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Fallout

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This page is about the game itself. For an overview of our Fallout-related articles, see .
Fallout
A Post Nuclear Role Playing Game
developer
publisher
Edusoft (ARG)
release dateSeptember 30, 1997
genreRole playing game (RPG)
modesSingle player
platformsDOS, Microsoft Windows, Macintosh
media1 CD
system requirementsIntel Pentium 90 CPU; Microsoft Windows 95 or higher, or DOS 5.0 or higher; 16MB RAM; 2x CD-ROM drive; DirectX 3.0a (if playing on Windows); 1 MB VESA-compliant SVGA graphics card; Sound Blaster compatible sound card
 

Fallout: A Post Nuclear Role Playing Game, developed and published by on September 30, 1997, is the first game in the . The game was initially intended to use Steve Jackson Games' system, but when Interplay made the decision to drop GURPS on February 12, 1997, Interplay created its own system, . Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG .

Contents

[] Gameplay

Fallout is an RPG or role-playing game with turn-based combat and a pseudo-isometric view.

[] Character attributes

Fallout uses a character creation system called . is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. The developers originally intended to use the GURPS system, but late in the development process they moved to the new SPECIAL system.

[] Skills

Main article:

There are 18 different in the game. They are ranked from 0% to 200%. The starting values for those at Level 1 are determined by the player's 7 basic attributes or , but most of those would fall between 0% and 50%. Every time the player gains a , he/she will be awarded skill points to be used to improve their , equal to 5 points + twice their . The player may choose to "" 3 of the 18 . A tagged will improve at twice the normal rate.

found throughout the game world can also improve some of those permanently, although are scarce early in the game. However, after a reaches a certain , no longer have any impact on that skill. Some can also improve via training. How high a can be developed is affected by the character's Attributes - a character with a low will not be able to boost their rating as high as a character with high , for example.

Some can also be improved while having certain items equipped. (E.g. equipping a would improve .) can also temporarily boost player's ; however, they often have adverse effects such as and . As grow higher in rating, they begin to cost more to increase.

[] Traits and Perks

At character creation, the player may choose 2 different traits and perks for their character. Traits are special character backgrounds. Most traits have profound effects on game play. A trait normally contains one beneficial effect and one detrimental effect. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except by using the "Mutate" Perk that lets them change 1 Trait, 1 time.

Perks in the game are special elements of the level up system. Every 3 levels (or every 4 if the player chose the "Skilled" Trait), the player is granted a perk of their choosing. Perks grant special effects, most of which are not obtainable via normal level up in the game, such as letting the player have more actions per turn. Unlike traits, most perks are purely beneficial - they are usually offset only by the infrequency of acquiring them.

[] Plot

[] Setting

Main article:

The game is set in a post-apocalyptic world following The , a nuclear war that occurred on October 23, 2077 and lasted less than two hours but caused immense damage and destruction. Before The Great War came the , during which the was disbanded, a plague rendered the paranoid, and was annexed.

The game takes place in 2161 in Southern and begins in , the protagonist's home. Vault 13's , a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault tasks the protagonist with finding a replacement. They are given a portable device called the "" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the PIPBoy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another Water Chip.

[] Characters

Main article:

[] Protagonist

The player or protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as . In subsequent Fallout games, he/she is referred to as the "".

The protagonist is governed by the character system, which was designed specifically for Fallout and is used in the other games in the series.

At the end of the game, the would be exiled from and would eventually found , the starting point for . , the protagonist in Fallout 2, is the descendant of the .

[] Recruitable non-player characters

A diverse selection of various recruitable can be found to aid the player in the post-apocalyptic wasteland. Unlike in , there is no limit to the number of non-player characters that the player may recruit in Fallout. Non-player characters' statistics and armor remain unchanged through the entire game; only their weapons may be upgraded.

