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Dogmeat (Fallout)

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This page is about the and character. For the consumable item in and , see . For the animal character, see .
Dogmeat
Biography
race
affiliation
roleCompanion
location
family (Fallout 3) - descendant
Gameplay
appearances
quests
Statistics
7 , 7 , 7 , 2 , 3 , 10 , 8 (2242)
Technical
dialogue file
 

I wouldn't trust that beast if I were you. That thing is a killer

— Phil

Dogmeat is a that can be found in in . He can be found terrorizing , an old man in Junktown, by 'guarding' the doorway to his house and keeping him out. The player can distract him for the old man and, by doing this, recruit him as a companion.

Contents

[] Background

His previous owner had been killed by thugs hired by (most likely the ) about a month ago. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in the military base after running into a force field.

Dogmeat is also a special non-player character you can locate and recruit in Fallout 2. He can be found in the special encounter "The ."

[] Interactions with the player character

[] Fallout

[] Interactions overview

General Services Quests
Companion: Yes
  • Permanent
Talking head: No
Merchant: No
Modifies items: No
Doctor: No
Starts quests: No
Involved in quests: No

[] Other interactions

  • He can be recruited by giving him an or wear a (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in .
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of health points as a full grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player character's in Fallout, you cannot give him directions or ask him to leave you. In order to remove Dogmeat from your party you have to get him killed. This can be a difficult task for low level characters. This is because you are unable to talk to Dogmeat and give him orders like you can with normal non-player character followers in the first Fallout.

[] Fallout 2

General Services Quests
Companion: Yes
  • Permanent
Talking head: No
Merchant: No
Modifies items: No
Doctor: No
Starts quests: No
Involved in quests: No

[] Other interactions

  • Dogmeat can be found in the , . He can be recruited by the player simply showing their suit (in other words, undressing) and speaking to the dog. Dogmeat will remember the from Fallout and join the PC. Alternatively, the dog can be recruited by feeding him an (one can be found lying on the floor in the northern part of the café) - exactly the same recruitment method available in the original Fallout. When not in your party, Dogmeat fights for . If you dismiss him and your NCR reputation is low enough, he might charge at you.
  • Dogmeat was made even more powerful than his past version. It is not uncommon to see Dogmeat move obscene distances and attack five to six times during his turn. He was also given normal scripting commands like the other non-player character's in the game, and this means you can command Dogmeat the same as you would command, for example, .

[] Features

Dogmeat can be obtained as a follower in both games regardless of the player's karma.

Unlike humanoid non-player characters, Dogmeat cannot wear armor, carry equipment, equip weapons, or use items, although he can be administered by the player.

[] Appearances

The first Dogmeat appears in , and .

[] Behind the scenes

  • Dogmeat is a reference to and . Both movies featured a lone wanderer and his dog-companion in a post-apocalyptic world, and in the latter movie, the main character uses "Dogmeat" as a disparaging nickname for his companion.
  • was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to 's dog in the (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by or .

[] See also