Namespaces

Variants

Share

Share
Views
Actions

Fallout: New Vegas ammunition

From The Vault
Jump to: navigation, search
This page lists all munitions in Fallout: New Vegas.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For munitions in other Fallout games, please see "Ammunition".
  • For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".
 
Gametitle-FNV.png
Gametitle-FNV.png

Contents

[edit] Overview

Ammunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.

Currently the Pip-Boy 3000 menu displays ammunition of any given type by the combined weight of all rounds of the same type, and not the per round weight.

[edit] Ammunition

[edit] Guns

Name Weapons using this ammunition Weight Type Value Effects Base ID
.22LR round 0.0076 Standard 1
  • Damage x 1
0007ea27
Hollow point 2
  • Damage x 1.75
  • Target DT x 3
0013e439
Plinking 0
  • Damage x 0.85
00121162
.308 round 0.055 Standard 4
  • Damage x 1
0006b53c
JSP hand load 5
  • Damage x 1.3
  • Condition x 1.5
00140aa0
Hollow point 9
  • Damage x 1.75
  • Target DT x 3
0013e443
Armor piercing 9
  • Damage x 0.95
  • Target DT -15
0013e442
.357 magnum round 0.035 Standard 2
  • Damage x 1
0008ed02
JFP hand load 3
  • Damage x 1.25
  • Target DT -3
  • Spread x 0.8
00140a9e
Hollow point 3
  • Damage x 1.75
  • Target DT x 3
0013e43c
.38 special round 1
  • Damage x 0.75
  • Condition x 0.75
0015e8ee
.44 magnum round 0.043 Standard 3
  • Damage x 1
0002937e
Hollow point 7
  • Damage x 1.75
  • Target DT x 3
0013e437
SWC hand load 4
  • Damage x 1.2
  • Target DT -6
0013e438
Special round 2
  • Damage x 0.75
  • Condition x 0.75
0015e8ed
.45 Auto Honest HeartsGametitle-FNV HH.png 0.065 Standard 3
  • Damage x 1
xx00947b
Hollow point 5
  • Damage x 1.75
  • Target DT x 3
xx009e6a
+P 5
  • Damage x 1.1
  • Target DT -2
  • Condition x 1.2
xx009e6b
Super hand load 8
  • Damage x 1.3
  • Target DT -4
  • Condition x 2.5
xx009e6c
.45-70 Gov't 0.065 Standard 4
  • Damage x 1
00121133
Hollow point 8
  • Damage x 1.75
  • Target DT x 3
0013e43d
SWC hand load 5
  • Damage x 1.2
  • Target DT -6
  • Condition x 3
0013e43e
.50 MG 0.25 Standard 6
  • Damage x 1
0008ecff
Explosive (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 40
  • Damage x 1
  • Boom
xx00085b
Armor piercing 14
  • Damage x 0.95
  • Target DT -15
0013e445
Incendiary 18
  • Damage x 1
  • +2 damage for 5s
0013e444
Match hand load 8
  • Damage x 1.15
  • Spread x 0.65
00140aa1
5mm round 0.017 Standard 1
  • Damage x 1
  • DT - 10
0006b53d
Armor piercing 3
  • Damage x 0.95
  • DT - 25
0013e43f
Hollow point 3
  • Damage 1.75
  • Target DT x 2
001613ff
JSP (Hand Load) Gun Runners' ArsenalGametitle-FNV GRA.png 1
  • Damage 1.3
  • Target DT - 10
  • Condition x 1.5
xx000871
Surplus 0
  • Damage x 1.15
  • Condition x 3
  • DT - 10
  • Spread x 1.2
00121150
5.56mm round 0.026 Standard 2
  • Damage x 1
00004240
Armor piercing 4
  • Damage x 0.95
  • Target DT -15
00140a9f
Surplus 0
  • Damage x 1.15
  • Condition x 3
0013e440
Hollow point 4
  • Damage x 1.75
  • Target DT x 3
0013e441
Match (Hand Load) Gun Runners' ArsenalGametitle-FNV GRA.png 2
  • Damage x 1.15
  • Spread x 0.65
xx00086f
