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Deathclaw (Fallout: New Vegas)

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Icon disambig.svg
For an overview of deathclaw variants in the Fallout series of games, see deathclaw.
Deathclaw
Deathclaw.png
Normal deathclaw variant
variantsDeathclaw
Deathclaw alpha male
Deathclaw baby
Deathclaw mother
Blind deathclaw
Legendary deathclaw
Young deathclaw
Irradiated deathclaw
Rawr
locationMojave Wasteland
 
Gametitle-FNV.pngGametitle-FNV LR.png
Gametitle-FNV.pngGametitle-FNV LR.png

Deathclaws are creatures living in the Mojave Wasteland in 2281.

Contents

[edit] Background

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

The deathclaws were originally created before the Great War by the United States Military in order to replace humans during high risk, close combat, and search-and-destroy missions.[1] Later on, when the Master was building his army, the Master had sought to improve upon their design to make them more lethal; however, before he could use his experiments to his own ends, the Master's experimental deathclaws escaped in the California wasteland to propagate through the continent.[1]

Around 2161, deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the Boneyard at the Warehouse, with a mother living here, one in a former deathclaw's nest and around the Hub, some times attacking caravans or travelers. Later, as the deathclaw population grew and really spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

[edit] Characteristics

[edit] Biology

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Deathclaws have a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill most any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, resilience and Strength in close combat, making them an extreme threat at all times. Though they were originally mutated chameleons, they have lost the ability to camouflage themselves.

Deathclaws are very aggressive, territorial, and carnivorous. Although they are rightfully feared, they appear to be scared off or at least cautious of loud noises, sudden bright lights and large group of people.[2][3] Deathclaw packs typically consist of around eight to twenty members led by a single polygynous alpha deathclaw, and his main mate, a deathclaw matron. Should the alpha or matron die, the surviving member takes another mate and continue to breed.[4] Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.

Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.[5]

Interestingly deathclaws do not sharpen their claws on nearby objects, instead preferring their own nails to do the sharpening. The Lone Wanderer or Courier can witness this behavior while sneaking up on a deathclaw.

[edit] Gameplay attributes

Deathclaws really live up to their name in Fallout: New Vegas. The game introduces several new variations of the creature, and they are found in much larger numbers. However, unlike in Fallout 3, deathclaws are never encountered randomly, and always appear in specific locations. Most deathclaw variants are armored, making them more resilient against attacks. Their DT is 15, equal to that of a suit of combat armor.

The largest group is found at deathclaw promontory, an unmarked area on the east side of the Colorado River between The Fort and Hoover Dam, and near the Cliffside prospector camp, where they guard the Remnants power armor and a non-faction T-51b power armor. The largest group on a marked area of the map is found in Quarry Junction, northwest of Sloan. Here there are two larger deathclaws called the "deathclaw alpha male" and the "deathclaw mother", as well as a number of smaller baby deathclaws and three to four deathclaw eggs.

There is also a deathclaw-filled cave called Dead Wind Cavern. Here you can find a Mother deathclaw with some babies, along with average deathclaws and the unique legendary deathclaw, the 3rd most powerful creature in the Mojave Wasteland. There is a unique grenade machinegun named Mercy in the room with the legendary deathclaw, on a dead Brotherhood of Steel Paladin. Another location to find deathclaws is the Gypsum Train Yard, where the vast majority of the deathclaws are blind. Depending on your level they will either be regular, young, or blind.

[edit] Variants

[edit] Deathclaw

Deathclaw.png

A standard deathclaw with most of the attributes mentioned above. The deathclaws found in Quarry Junction and Gypsum train yard are stronger than the others, with double the health and a more powerful attack (as of patch 1.4.0.525 on the PC, all deathclaws are as powerful as the ones in the Quarry Junction).

Although many of them can be found around Quarry Junction, Vault 19, Gypsum Train Yard, and many surrounding locations, they are not nearly as fearsome as those within.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw
0014f42c
LevelIcon level.png
20
Experience pointsIcon XP.png
200
DetectionIcon eye.png
7
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (125 DamageIcon damage.png)
Deathclaw
(Quarry Junction)

001607b5
001607b7
LevelIcon level.png
15
Experience pointsIcon XP.png
150
DetectionIcon eye.png
8
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (125 DamageIcon damage.png)

