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Fallout: New Vegas ammunition

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This page lists all munitions in .
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For munitions in other Fallout games, please see "".
  • For an overview of Fallout: New Vegas content, please refer to "".
 

Contents

[] Overview

Ammunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.

Currently the menu displays ammunition of any given type by the combined weight of all rounds of the same type, and not the per round weight.

[] Ammunition

[] Guns

Name Weapons using this ammunition Weight Type Value Effects
0.0076 Standard 1
  • Damage x 1
0007ea27
Hollow point 2
  • Damage x 1.75
  • Target DT x 3
0013e439
Plinking 0
  • Damage x 0.85
00121162
0.055 Standard 4
  • Damage x 1
0006b53c
JSP hand load 5
  • Damage x 1.3
  • Condition x 1.5
00140aa0
Hollow point 9
  • Damage x 1.75
  • Target DT x 3
0013e443
Armor piercing 9
  • Damage x 0.95
  • Target DT -15
0013e442
0.035 Standard 2
  • Damage x 1
0008ed02
JFP hand load 3
  • Damage x 1.25
  • Target DT -3
  • Spread x 0.8
00140a9e
Hollow point 3
  • Damage x 1.75
  • Target DT x 3
0013e43c
.38 special round 1
  • Damage x 0.75
  • Condition x 0.75
0015e8ee
0.043 Standard 3
  • Damage x 1
0002937e
Hollow point 7
  • Damage x 1.75
  • Target DT x 3
0013e437
SWC hand load 4
  • Damage x 1.2
  • Target DT -6
0013e438
Special round 2
  • Damage x 0.75
  • Condition x 0.75
0015e8ed
Honest Hearts 0.065 Standard 3
  • Damage x 1
00947b
Hollow point 5
  • Damage x 1.75
  • Target DT x 3
009e6a
+P 5
  • Damage x 1.1
  • Target DT -2
  • Condition x 1.2
009e6b
Super hand load 8
  • Damage x 1.3
  • Target DT -4
  • Condition x 2.5
009e6c
0.065 Standard 4
  • Damage x 1
00121133
Hollow point 8
  • Damage x 1.75
  • Target DT x 3
0013e43d
SWC hand load 5
  • Damage x 1.2
  • Target DT -6
  • Condition x 3
0013e43e
0.25 Standard 6
  • Damage x 1
0008ecff
Explosive (GRA) Gun Runners' Arsenal 40
  • Damage x 1
  • Boom
00085b
Armor piercing 14
  • Damage x 0.95
  • Target DT -15
0013e445
Incendiary 18
  • Damage x 1
  • +2 damage for 5s
0013e444
Match hand load 8
  • Damage x 1.15
  • Spread x 0.65
00140aa1
0.017 Standard 1
  • Damage x 1
  • DT - 10
0006b53d
Armor piercing 3
  • Damage x 0.95
  • DT - 25
0013e43f
Hollow point 3
  • Damage 1.75
  • Target DT x 2
001613ff
JSP (Hand Load) Gun Runners' Arsenal 1
  • Damage 1.3
  • Target DT - 10
  • Condition x 1.5
000871
Surplus 0
  • Damage x 1.15
  • Condition x 3
  • DT - 10
  • Spread x 1.2
00121150
0.026 Standard 2
  • Damage x 1
00004240
Armor piercing 4
  • Damage x 0.95
  • Target DT -15
00140a9f
Surplus 0
  • Damage x 1.15
  • Condition x 3
0013e440
Hollow point 4
  • Damage x 1.75
  • Target DT x 3
0013e441
Match (Hand Load) Gun Runners' Arsenal 2
  • Damage x 1.15
  • Spread x 0.65
00086f
.223 caliber round 1
  • Damage x 0.9
  • Condition x 0.8
00160c41
0.029 Standard 1
  • Damage x 1
0008ed03
+P 3
  • Damage x 1.1
  • Condition x 1.2
  • Target DT -2
00160c40
Hollow point 3
  • Damage x 1.75
  • Target DT x 3
0013e43a
JHP (Hand Load) Gun Runners' Arsenal 1
  • Damage x 1.65
  • Target DT x 2
00000870
0.033 Standard 2
  • Damage x 1
00004241
JHP hand load 3
  • Damage x 1.65
  • Target DT x 2
00140aa8
Hollow point 5
  • Damage x 1.75
  • Target DT x 3
0013e43b
0.064 Standard 3
  • Damage x 1
001429cf
(Junk) Dead Money Cut contentIcon cut.png TBA
  • Damage x 0.75
  • Condition x 1.5
000000
(Hand Load) (GRA) Gun Runners' Arsenal 3
  • Damage x 1.65
  • Target DT x 2
000a2b
Hollow point 7
  • Damage x 1.75
  • Target DT x 3
001613d4
0.075 Standard 2
  • Damage x 1.2
0008ecf5
4/0 buck (GRA) Gun Runners' Arsenal 2
  • Projectiles 4
000861
4/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal
  • Damage x 1.3
  • Target DT -2
  • Projectiles 4
000000
Bean bag 3
  • Damage x 0.05
  • Fatigue +250
  • Condition x 1.15
0013e446
Coin shot 40 001582da
Dragon's Breath (GRA) Gun Runners' Arsenal 4
  • Damage x 0.9
  • 8 fire damage for 5s
00085f
Flechette (GRA) Gun Runners' Arsenal
  • Damage x 0.9
  • Target DT -6
  • Projectiles 5
00085e
Magnum 3
  • Damage x 1.3
  • Condition x 1.15
  • Target DT -2
00165e79
Pulse slug (GRA) Gun Runners' Arsenal
  • Damage x 0.7
  • Projectiles 1
  • +50 damage against robots
  • +25 damage against power armor
000000
Slug 2
  • Spread x 0.35
  • Projectiles 1
0013e447
0.065 Standard 1
  • Damage x 1.2
000e86f2
3/0 buck (GRA) Gun Runners' Arsenal 1
  • Projectiles x 4
000860
3/0 buck mag. (Hand Loader) (GRA) Gun Runners' Arsenal 2
  • Projectiles x 1
  • Damage x 1.3
  • Target DT -2
  • Condition x 1.15
000863
Slug 1
  • Spread x 0.35
  • Projectiles x 1
0013e448
Magnum 2
  • Damage x 1.3
  • Target DT -2
  • Condition x 1.15
00165e7a
Pulse slug (GRA) Gun Runners' Arsenal 4
  • Damage x 0.7
  • Spread x 0.35
  • Projectiles x 1
  • +50 damage against robots
  • +25 damage against power armor
00085c

