Namespaces

Variants
Views
Actions

Deathclaw

From The Vault
Jump to: ,
Icon info.png
This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles


















 ... 

The Deathclaw is the most evil thing to rise out of the ashes after the . Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm. It's some kind of demon that found its way here when the world was engulfed in fire.

,

Deathclaws are a large, agile and strong species of created through genetic engineering, with the addition of DNA of various other species. However, due to , they have lost their color-changing ability.

Contents

[] Background

The deathclaws were originally created before the by the Military in order to replace humans during high risk, close combat, and search-and-destroy missions. Later on, when the was building his army, the Master had sought to improve upon their design to make them more lethal; however, before he could use his experiments to his own ends, the Master's experimental deathclaws escaped in the California wasteland to propagate through the continent.

Around , deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the at the , with a mother living here, one in a former and around the , some times attacking caravans or travelers. Later, as the deathclaw population grew and really spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

[] Biology

Deathclaws have a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though they were originally mutated chameleons, they have lost the ability to camouflage themselves.

Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.

Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Interestingly deathclaws do not sharpen their claws on nearby objects, instead preferring their own nails to do the sharpening. The or can witness this behavior while sneaking up on a deathclaw.

[] Variants

[] Age and sex variants

[] Deathclaw

The adult male specimen of the most common type of deathclaw. Feared throughout the wasteland. As mentioned above, they are highly difficult to defeat, due to high health, high movement-points and lethal melee attacks. Ironically their social nature adds to their lethal image; it's not uncommon to encounter regular deathclaw in groups of three or four.

[] Baby deathclaw

Baby deathclaws or deathclaw spawn are the smallest, and weakest forms of deathclaws. They will tend to stay close to and follow their mother, and protect her when she is either threatened or attacked. If the mother is killed, the baby deathclaws will surround her body and attempt to protect her. If the babies are killed the Mother will go into a frenzy and kill everything near her.

[] Young deathclaw

The younger variation of deathclaw is slightly larger and tougher than the baby deathclaw, but much smaller than the normal deathclaw. They can mainly be found amongst larger groups of deathclaws and will often stay close to an older deathclaw.

[] Mother deathclaw

Female deathclaws, also called Mothers and Matriarchs are fewer in numbers. Only one female is the pack mother at a given time, with another female taking its place when it dies. Mother deathclaws can be distinguished from males by their dark olive color, barbed tails and back curving horns. They also seem to have a bloated abdomen, presumably from eggs, and are generally larger in size than normal deathclaws.

[] Deathclaw alpha male

Gameplay article:

The alpha deathclaw is the strongest of all the deathclaws after the legendary deathclaw. The deathclaw alpha male is much different in appearance, being darker in color and having large horns. Two can be found in the Quarry near Quarry Junction.

[] Legendary deathclaw

Gameplay article:

The legendary deathclaw is the biggest and most lethal variant of deathclaw. It looks slightly different than all other deathclaws, having gray skin and expanded horns and fangs. It is located in Dead Wind cavern along with many other deathclaws. It and the other deathclaws located in Dead Wind cavern are considered the guardians of , the unique grenade machinegun found near the legendary deathclaw on a dead Brotherhood of Steel paladin.

[] Deathclaw subspecies

[] Blind deathclaw

Gameplay article:

Blind deathclaws are a weaker variant found in the , and appear in both adult and baby form. Although not able to see, they have superb hearing, which makes approaching them unnoticed very hard, if not impossible.

[] Intelligent deathclaw

Gameplay article:

In , the captured many deathclaws and exposed them to . This boosted their intelligence, giving them the ability to talk with varying degrees of erudition and articulation. This subspecies was highly intelligent, about the equivalent of an eight-year-old, with some even being on par with average adult humans. Their learning capacity was very high and they were capable of abstract thought and reasoning. Although they did not have vocal cords, the deathclaws seemed to mimic human speech in the same way a parrot does. Socially, they had rigidly hierarchical, peaceful, pack-based ethical code. They were extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families. Fights within a pack are unheard of, and the pack's leader controls many aspects of life, such as choosing and matching female and male deathclaws for reproduction. Oddly enough, deathclaws are not subject to sterility from F.E.V. exposure; this trait is not explained.