[edit] Deathclaw alpha male

DeatclawAlphaFNV.png

The deathclaw alpha male is similar to that of a legendary deathclaw in appearance but with darker skin. Although not as fierce as the legendary deathclaw, they can be quite dangerous in some situations, especially if accompanied by other deathclaws. They can be found at Quarry Junction and the Deathclaw Promontory. Alpha male deathclaws are usually followed by 1-5 other deathclaws, making them even harder to kill. They are also much faster than normal deathclaws.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw alpha male
00167ec1
LevelIcon level.png
25
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
750
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (300 DamageIcon damage.png)
Deathclaw alpha male (Quarry Junction)
000e59eb
LevelIcon level.png
25
Experience pointsIcon XP.png
50
DetectionIcon eye.png
9
Health pointsIcon heart.png
750
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (300 DamageIcon damage.png)

[edit] Deathclaw baby

Babydeathclaw.png

Deathclaw babies are the youngest and smallest of the deathclaw species. They can be found throughout the Mojave Wasteland. They are commonly found at Quarry Junction, Gypsum Trainyard, and the Deathclaw Promontory. They'll follow their mother closely, and if killed while the mother is still alive, will cause her to go into a frenzy.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Baby deathclaw
000e601f
LevelIcon level.png
10
Experience pointsIcon XP.png
61
DetectionIcon eye.png
6
Health pointsIcon heart.png
100
Damage thresholdIcon shield gold.png
5
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (40 DamageIcon damage.png)

[edit] Deathclaw mother

Deathclawmother.png

Matriarchs of the deathclaw broods, deathclaw mothers are bigger, stronger, and more easily angered than the standard deathclaw (second only to the legendary deathclaw and tied with the deathclaw alpha male). They are very thick-set and heavily built deathclaws. They also have a very dark blue-colored skin, giving them an intimidating look. Deathclaw mothers are notably the only breed of deathclaw with spiked tails and horns that jut backwards. They usually reside in dark areas near their young or their eggs, and are more than eager to tear apart anything that the Wasteland throws at their babies. They are even faster than a deathclaw alpha-male. They can be found at Quarry Junction, Deathclaw Promontory, and Dead Wind Cavern.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw mother
000e59e7
000e5851
LevelIcon level.png
30
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
700
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (275 DamageIcon damage.png)

[edit] Blind deathclaw

Deathclaw.png

Don't be fooled by the fact that they are blind. With their blindness comes a heightened sense of their surroundings, meaning a higher Perception. However, they do not attack with as much power as their sighted brethren, arguably making them a decreased (albeit harder to avoid) threat. Even though they cannot see, their alertness to your presence will in fact alert all other deathclaws nearby of your position despite the one that found you being blind.

This type of deathclaw can be encountered at the Gypsum Train Yard as well as Primm Pass and Bonnie Springs.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Blind deathclaw
0015c642
001745e2
LevelIcon level.png
20
Experience pointsIcon XP.png
55
DetectionIcon eye.png
8
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee (125 DamageIcon damage.png)

[edit] Legendary deathclaw

FNV DeatclawAlpha.png

The third most dangerous creature in the Mojave Wasteland, the legendary deathclaw is found in Dead Wind Cavern and has distinctively long horns and a light olive coloration and striped tails. It is also one of the largest enemies in the game (along with the X-42 giant robo-scorpion and the giant ant queen), towering over other deathclaws (themselves roughly 10 feet) with its massive 15–17 foot stature. The legendary deathclaw also deals enormous damage (twice as much as ordinary deathclaws) and can bring down even the hardiest player character with only two or even one attack(s), all while having the fourth largest amount of hit points in the game, only being beaten by the X-42 giant robo-scorpion, Gojira, and the legendary bloatfly. Despite his size, the legendary deathclaw can move faster than his normal counterparts, and has been known to make successful leaping attacks from a huge distance.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Legendary deathclaw
00167eff
LevelIcon level.png
30
Experience pointsIcon XP.png
50
DetectionIcon eye.png
10
Health pointsIcon heart.png
1000
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (250 DamageIcon damage.png)

[edit] Young deathclaw

Babydeathclaw.png

These immature deathclaws are about the size of a human. Their horns are not fully grown and their skin is much lighter than grown deathclaws. This makes them easy to pick out among regular deathclaws. Although normally easy to kill for higher level players, they tend to cluster near the adults.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Young deathclaw
0014f42d
000e5850
LevelIcon level.png
10
Experience pointsIcon XP.png
50
DetectionIcon eye.png
6
Health pointsIcon heart.png
350
Damage thresholdIcon shield gold.png
5
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (40 DamageIcon damage.png)

[edit] Deathclaw (The Divide)

