| | |
Endurance |
|
|
|
| | | | | modifies | | Hit Points, Poison Resistance, Radiation Resistance, Big Guns, Unarmed, Oxygen Counter When Diving | | | related perks | | Lead Belly, Life Giver, Rad Resistance, Size Matters, Solar Powered, Strong Back, Toughness, Rad Absorption, Rad Tolerance |
|
| | | | | modifies | | Unarmed, Survival, Hit point, Radiation resistance, Poison resistance, Implants | | | related perks | | Lead Belly, Lifegiver, Long Haul, Old World Gourmet, Rad Absorption, Rad Resistance, Solar Powered, Stonewall, Strong Back, Toughness |
|
| | | | | modifies | | ? | | | related perks | | ? | | | related traits | | ? |
|
|
“
Stamina and physical toughness. A character with a high Endurance will survive where others may not.
”— Fallout In-game description
Endurance is one of the seven Primary Statistics in SPECIAL.
[edit] Fallout, Fallout 2, Fallout Tactics
Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.
Endurance can be raised by 3 in Fallout and Fallout 2 by using Buffout.
[edit] Fallout 3
Modifies: Hit Points, Poison & Radiation Resistance (but not damage resistance) and the Big Guns and Unarmed Skill. Endurance also determines the speed your oxygen counter counts down when you are holding your breath underwater.
| Value
|
Resistance
|
Starting Health
|
Skill Modifiers
|
| 1
|
0%
|
120
|
Big Guns +2, Unarmed +2
|
| 2
|
2%
|
140
|
Big Guns +4, Unarmed +4
|
| 3
|
4%
|
160
|
Big Guns +6, Unarmed +6
|
| 4
|
6%
|
180
|
Big Guns +8, Unarmed +8
|
| 5
|
8%
|
200
|
Big Guns +10, Unarmed +10
|
| 6
|
10%
|
220
|
Big Guns +12, Unarmed +12
|
| 7
|
12%
|
240
|
Big Guns +14, Unarmed +14
|
| 8
|
14%
|
260
|
Big Guns +16, Unarmed +16
|
| 9
|
16%
|
280
|
Big Guns +18, Unarmed +18
|
| 10
|
18%
|
300
|
Big Guns +20, Unarmed +20
|
[edit] Endurance-based Perks
[edit] Ways to increase Endurance
[edit] Fallout: New Vegas
Endurance determines a characters environmental resistances (poison, radiation), unarmed and survival skill bonuses, hit points and the number of implants allowed.
[edit] Endurance-based perks
[edit] Level names and statistics
- If the player has an Endurance of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "I guess that explains how you're still alive. You're built solid as an oak."
- If the player has an Endurance of 1, Doc Mitchell will say "I just don't get it. A stiff breeze'd tear you in two but a couple of bullets and you're right as rain."
- A starting Endurance of 9 will guarantee you the ability to get every implant. An Endurance of 7 will allow you to get all SPECIAL increasing implants.
[edit] Lionheart
Endurance represents the character’s general health and ability to withstand punishment and physical exertion. Endurance mainly affects the character’s hit points. A character with high Endurance will be able to fight longer and take more damage in combat.[1]
[edit] Gallery
[edit] References
- ↑ Lionheart: Legacy of the Crusader manual