Charisma
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A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
”— in-game description, FalloutCharisma is one of the seven Primary Statistics in the SPECIAL character system.
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[edit] Fallout, Fallout 2 and Fallout Tactics
In Fallout 2, Charisma also determines the number of base companion slots your character is given. This number is equal to your charisma score divided by two, rounded down. For example, if you have 5 Charisma, you can recruit 2 followers. You can still recruit 1 follower at 1 charisma, however.
Predesigned Primary Charisma-based Characters (PPCC) of Fallout are Albert, and in Fallout 2's case, Chitsa.
In Fallout Tactics, Charisma, at best, is a secondary trait. Due to the nature of the game (i.e. almost exclusively combat-based) it is feasible to complete the game easily with 1 or 2 Charisma with no penalty. It is involved with the Barter skill and is required for the Leader perk. A low Charisma, on the other hand, gives access to the Loner or Divine Favor perk.
[edit] Ways to increase Charisma in Fallout
- Find the Singer random encounter. Speaking with Patrick the Celt and having a high enough Speech will increase Charisma by one.
- Pop some Mentats for a temporary +1 Charisma.
[edit] Ways to increase Charisma in Fallout 2
- Install the blue memory module into ACE, then request the following surgery. Your Charisma will be increased by one.
- Take the Gain Charisma perk for another one point.
- Having the mirrored shades, obtained from Mason (Salvatore's Bar, you have to kill him) or one of the graves in Golgotha, active in one of your item slots increases Charisma by one.
- Pop some Mentats for a temporary +1 Charisma.
[edit] Fallout 3
Modifies: Speech and Barter skills, non-player character Disposition
Charisma increases the disposition of all non-player characters, which makes speech checks easier. Disposition is also affected somewhat by karma (most non-player characters like good characters more), quests (doing a quest in a way a non-player character likes can dramatically boost disposition), and dialog options (being a jerk in conversations can lower disposition a little). Charisma also affects the Barter and Speech skills. Characters who use Speech will want at least a decent charisma, but adding points to the skill is almost always better than adding points to the score. Characters who do not use the Speech skill have little use for this SPECIAL score.
There are also general Charisma checks in dialogue with some characters, in addition to Speech checks.
| Value | Skill Modifiers |
|---|---|
| 1 | Barter +2, Speech +2 |
| 2 | Barter +4, Speech +4 |
| 3 | Barter +6, Speech +6 |
| 4 | Barter +8, Speech +8 |
| 5 | Barter +10, Speech +10 |
| 6 | Barter +12, Speech +12 |
| 7 | Barter +14, Speech +14 |
| 8 | Barter +16, Speech +16 |
| 9 | Barter +18, Speech +18 |
| 10 | Barter +20, Speech +20 |
[edit] Charisma-based perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Child At Heart | 4 | 4 | |
| Scoundrel | 4 | 4 | |
| Impartial Mediation | 5 | 8 | |
| Animal Friend | 6 | 10 | |
| Master Trader | 6 | 14 | Barter 60 |
[edit] Ways to increase Charisma
- The Charisma Bobblehead can be found on a table in Vault 108's cloning lab in a room with beds.
- The Intense Training perk will allow you to increase your Charisma (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
- The following clothing will increase Charisma by 1 for each piece worn.
- Eulogy Jones' suit and hat (+2 Charisma, +2 Small Guns)
- Regulator duster (+1 Charisma, +5 Small Guns)
- Sexy sleepwear (+1 Charisma)
- Sheriff's duster (+1 Charisma, +5 Small Guns)
- Tenpenny's suit (+1 Charisma, +2 Small Guns)
- Vance's longcoat outfit (+1 Charisma, +1 Perception, +10 Small Guns)
- Three Dog's headwear (+1 Luck, +1 Charisma)
- All alcoholic beverages give a temporary +1 CH (-1 IN, +1 ST, +2 CH in the case of moonshine) bonus, albeit harbouring the danger of addiction.
- Ant queen pheromones (+3 Charisma)
- Grape Mentats give a temporary +5 Charisma
[edit] Fallout: New Vegas
Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.
Regardless of Barter or Speech level, some interactions will not be available if your Charisma is too low (Ex. Corporal Betsy). These ultimately do not have any significant effect on game play, nor do they provide any special bonuses.
[edit] Charisma-based perks
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Ferocious Loyalty | 6 | 6 | — |
| Animal Friend | 6 | 10 | Survival 45 |
[edit] Level names and statistics
| Value | Name | Companion Armor & Damage | Skill Modifiers |
|---|---|---|---|
| 1 | Misanthrope | +5% | Barter/Speech +2 |
| 2 | Old Hermit | +10% | Barter/Speech +4 |
| 3 | Creepy Undertaker | +15% | Barter/Speech +6 |
| 4 | Peevish Librarian | +20% | Barter/Speech +8 |
| 5 | Substitute Teacher | +25% | Barter/Speech +10 |
| 6 | Cheery Salesman | +30% | Barter/Speech +12 |
| 7 | Diplomat | +35% | Barter/Speech +14 |
| 8 | Movie Star | +40% | Barter/Speech +16 |
| 9 | Casanova | +45% | Barter/Speech +18 |
| 10 | Cult Leader | +50% | Barter/Speech +20 |
[edit] Ways to increase Charisma
Food, Drink, and Drugs:
- Alcohol, +1 to +3 (depending on the player's Survival skill)
- Mentats, +1
- Party Time Mentats, +5 (can stack with normal Mentats)
- Ant queen pheromones, +3
Clothing:
- Sexy sleepwear, +1
- T-51b Power Armor helmet, +1
- Sheriff's Duster, +1
- Vera's Outfit, +1
- Bounty Hunter Duster, +1
- Elite riot gear, +1
Perk:
[edit] Notes
- If the player has a Charisma of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Good to see them bullets didn't affect your charm none."
- If the player has a Charisma of 2 or lower, Doc Mitchell will say "Huh. Must be some frontal lobe damage."
[edit] Lionheart
The character’s looks and charm are Charisma. The higher the character’s Charisma, the easier it is to deal with non-player characters (non-player characters). Magic Wielders use this attribute to influence their spirit, so Mana is partially determined by Charisma.[1]
[edit] References
- ↑ Lionheart: Legacy of the Crusader manual
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