Deathclaw.png

Deathclaws found in the Divide level with the player, increasing in power at player levels 30, 40, and 50. At higher levels they are noticeably more powerful than deathclaws from the Mojave Wasteland, with higher health and a much more damaging melee attack.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathclaw
LevelIcon level.png
20
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (125 DamageIcon damage.png)
Deathclaw
LevelIcon level.png
25
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
550
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (187 DamageIcon damage.png)
Deathclaw
LevelIcon level.png
35
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
600
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (280 DamageIcon damage.png)
Deathclaw
LevelIcon level.png
45
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
700
Damage thresholdIcon shield gold.png
15
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (350 DamageIcon damage.png)

[edit] Irradiated deathclaw

Irradiated deathclaws are only found in the Courier's Mile and among the ruins of Hopeville in the Divide. Their statistics are varied according to the player's level, making them very dangerous if the player is near level cap. Appropriately so, irradiated deathclaws also deal radiation damage. Unlike other variants, irradiated deathclaws have no damage threshold/resistance. These deathclaws will also regenerate health rapidly when in irradiated zones, making them even tougher.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Irradiated deathclaw
LevelIcon level.png
20
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
500
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (125 DamageIcon damage.png)
Irradiated deathclaw
LevelIcon level.png
25
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
550
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (187 DamageIcon damage.png)
Irradiated deathclaw
LevelIcon level.png
35
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
600
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (280 DamageIcon damage.png)
Irradiated deathclaw
LevelIcon level.png
45
Experience pointsIcon XP.png
50
DetectionIcon eye.png
8
Health pointsIcon heart.png
700
Damage thresholdIcon shield gold.png
0
Damage resistanceIcon shield silver.png
0%
FistIcon fist.png
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
ConfidenceIcon confidence.png
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
GroupIcon group.png
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (350 DamageIcon damage.png)

[edit] Related quests

[edit] Notes

  • In Old World Blues, the location Higgs Village houses a miniature deathclaw called Stripe inside Gabe's doghouse if you have the Wild Wasteland trait.
  • Following the recent patch, it seems deathclaws will stop respawning in certain areas. These areas include Gypsum Train Yard, the outskirts of Quarry Junction, as well as other locations.
  • The recent patch has also made all deathclaws in the Mojave Wasteland as tough as the ones at Quarry Junction. As a result, non-Quarry Junction deathclaws have 500 hit points, compared to just 250 hit points pre-patch. Some of the other deathclaw variants have also had their health increased (i.e. young deathclaws now have 350 hit points, and the legendary deathclaw's health has been increased to 1000 compared to 850 pre-patch).
  • Crippling their legs will both reduce deathclaws' speed to a limp and make them unable to perform their jumping attack.
  • Deathclaws will give up searching for the player when he or she is in water.
  • Deathclaws are able to detect you while sneaking with a Stealth Boy activated from farther away than normal non-player characters, due to their high Perception.
  • While deathclaws are no longer randomly encountered like in Fallout 3, they have a tendency to gather in "colonies" of ten or more. If you see one, there are likely more around.
  • At the southernmost part of the Colorado River, east of Techatticup Mine, there is a fairly large nest, known as the "deathclaw promontory". There are 15+ deathclaws there along with numerous deathclaw alpha males and deathclaw mothers. The Remnants power armor can be found there. The helmet, however, can be found in the Silver Peak Mine. A non-faction T-51b power armor suit can be found as well just next to the Remnants power armor, both on prospectors. This promontory however, is an area for those who are higher level.
  • In the inventory of a young deathclaw there is a Deathclaw hand, even though the young deathclaw is substantially smaller than the normal deathclaws, they both give the same hand.
  • In Lonesome Road, there is a unique deathclaw called Rawr, found in a cave in the Divide canyon. It's attacks are far more damaging than its legendary brother, and it is much faster as well. When killed, it drops the item Rawr's Talon, which can be crafted at workbenches into a unique (and one and only legit) deathclaw gauntlet called the Fist of Rawr (or Fist of the North Rawr with Wild Wasteland).
  • Oddly, a Deathclaw Egg can sometimes be looted off the body of a deathclaw alpha male. This is likely an oversight.

[edit] Behind the scenes

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Was it always a big scaly lizard thing? Nope. My initial design for this terrible creature was a the apex predator of the wasteland, a mix of wolverine and brown bear, mutated by the FEV. It could survive any environment and feared nothing; a legendary force of nature that struck terror into the hearts of men! Unfortunately, the artists took one look at my concept sketch and said, 'Dude, that's way too much hair.' It was true. The Wolverine-bear was very furry, and there was just no way around it.

