Cowboy repeater

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Cowboy repeater
Cowboy repeater.png
Cowboy repeater icon.png
skillGuns 25
strength req.4
Attack statistics
32 (46.1)
54.2 (109.2)
DPS (reload)
29.3 (57.8)
crit dmg
crit % mult
1.7 (2.4)AP27
Ammo & reloading
ammo type.357 magnum round
ammo cap.7
reload time
0.5 (0.4)
item HP120
Cowboy repeater
Manual action guns
base id0008f21a
Perk effects
perks (dam.)
Lord Death
perks (att.)
Fast Shot
perks (rel.)
Rapid Reload

The cowboy repeater is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

Cowboy repeater expanded

The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum round or .38 special rounds. It has a peep sight similar to that of the brush gun and the Battle rifle (and its unique variant This Machine). Due to the gun having a tube magazine, it is reloaded by hand one bullet at a time, as such it can be interrupted midway through reloading and fired if needed. Because of this, it gives the gun the added advantage of being quickly available to fire again if only a single/few rounds are needed. The cowboy repeater also appears to be the "standard rifle" for Recruit legionaries.

Its low skill requirement of 25 makes it an effective choice of weapon for a player character with only a modest investment in the Guns skill. At later levels the Cowboy perk makes a fully modified cowboy repeater a useful weapon, with the +25% damage bonus from the cowboy perk, combined with the common .357 ammunition and ease of repair, makes it a good all-purpose weapon.

Modifications[edit | edit source]

Variant[edit | edit source]

  • La Longue Carabine, a unique variant of the cowboy repeater, enhanced with a scope along with a faster rate of fire and increased magazine size.

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Cowboy repeater Lever-action rifle 32 54.2 1.7 x1.25 32 0.06 27 .357 Magnum round 7 5 120 800 Guns:25 Strength:4 -
La Longue Carabine Lever-action rifle 35 75.3 2.2 x1.5 35 0.05 24 .357 Magnum round 11 5 150 1500 Guns:25 Strength:5 Scoped

Locations[edit | edit source]

Notes[edit | edit source]

  • Prior to patch, the cowboy repeater had a minimum spread of 0.04 degrees, required 20 AP to use in VATS, and fired 2.15 shots per second. The custom action mod also previously applied a 50% rate of fire bonus.
  • Adding modifications (with the exception of the long tube mod) will remove the peep sight from the Cowboy Repeater.

Behind the scenes[edit | edit source]

  • It is loosely based on the Winchester Model 1892.[1]

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png This is one of the weapons affected by the round-by-round reloading bug. Sometimes all other actions will be locked out after reloading until the player attempts to fire the weapon. The attempt will have no result aside from unlocking the ability of the player to take actions. The player will still be able to move but will not be able to take any actions which are unavailable while reloading. If this bug occurs during a V.A.T.S. reload, it may make it so that the player must reload an earlier save.
  • PCIcon pc.png Xbox 360Icon xbox360.png If the player puts away the cowboy repeater while it is being closed for reloading, in third person view the action will still be hanging open.
  • PCIcon pc.png If the player fires in third person and then reloads and starts running right after reloading the weapon, the rifle will stay perpendicular to the players arm. To remedy this, simply go back into 1st person and then go back into 3rd person.
  • PlayStation 3Icon ps3.png When changing ammunition types this weapon could be caught in a reload loop, this is also common on the brush gun and trail carbine. This can be fixed by changing the ammunition type again.
  • Xbox 360Icon xbox360.png Sometimes your weapon will disappear until you move, where it will come down from the top of the screen.
  • Xbox 360Icon xbox360.png As with all lever action weapons, a bug exists where if one changes ammunition types twice consecutively, the weapon returns to having a full clip in the ammunition type that was selected.
  • Xbox 360Icon xbox360.png When using true iron sights, the bullet always travels very slightly above the front sight because the front sight and rear sight are not exactly aligned. To compensate, try targeting with only the very center of the peep sight (the center being just slightly above the front sight) to target or turn off true iron sights.
  • Xbox 360Icon xbox360.png Weapon mods may not show when dropped.

Gallery[edit | edit source]

Sounds[edit | edit source]


References[edit | edit source]

  1. JE Sawyer on Formspring