Namespaces

Variants
Views
Actions

Energy Weapons

From The Vault
(Redirected from )
Jump to: ,
Energy Weapons
, ,
modifiesAccuracy with
governed by
initial value10% + (1% x )
related traits
modifiesDamage done by
governed by
initial value2 + (2 x ) + ceil ( / 2)
related perks,
modifiesDamage done by
governed by
initial value2 + (2 x ) + ceil ( / 2)
related perks, , , ,
related traits,
 

The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.

— In-game description, , and

The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.

— In-game description,

The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.

— In-game description,

Energy Weapons is a , , , and . This skill determines the players combat effectiveness with energy based weapons.

Contents

[] Fallout, Fallout 2 and Fallout Tactics

\text{Initial level}\%=10\%+(1\%\times\text{Agility})

Example: A starting of 5.

10\%+(1\%\times5)=15\%

[] Ways to increase Energy Weapons skill

[] Fallout 2

[] Affected weapons

Fallout
Fallout 2
Fallout Tactics

[] Fallout 3

"Arrive at peaceful resolutions by using superior firepower."
\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

[] Ways to increase Energy Weapons

[] Permanent

[] Temporary

[] Affected weapons

[] Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
60 18 60

[] Fallout: New Vegas

\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

[] Ways to increase Energy Weapons

[] Permanent

[] Temporary

[] Affected weapons

[] Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
45 4
70 10
90 16
60 18 60
90 22

[] Notable Energy Weapons skilled non-player characters

[] Fallout

  • , high commander of the Mutant Army and right hand of the .
  • , guardian of LA Vault's scientists and in charge of psykers in .

[] Fallout 2

[] Fallout 3

  • , an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • , a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

[] Fallout: New Vegas

  • , Follower of the Apocalypse and possible companion of the Courier.
  • , former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
  • , former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
  • , second-in-command of the Mojave branch of the .
  • , active Brotherhood of Steel member and possible companion of the Courier.