So here's what happened: the newly formed Black Isle started work on what would be Planescape: Torment. One of the first art pieces was a monstrous creature called a Terrasque. It was sculpted in clay and was then point-by-painstaking-point digitized into a 3D model. As Planescape moved forward, it turned out that the Terrasque wouldn't actually be featured in its design, leaving that tasty model in disuse. Thus, the furry wolverine-bear became a hairless reptilian biped. (Take a look at page 339 of the D&D second edition Monster Manual. Holy cats! It's a Deathclaw!)

  • Source for the above quote: Scott Campbell, Origins of Fallout
  • The deathclaws are a reference to the Shadowclaws in Wasteland.
  • In Scott Campbell's original concept art, deathclaws were mammals covered with fur and were meant to be a mix of wolverine and brown bear, created by FEV.[6] The reason it lost the hair from concept to production was a technical limitation of the rendering software, which couldn't get all the hair to move properly. The hairy deathclaw in Fallout Tactics was inspired by the original concept.[6][7]
  • According to the Fallout Bible[8] and Scott Campbell,[6] deathclaws were modelled visually on the Tarrasque of Dungeons & Dragons after a D&D computer game made by Interplay was cancelled (according to Fallout Bible) or after the creature was cut from Planescape: Torment (according to Scott Campbell), as a Tarrasque clay model was already made and this way the work would not go to waste. However, according to Chris Taylor, while they do look Tarrasque-like, it was not intentional and the clay model was supposed to be a deathclaw from the start.[7]

[edit] Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Mutilating a mother deathclaw's head seems to remove part of her neck instead of the head in addition to the neck area being classified as the "head" of the mother deathclaw. This may not be a glitch, but an actual part of the game, like the super mutant behemoth's head
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png In V.A.T.S mode, the head of a deathclaw mother seems to be its neck instead of its actual head.
  • Xbox 360Icon xbox360.png Deathclaws do not attack players when they are mounted on the taller rocks or machinery, even when they are in reach. (See Fallout: New Vegas exploits for more detail).
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes deathclaws may take several more shots to kill when their health is depleted. This appears to mostly affect young deathclaws.
  • Xbox 360Icon xbox360.png The deathclaw alpha male located at Quarry Junction may freeze in place, being unable to move, fight, or take damage. The only way around this is to save the game, then load the saved file. This will cause the deathclaw to become hostile again.

[edit] Gallery

[edit] References

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.27: "Deathclaws were originally created to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful. Deathclaws are well named—they are the toughest animals that you will encounter in the Wastes."
    "Unless you have Combat Armor, extremely heavy weaponry, and a lot of StimpacksQuoted verbatim, error appeared in the original sourceIcon sic.png, running for the exit hexes at the first sign of a Deathclaw is your best chance of survival. If you're well equipped and want to stick it out, though, get in at least one shot at long range, because Deathclaws move so fast that you're unlikely to get another long-range attack as they charge you. They'll always close rapidly so they can use their powerful claws to tear and rend you. For maximum damage, use a Called Shot to the eyes when you shoot them. However, even with Called Shots, you'll need several good hits to put a Deathclaw down—use extreme caution (and save often) when fighting them."
    Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  2. The Courier: "Have you had problems with Deathclaws before?"
    Chomps Lewis: "We'd see them occasionally, but they didn't seem too keen on getting too close to the quarry. Not sure if it was the noise or all the workers. I can't believe that an entire pack moved into the quarry. I thought that kind of bad luck only happened in New Vegas."
    (Chomps Lewis' dialogue)
  3. NCR Radio distress beacon and Flash Bang Information
  4. The Courier: "I killed the Mother Deathclaw."
    Chomps Lewis: "You... you did? That's pretty amazing - I figured you'd need artillery to take her out. I hate to say it, but as long as the Alpha Male is still alive, that pack isn't going anywhere, even with the Deathclaw Mother out of the picture."
    The Courier: "I killed the Deathclaw Alpha Male."
    Chomps Lewis: "You... you did? That's pretty amazing - I figured you'd need artillery to take him out. I hate to say it, but as long as the Deathclaw Mother is still alive, that pack isn't going anywhere. She'll take another mate and keep laying eggs."
    (Chomps Lewis' dialogue)
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Chameleons
  6. 6.0 6.1 6.2 "The Origins of Fallout", part 3 by Scott Campbell
  7. 7.0 7.1 Chris Taylor at No Mutants Allowed forum
  8. Fallout Bible 8