[] Albino deathclaw

Gameplay article:

An extremely rare deathclaw, that only one of this variant has been seen in the Wastelands. The albinism is due to a different mutation with , his hide is completely dark gray instead of earth-tone colors like other normal deathclaw and his eyes are red. This variant also seems to have a sensitive hide because he always wears his robe and will only remove it during combat. He also has a telepathic sense connecting him with his brothers, seen when the Enclave attack .

[] Hairy deathclaw

The following is based on and some details might contradict .
Gameplay article:

A deathclaw subspecies living in the area of the former states of , Missouri and developed patches of fur to better cope with the colder climate. (However, since reptiles are cold-blooded and produce very little of their own body heat, a real-world reptile with fur would actually freeze to death.) Furthermore, some of them were noted to be capable of speech as early as in , which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War.

The hairy deathclaws are more matriarchal than their , and counterparts, with packs being led by Matriarch. While infant, these deathclaws are less hairy and seems to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.

End of information based on .

[] Experimental deathclaw

The following is based on and has not been confirmed by sources.

In the , a installation which served as the company's ticket to a life after the apocalypse, aside from many scientific projects that were to insure the company's power, some research with radioactive materials and FEV took place. When the Initiate visited the Vault, he encountered unique variants of the beast known all over the wastes.

The Vault-Tec scientists apparently obtained a sample of the deathclaw bioweapon and tried to improve it using the FEV, radiation and technology. The resulting new species became larger, stronger, gaining extra muscle mass and a type of exoskeleton with many protruding spikes. However, the mutation led them to become blind, leaving the deathclaws to rely on their other senses. The longer they live, the bigger they become, so their mutation and the FEV effect could be very similar to that of Capital Wasteland super mutants. The eggs of these deathclaws are also unique, as they appear more like a pile of flesh nearly the same size as a human. Experimental deathclaw variants include baby deathclaws, elder deathclaws, adolescent deathclaws and mother deathclaws.

[] Chameleon deathclaw

Chameleon deathclaw are slightly more evolved than the standard experimental deathclaws. Their adaptive hides help them blend in with their surroundings, rendering them invisible in dark passages. It's weaker than the Elder variety but is much harder to locate and faster.

End of information based on .

[] Other variants

[] Enclave deathclaw

Gameplay article:

These deathclaws are equipped with metal headgear that allows soldiers to control who they target. If the player attacks their headgear, the deathclaw may . They will attack any non-Enclave personnel, including other deathclaws. They can, however, be temporarily controlled with the . They are frequently found in cages with Enclave patrols in the , and are often released if the patrol is engaged in battle. Enclave deathclaws may sometimes even respawn after their Enclave masters have been killed.

[] Behind the scenes

The deathclaws are a reference to the Shadowclaws in . In 's , deathclaws were mammals covered with fur and were meant to be a mix of wolverine and brown bear, created by FEV. The reason it lost the hair from concept to production was a technical limitation of the rendering software, which couldn't get all the hair to move properly. The hairy deathclaw in Fallout Tactics was inspired by the original concept.

According to the and , deathclaws were modelled visually on the of after a D&D computer game made by was cancelled (according to Fallout Bible) or after the creature was cut from Planescape: Torment (according to Scott Campbell), as a Tarrasque clay model was already made and this way the work would not go to waste. However, according to , while they do look Tarrasque-like, it was not intentional and the clay model was supposed to be a deathclaw from the start.

[] Gallery

[] Fallout and Fallout 2

[] Fallout 3 and Fallout: New Vegas

[] Fallout Tactics

[] Fallout: Brotherhood of Steel

[] Van Buren

[] Fallout d20

[] References

  1. () in says:
    "Well, let's see... Deathclaws appear to be mutated Jackson's IguanasQuoted verbatim, error appeared in the original source, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
  2. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the strategy guide, written by lead designer, , as well as in . It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  3. by
  4. at forum