  • can be found in and is the first recruitable that the player meets. He is an experienced traveler and gunman. Ian can equip any pistol or , and wears a leather jacket.
  • is the only nonhuman non-player character that the player may recruit. Dogmeat can be found in , outside of 's house, preventing him from entering his house. The player may attract Dogmeat by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, Dogmeat will follow the player.
  • is a former , now living in Junktown. He can wield rifles, shotguns, and spears.
  • may be recruited in the library in the . She can fight unarmed and wield pistols and SMGs.

[] Story

The player initially has 150 days before the Vault's water supply runs out. This time limit can be extended by 100 days if he/she commissions merchants in to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "" (previously known as ) has begun using a pre-War, genetically engineered virus called to convert humanity into a race of "", and bring them together in the Unity, his plan for a perfect world. The player is to kill him and destroy the housing the supply of FEV, thus halting the invasion before it can start.

If the player does not complete both objectives within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if the player divulged Vault 13's location to the . A cinematic cut-scene of mutants overrunning the vault is shown if the player fails to stop the mutant army within this time frame, indicating the player has lost the game. If the player agrees to join the mutant army, the same cinematic is shown.

In version 1.1 of the game, the time limit for the mutant attack on Vault 13 is eliminated, allowing players to explore the game world at their leisure.

The player can defeat the Master and destroy the super mutants' military base in either order. When both threats are eliminated, a cut-scene ensues in which the player automatically returns to Vault 13. There they are told that they have done great things for the vault and all of humanity but if they came back everyone would want to leave the Vault and that the must leave for the good of the Vault. Thus they are rewarded with exile into the desert, for, in the 's eyes, the good of the vault. There is an alternate, non-canonical ending (available if the player has the "" trait, has accrued significant negative karma throughout the game, or performs the action manually) in which the Vault Dweller draws a handgun and shoots the Overseer after they are told to go into exile.

[] Game locations

Main article:

[] Vault 13

Main article:

Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the Vault's broken water purification chip. None of the inhabitants are permitted to leave the vault, under the leadership of the Vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. Vault 13 may also refer to a mountain in Indian Wells Valley, within the bounds of the at China Lake, known as B-Mountain. The mountain looks very similar to illustrations of the location in the game, and is rumored to have a large underground research center inside.

[] Vault 15

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Vault 15 was once occupied by an enormous number of people of very different ideologies and cultures. The overcrowding and the diversification led to the leaving of four different groups, three of them forming each one raiding group - the Khans, the Vipers and the Jackals - and one of them settling down and founding Shady Sands. Vault 15 is now lair to several mutated animals. This is (probably) the Dweller's first attempt to find a water purification chip, although it is nowhere to be found here.

[] Shady Sands

Main article:

A group of former Vault 15 inhabitants have founded a small village between Vault 13 and Vault 15. Shady Sands is ruled by Aradesh, who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village. Here, the Vault Dweller can recruit Ian, an experienced traveler and gunman, to their group. It is also possible to "recruit" Tandi, the daughter of Aradesh, by failing to return her to town after her kidnapping. An obelisk in the center of the city has the inscriptions "In remind of hope and peace".

[] Khans raider camp

Main article:

A clan of raiders known as the Khans, led by a man named Garl, have set up a camp near Shady Sands. Tandi, Aradesh's daughter, is eventually kidnapped by the camp's raiders, and it is up to the Vault Dweller to save her, choosing from a variety of methods.

[] Junktown

Main article:

Surrounded by junk heaps of cars, is run by the shop owner Killian Darkwater, who is also the sheriff and grandson of the town's founder. Junktown's gates are closed in the night, and drawing weapons is not allowed except in self-defense. Gizmo, the town's casino owner, wants Killian dead, because he "cramps [his] business". The player can choose to either help Killian or Gizmo. The Vault Dweller can also recruit Tycho, a ranger, and Dogmeat, a wild dog, to their group. Junktown may be located in , a small town where two highways 58 and 14 meet in Southern California, also known for being the original launch point for the Spaceship One test flights (although that occurred after the game was made) and a very large commercial airliner boneyard.

