
- ↑ The Lone Wanderer: "So, you just figure you'll strike out on your own as Outcasts?"
Anne Marie Morgan: "Not hardly. We've got our mission, we'll stick with it, and to hell with Lyons and his soldier sycophants. If they call us Outcasts for our dedication to duty, then we'll wear the title with pride! And you just wait for when we get back in contact with the real Brotherhood out West. Lyons will have hell to pay."
(Anne Marie Morgan's dialogue)
- ↑ The Lone Wanderer: "Can you tell me about the Outcasts?"
Owyn Lyons: "The Outcasts are a result of my greatest mistake. But a mistake I'm proud of, nonetheless. When I came here, I realized for the first time that the Brotherhood's technology could truly save the survivors in this Wasteland. I chose to help them, even if it meant putting the Brotherhood's interests at risk. Some of my soldiers called me a hero. Others called me a traitor. The dissenters left my command, calling themselves Outcasts to mock me. I cannot fault their dedication, even if I find them lacking in compassion."
(Owyn Lyons' dialogue)
- ↑ Though equal in rank, Protector McGraw is mentioned as inferior in terms of organizational skills to Protector Casdin. This clearly shows that Outcasts operate in a decentralized, goal-oriented manner.
- ↑ 14.0 14.1 Fallout 3 Official Game Guide Game of the Year Edition p.41-42: "Brotherhood Outcasts"
"The Brotherhood Outcasts are a contingent of Brotherhood of Steel soldiers who split from Elder Lyons' group at the Citadel (stealing technology and weapons in the process). The reason for the split? They felt like Elder Lyons had "gone native," and concerned himself too much with the need of the locals. Yes, he was supposed to discover the breeding ground of the Super Mutants, but not to the exclusion of the original, "greater" mission—the acquisition of technology. In their eyes, Lyons is a joke, possibly even a traitor. He hasn't even bothered to get his giant robot working, let alone continue the search for technology.
In their eyes, they are the true Brotherhood of Steel, carrying on the mission of the main West Coast contingent. They proudly wear the name "Outcast"; anything to further dissociation them from Lyons. It's also important to note that the Brotherhood's concentration on acquiring advanced technology means they have their obsessions—including the procurement of alien weapons from anywhere in the Capital Wasteland, including possible crashed U.F.O. and pre-war government installations."
(Fallout 3 Official Game Guide faction profiles)
- ↑ The Lone Wanderer: "Tell me about the Outcasts."
Anne Marie Morgan: "We collect technology, and most people want what we've collected. Right now, we're pretty much stuck defending this Fort, but that won't be forever. Once we regroup, we'll continue our work and keep moving back west."
(Anne Marie Morgan's dialogue)
- ↑ The Lone Wanderer: "You collect technology? How do I sign up?"
Anne Marie Morgan: "We aren't recruiting, kid. Old sap Lyons might trust walk-ins, but we don't. But if you want to help out... well, we might be able to work out a deal. You bring in technological devices, and we'll pay you a finder's fee, based on the device. But Protector Casdin would have to okay it, first."
(Anne Marie Morgan's dialogue)
- ↑ The Outcast Collection Agent
- ↑ The Lone Wanderer: "How do your remaining soldiers feel about the Outcasts?"
Owyn Lyons: "Even now, a year after they left, the wounds of their departure are still sore. Some of my soldiers are angry about it they see it as an insult to me. Bless them for their loyalty, they're more angry about it than I ever was. Others understand their decision. Sometimes I hear them wondering if they should have gone with them. I can't blame them, but I stand by my decision. And I respect theirs."
(Owyn Lyons' dialogue)