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Emil Pagliarulo

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Developer
Emil Pagliarulo
Biographical data
date of birth?
Involvement in Fallout series
games
other works
External links
MobyGames
other links
 

Emil Pagliarulo was the lead designer of at .

Contents

[] Career

Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.

When put to work on Fallout 3, he brought more of his seemingly dark thoughts to the game. One of his ideas was suggesting the for the evil end to the quest, which, when finished, allowed you to exit the simulation.

[] Employment history

FromToCompanyRole
19982000Looking Glass Studios, Inc.?
2003present?

[] Credits

[] Fallout series

YearTitleCredited as/for
2008Lead Designer, Lead Writer
2010Special Thanks

[] Other work (excerpt)

YearTitleCredited as/for
2000Design, Voices ("Civilian")
2006Quest Design
2008Concept
2011Senior Designer, Senior Writer

[] External links