[] Explosives

Name Weapons using this ammunition Weight Type Value Effects
0.25 Standard 8
  • Damage x 1
00096c40
High explosive 20
  • Damage x 1.35
  • Area of effect x 1.36
0013e449
Plasma (GRA) Gun Runners' Arsenal 8
  • Damage x 1.3
  • Area of effect x 0.86
00086b
Pulse (GRA) Gun Runners' Arsenal 8
  • TBA
00086a
Timed (GRA) Gun Runners' Arsenal 8
  • TBA
000869
0.5 Standard 12
  • Damage x 1
0007ea26
Incendiary 18
  • Damage x 0.7
  • Area of effect x 0.6
  • 6 damage for 15s
00158307
Plasma (GRA) Gun Runners' Arsenal 12
  • Damage x 1.3
  • Area of effect x 0.87
00086e
Pulse (GRA) Gun Runners' Arsenal 12
  • TBA
00086d
1.5 Standard 50
  • Damage x 1
00029383
High explosive 150
  • Damage x 1.35
0013e44b
High velocity 150
  • Flight speed x 3.23
0013e44c
Hive (GRA) Gun Runners' Arsenal 60
  • Damage x 0.175
  • Spread x 20
  • Projectiles 9
000865
3 Standard 250
  • Damage x 1
  • 10 Rads for 12s
00020799
Big Kid (GRA) Gun Runners' Arsenal 500
  • Damage x 1.3
  • Area of effect x 1.29
  • 30 Rads for 20s
000868
Low yield (GRA) Gun Runners' Arsenal 125
  • Damage x 0.67
  • Area of effect x 0.88
  • 6 Rads for 12s
000866
Timed (GRA) Gun Runners' Arsenal 250
  • Delayed detonation
  • 10 Rads for 12s
000867
Tiny Tots (GRA) Gun Runners' Arsenal 100
  • Damage x 0.2
  • Projectiles 9
  • Spread x 2
  • 25 Rads for 12s
000a09
Lonesome Road 0.25 Standard 25
  • Damage x 1
009262
High explosive 150
  • AoE radius x1.4
009263
Incendiary 150
  • Damage x 0.75
  • 2 damage for 8s
00925f

[] Energy Weapons

Name Weapons using this ammunition Weight Type Value Effects
0.02 Standard 10
  • Damage x 1
00029364
0.0001 Standard 0
  • Damage x 1
0016aef9
0.025 Standard 1
  • Damage x 1
  • Target DT -2
0006b53e
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158311
Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal 2
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
  • Weight x 0.6
000872
Over charge 2
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
0015830d
Max charge 2
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
0015830e
0.020
0.025
Standard 1
  • Damage x 1
00029371
Homemade 0
  • Condition x 3
00166f62
Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal 1
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
000875
0.1 Standard 3
  • Damage x 1
  • Target DT -2
00004485
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158312
Optimized (Vigilant Recycler) (GRA) Gun Runners' Arsenal TBA
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
  • Weight x 0.6
000873
Over charge 5
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
0015830b
Max charge 5
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
0015830c
0 Standard 0
  • Damage x 1
  • DT - 2
00121155
0.078 Standard 2
  • Damage x 1
  • Target DT -2
00020772
Over charge 3
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
001582df
Max charge 3
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
001582e0
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158313

[] Other

Name Weapons using this ammunition Weight Type Value Effects
0.002 Standard 1
  • Damage x 1
0002935b
0.01 Standard 1
  • No Damage
  • Quest Photograph
0011a207
Lonesome Road 0.01 Standard 1
  • Target DT -5
009261
Note: camera film is actually classed as a form of gun ammunition.

[] Ammunition boxes

Name Weight Value Box Qty
¹ 5 20 20 rounds 0016664e
10 25 100 rounds 00166640
² 5 50 50 rounds 0016664f
5 100 250 rounds 00166651
5 100 250 rounds 00166650
5 50 100 rounds 00166653
5 100 100 rounds 00166655
5 100 100 rounds 00166654
Note: Weight only applies while playing on mode.
¹ Compatible with weapons that use 5.56mm rounds.
² Compatible with weapons that use .357 magnum rounds.

[] Notable Vendors

These are vendors carrying large amounts of certain ammunition types.

[] Loading

To load different ammunition, go into the Pip-boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-boy, use the hot-key to switch ammunition types for the currently equipped weapon.

[] Bugs

  • Xbox 360Icon xbox360.png Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. *Confirmed*
  • Xbox 360Icon xbox360.png In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. *Confirmed, but not sure this is an actual bug.
  • PCIcon pc.png When adding large amounts of ammunition using the command player.additem, the game may crash. This is especially evident when adding incendiary rounds.
  • Xbox 360Icon xbox360.png PCIcon pc.png When transferring ammunition to a companion in and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, might not like you lumping 200 on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this.
Ammunition in Fallout: New Vegas