Emil Pagliarulo

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Developer
Emil Pagliarulo
Emil Pagliarulo.jpg
Biographical data
Date of Birth?
Involvement in Fallout series
GamesFallout 3
Fallout: New Vegas
Fallout 4
Other WorksOne Man, and a Crate of Puppets
External links
MobyGamesEmil Pagliarulo
Other LinksFacebook page
 
Gametitle-FO3.pngGametitle-FNV.pngPenny Arcade.gifGametitle-FO4.png
Gametitle-FO3.pngGametitle-FNV.pngPenny Arcade.gifGametitle-FO4.png

Emil Pagliarulo was the lead designer of Fallout 3 and lead designer and writer of Fallout 4 at Bethesda Game Studios.

Career[edit | edit source]

Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed you to exit the simulation.

Employment history[edit | edit source]

FromToCompanyRole
19982000Looking Glass Studios, Inc.?
2003presentBethesda Game Studios?

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2008Fallout 3Lead Designer, Lead Writer
2010Fallout: New VegasSpecial Thanks
2015Fallout 4Lead designer and writer

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
2000Thief II: The Metal AgeDesign, Voices ("Civilian")
2006The Elder Scrolls IV: OblivionQuest Design
2008One Man, and a Crate of PuppetsConcept
2011The Elder Scrolls V: SkyrimSenior Designer, Senior Writer

External links[edit | edit source]