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Doctor

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For the Fallout 3 and Fallout: New Vegas skill, see Medicine.
Doctor
Doctor.png
Fallout, Fallout 2, Fallout Tactics
modifiesChance to heal crippled limbs
governed byPerception, Intelligence
initial value15% + 1% * (Perception + Intelligence)/2
related perksMedic, Healer
related traitsGood Natured
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FOT.png

The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use.

— In-game description

Doctor is a Fallout, Fallout 2 and Fallout Tactics skill. In Fallout 3 and Fallout: New Vegas, Doctor was merged with First Aid into the Medicine skill.

Contents

[edit] Starting level

The starting level formula for all games:

15% + 1% * ([[Perception]] + [[Intelligence]])/2

[edit] Uses

Crippled limbs do not heal on their own, only with this skill or visiting a doctor and paying for the service. The doctor skill can heal crippled limbs or replenish hit points with successful use. The skill can only be used successfully 3 times every 24 hours; failed uses do not count toward this limit. In Fallout, where one is on a time limit from the start of the game, some use of this skill can save time vs Waiting.

In addition to healing crippled limbs, the doctor skill also heals 4-10 hit points per successful use, and can be used even when one couldn't wait due to enemy proximity. The amount of healing can be increased by the Healer perk, with 2-5 extra Fallout or 4-10 extra Fallout 2 and Fallout Tactics.

The main use of this skill is to allow access to the Living Anatomy perk (requires 60% Doctor), especially if one is an unarmed character. A doctor skill of 76% is also required to access the Vault City medical terminals and learn about the combat implants.

[edit] Ways to increase

[edit] All games

[edit] Fallout 2