[] Hub

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As a major commercial town, The Hub is the most quest-filled location in the game. It is divided in several districts, each one controlled by a powerful group of people: the Water Merchants, the Crimson Caravan and the Far Go Traders. Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which he/she must find the water chip. The Hub's approximate location corresponds to in California.

[] Necropolis

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The remains of what was once Bakersfield. Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of . was designed by the so that its door couldn't close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided in three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the , heavily irradiated ghouls, rejected even by their own ilk; and the so-called underground ghouls, living in the city's sewers. It is here that the Vault-Dweller finds the water chip whilst observing an unusual super-mutant invasion, which may be a serious threat to humanity's future.

[] Boneyard

Main article:

The Boneyard, also known as The Angel's Boneyard, is the remaining portion of the cityscape. This is one of the later towns that the Vault Dweller may visit, receiving upgrades for end game equipment: the turbo plasma rifle and Hardened power armor. The player may also recruit Katja here.

[] Lost Hills Bunker

(shown simply as "Brotherhood of Steel" in the )

Main article:

Headquarters of the , an organization with roots in the US military and government-sponsored scientific community from before the . The outpost consists of 4 underground levels; with level 1 closest to the surface and level 4 the furthest underground. Level 0 is the on-ground entrance.

[] The Glow

Formerly known as West Tek Research Facility, The Glow is now an irradiated ruin. It is here that experiments were conducted on laser and plasma weapons, and the development of the FEV and power armor took place. The Glow is controlled by a mainframe called "ZAX". It is the Vault Dweller's objective to retrieve a piece of evidence for the Brotherhood of Steel, which is a holodisk left by a fallen Brotherhood of Steel member, that proves he entered the location. The difficulty in this assignment is that The Glow is highly radioactive, and the player must consume anti-radiation drugs to survive their visit. A player unaware of this zone's high radiation levels will find himself/herself quickly succumbing to radiation poisoning.

[] Mariposa Military Base

This former Military Base is where research was conducted on the FEV (which were previously conducted in the West Tek Research Facility). This is where new Super-Mutants are created.

[] The Cathedral

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The Cathedral is the place where the Children of the Cathedral organization, which is a facade for the 's plans, can be found. Beneath the Cathedral lies a secret vault, wherein the Master resides.

[] Production

[] Developers

The had nearly 100 members (mostly artists). Although most of the team dissolved after Fallout was released, about one third of them formed 's division that was responsible for . Some went on to work in future projects, and several key players left altogether to form .

[] Music

Main article:

The game soundtrack for Fallout was composed by .

[] International versions

The game underwent censorship in certain international versions, including the removal of all children from the game in some of the European versions (e.g. British and German ones). This censorship was apparently imposed because the game included the possibility of killing , although this was in no way promoted (on the contrary, the game actively discourages this act, though it remains possible as part of the player's free will). Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player, and various non-player characters refusing to join the player's party. In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs in it. A fan-made patch that returned the children to the game eliminated both the censorship and the bugs.

[] Current availability

New boxed editions of the game are published from time to time, usually included on one DVD together with and . Fallout is also available for gold members and some times free members at (this version requires the GameTap client to play), and can be purchased at (DRM-free version). has also struck a deal releasing their own DRM-free copies of Fallout, Fallout 2, and Fallout Tactics as a set. is also offering direct downloads for Fallout and Fallout 2, as well as selling them in a bundle which includes Fallout: Tactics. Do watch out, older versions of the game might not work with newer computers.

[] Film adaptation

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, a division of , was formed in 1998 and was to develop seven of the company’s most popular video game titles into movies, including Fallout. In 2000, Interplay was said to be partnering with Dark Horse Entertainment on the Fallout movie project. (Dark Skies, Mortal Kombat II) wrote the script treatment. Eventually, no Interplay property was ever made into a film and the division was disbanded.

In March 2011, the full at .

[] Gallery

[] Videos

[] External links

[] References

Copyright.pngThe contents of this page were entirely or partially copied from , the Free Encyclopedia, and are therefore licensed under the . The original version, its history and authors can be found at the Wikipedia page "".