You know, I think you're the first dog I've met that didn't try to eat me.
”— The Lone Wanderer.
Dogmeat is a possible companion of the Lone Wanderer in 2277.
His name is an homage to the Dogmeat from Fallout, and according to the developers, he is a descendant of the Vault Dweller's original canine companion that died in a horrible accident involving a force field. His master, a scavenger, was killed while in combat with raiders in the Scrapyard.
 Interactions with the player character
|Involved in quests:
 Effects of player actions
- Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion in your party or your Karma level, you can recruit Dogmeat.
- Shooting Dogmeat in the initial encounter without talking to him will make it impossible for the player to recruit him.
 Other interactions
- If enemies are nearby, Dogmeat will growl. Since he's coded to be a higher priority target than the player's character, Dogmeat will draw attackers' attention away from the player character.
- In Dogmeat's dialogue, there are "Scold" and "Praise" options. These however, do nothing at all and appear to be there purely for flavor.
- His right eye is brown, while his left eye is blue. This is known as Complete heterochromia.
- If you tell Dogmeat to wait in Megaton, and then blow the town up, Dogmeat will be alive outside of the Megaton ruins.
- When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the player's ability to pick.
- You will lose karma if you kill Dogmeat.
- If Broken Steel is installed, it is ill-advised to even accidentally provoke him with friendly fire as he has immense health even if the Lone Wanderer is level 1.
- He is somewhat a main companion to the Lone Wanderer as he appears with him/her in the trailer and screenshot.
- Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days.
- At level 22, a perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101. (Broken Steel required)
Dogmeat appears in Fallout 3.
 Behind the scenes
- Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the player holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
- In the 1976 post-apocalyptic movie A Boy and His Dog, the main character calls the dog (named "Blood") "Dog Meat" once, at the start of the film.
- Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
- There is a viral hoax that Dogmeat can use the Wazer Wifle. See Wazer Wifle hoax.
- Little Lamplight, if Dogmeat is following you, and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. This bug does not mention to you that Dogmeat has been killed resulting in Dogmeat's body still taking up a companion slot.
- Upon asking Dogmeat to look for a weapon, he will run up to you and initiate conversation instead, possibly because there is no weapon around or he may just run around in circles.
- Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu, loading a previous save doesn't fix the problem.
The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the
- Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time after he recovers will return all stored items.
Through use of the
- Vault 87, Rockland Car Tunnel and inside Raven Rock.
Despite being told to 'stay' in a specific location or to 'wait at Vault 101', Dogmeat will randomly show up soon after or never to be seen again. This has even been observed in
- West residence in Arefu. After going outside, Dogmeat does not follow.
Despite being sent back to Vault 101, Dogmeat has shown up inside of the
- tcl command in the console to turn clipping off.
When entering a room with a single door while travelling with Dogmeat and another companion, it is sometimes possible for the companion to stop in a doorway while Dogmeat tries to get past him into the room. This makes it impossible to push the companion out of the way, trapping you in the room. This also happens often in your bedroom in Megaton; since the room is so small and Dogmeat always follows close to you, pushing him out of the way is often problematic, and may even trap you. The only solution to this is to reload, on pc it is possible to use the
- Sometimes, when asked to find an item, Dogmeat will stand still and do nothing.
- When you take the elevator to leave the Outcast's Outpost, Dogmeat will die in the elevator.
- Citadel, upon entering, Dogmeat will sometimes drop from the sky and die.
When fast-traveling to
- Has been known to speak English when you say good bye he will sometimes say bye