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The Captain's Sidearm is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique, cleaner and shinier alien blaster used by the alien captain.

Characteristics[]

Unlike the alien blaster, the Captain's Sidearm uses alien power modules instead of alien power cells. It has a silver finish to it, unlike the rusted alien blaster that can be found in the Capital Wasteland, and actually shoots out a spread of energy like a shotgun. Shooting the sidearm into the air will show the spread of the energy. Each time it is fired, it uses 3 rounds and sends 6 energy projectiles. Although it looks like a pristine alien blaster, it can only be repaired by alien atomizers, alien epoxy, or vendors.

Durability[]

The Captain's Sidearm can fire a total of about 714 times, the equivalent of 24 reloads, from full condition before breaking.

Variants[]

  • Mothership Zeta (add-on) Alien atomizer - The common variant of the alien atomizer found on Mothership Zeta.
  • Mothership Zeta (add-on) Atomic pulverizer - Although only slightly more powerful than the atomizer, the pulverizer uses only 12 AP per shot.
  • Alien blaster - The base variant of the alien blaster.
  • Firelance - Harder to obtain, yet slightly weaker than the blaster, the Firelance causes fire damage if the target survives the initial blast and is affected by the Pyromaniac perk.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien atomizer Mothership Zeta (add-on)35
1053x140201.80.0207142500250
Atomic pulverizer Mothership Zeta (add-on)37
1113x240123.10.0206762500250
Captain's Sidearm Mothership Zeta (add-on)35
(5.8x6)
1053x140201.83.030(10)7142500250
Alien blaster 100
3003x1001002050.0101252500250
Firelance 80
242+2Fire/5s3x10080204.50.010632750375

Location[]

The Captain's Sidearm can be obtained after defeating the alien captain on the bridge of Mothership Zeta.

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects. [verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

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