Experimental MIRV

From The Vault
Jump to: navigation, search
Experimental MIRV
Fat Man.png
Fat Man icon.png
skillBig Guns
Attack statistics
80 (89) + 12800 (13445) ExplosionIcon explosion.png
10 (11.1) + 1600 (1680.6) ExplosionIcon explosion.png
20336.2 (21368.8)
DPS (reload)
3544.9 (3724.9)
crit dmg
crit % mult
Ammo & reloading
ammo typeMini nuke
ammo cap.8
reload time
item HP300
Fat Man
questsKeller Family Refuge
base id0003422b
Perk effects
perks (dam.)
Bloody Mess
(+4 +640 ExplosionIcon explosion.png)
Ghoul Ecology
(+5 +5 ExplosionIcon explosion.png)

The experimental MIRV is a weapon in Fallout 3.

Characteristics[edit | edit source]

The experimental MIRV is a unique Fat Man that can be found in the bomb shelter area in the National Guard Depot. This weapon deals the most damage in the entire game as it acts like a shotgun version of the Fat Man delivering eight mini nukes at once. The MIRV actually does the same damage as a Fat Man per mini nuke, as 12880/8 equals 1610. This means that the MIRV is simply a Fat Man with extra capacity and increased ammunition usage. However, the MIRV can only shoot all eight mini nukes at once, even if seven are loaded it will not fire them.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value
Fat Man Tactical nuclear catapult 10 + 1600 ExplosionIcon explosion.png 2542 1.6 x0.0 0 2.0 65 Mini nuke 1 30 100 1000
Experimental MIRV Tactical nuclear catapult 80 + 12800 ExplosionIcon explosion.png 20336.2 1.6 x0 0 13.0 65 Mini nuke 8 30 300 2498

Location[edit | edit source]

The player must complete the unmarked quest Keller Family Refuge before they can gain access to the secure section of the depot housing the weapon.

It's also possible to gain entrance to the armory by using a glitch.

Notes[edit | edit source]

  • The MIRV looks identical to the Fat Man, meaning only 1 mini nuke appears to be loaded on to the weapon; however the game overlaps all eight mini nukes which separate upon exiting the weapon.
  • Sometimes the MIRV (or Fat Man), is set up such that using it in V.A.T.S. will cause the player to aim directly at the enemy, without aiming upwards to compensate for the distance. This, coupled with the fact that only the 8th nuke shot out of the MIRV will go as far as the Fat Man's single nuke (and all other nukes will travel shorter distances) means that using the MIRV in V.A.T.S. can sometimes cause the player's death.
  • If you look directly at the ground and fire the MIRV, the 8 mini nukes' combined power is enough to launch your dead body to the height limit (roughly the height of Tenpenny Tower).
  • Similarly, the MIRV can potentially send the bodies of human enemies hit by multiple mini nukes flying hundreds of feet into the air, potentially rendering their bodies impossible or very hard to find. Keep this in mind before using the MIRV on an opponent whose body you want to loot.
  • It costs more to fire this weapon once than it does to repair a regular Fat Man twice. At several hundred caps per nuke and firing eight nukes per shot, this is the most expensive weapon in the game, albeit the most powerful.
  • Depending on your game system, its age, and the amount of excessive use of the MIRV, it may cause your system to lag and possibly crash.
  • Out of every weapon in Fallout 3 and Fallout: New Vegas, the MIRV is the most powerful in terms of base damage.

Behind the scenes[edit | edit source]

MIRV is a military term for Multiple Independent Reentry Vehicle (or Multiple Independently Targetable Reentry Vehicle). It is a collection of nuclear weapons carried on a single intercontinental ballistic missile (ICBM). Using a MIRV warhead, a single launched missile can strike several targets, or fewer targets redundantly. The MIRV system was developed throughout the middle of the 20th Century, and one of the main ideas behind the weapon system was to take out an enemy country with a single missile attack before the enemy nation could be able to respond.

Bugs[edit | edit source]

  • Xbox 360Icon xbox360.png Sometimes a graphics error can occur when detonation is very close. It can cause large, black rectangles to extend from the weapon out to as far as you can see. A console restart will fix this.
  • Sometimes acquiring this weapon may lead to a crash every time one accesses Tenpenny Tower.
  • Xbox 360Icon xbox360.png Sometimes when lifting the item, it will twirl around in the air, making it very hard to decorate your Megaton house or Tenpenny suite with it.

Gallery[edit | edit source]