.223 caliber round 1
  • Damage x 0.9
  • Condition x 0.8
00160c41
9mm round 0.029 Standard 1
  • Damage x 1
0008ed03
+P 3
  • Damage x 1.1
  • Condition x 1.2
  • Target DT -2
00160c40
Hollow point 3
  • Damage x 1.75
  • Target DT x 3
0013e43a
JHP (Hand Load) Gun Runners' ArsenalGametitle-FNV GRA.png 1
  • Damage x 1.65
  • Target DT x 2
00000870
10mm round 0.033 Standard 2
  • Damage x 1
00004241
JHP hand load 3
  • Damage x 1.65
  • Target DT x 2
00140aa8
Hollow point 5
  • Damage x 1.75
  • Target DT x 3
0013e43b
12.7mm round 0.064 Standard 3
  • Damage x 1
001429cf
(Junk) Dead MoneyGametitle-FNV DM.png Cut contentIcon cut.png 4
  • Damage x 0.75
  • Condition x 1.5
xx000000
(Hand Load) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 3
  • Damage x 1.65
  • Target DT x 2
xx000a2b
Hollow point 7
  • Damage x 1.75
  • Target DT x 3
001613d4
12 gauge shotgun shell 0.075 Standard 2
  • Damage x 1.2
0008ecf5
4/0 buck (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 2
  • Projectiles 4
xx000861
4/0 buck mag. (Hand Loader) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png
  • Damage x 1.3
  • Target DT -2
  • Projectiles 4
xx000000
Bean bag 3
  • Damage x 0.05
  • Fatigue +250
  • Condition x 1.15
0013e446
Coin shot 40 001582da
Dragon's Breath (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 4
  • Damage x 0.9
  • 8 fire damage for 5s
xx00085f
Flechette (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png
  • Damage x 0.9
  • Target DT -6
  • Projectiles 5
xx00085e
Magnum 3
  • Damage x 1.3
  • Condition x 1.15
  • Target DT -2
00165e79
Pulse slug (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png
  • Damage x 0.7
  • Projectiles 1
  • +50 damage against robots
  • +25 damage against power armor
xx000000
Slug 2
  • Spread x 0.35
  • Projectiles 1
0013e447
20 gauge shotgun shell 0.065 Standard 1
  • Damage x 1.2
000e86f2
3/0 buck (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 1
  • Projectiles x 4
xx000860
3/0 buck mag. (Hand Loader) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 2
  • Projectiles x 1
  • Damage x 1.3
  • Target DT -2
  • Condition x 1.15
xx000863
Slug 1
  • Spread x 0.35
  • Projectiles x 1
0013e448
Magnum 2
  • Damage x 1.3
  • Target DT -2
  • Condition x 1.15
00165e7a
Pulse slug (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 4
  • Damage x 0.7
  • Spread x 0.35
  • Projectiles x 1
  • +50 damage against robots
  • +25 damage against power armor
xx00085c

[edit] Explosives

Name Weapons using this ammunition Weight Type Value Effects Base ID
25mm grenade 0.25 Standard 8
  • Damage x 1
00096c40
High explosive 20
  • Damage x 1.35
  • Area of effect x 1.36
0013e449
Plasma (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 8
  • Damage x 1.3
  • Area of effect x 0.86
xx00086b
Pulse (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 8
  • +75 damage against robots
  • +30 damage against power armor
xx00086a
Timed (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 8
  • 5 second fuse
xx000869
40mm grenade 0.5 Standard 12
  • Damage x 1
0007ea26
Incendiary 18
  • Damage x 0.7
  • Area of effect x 0.6
  • 6 damage for 15s
00158307
Plasma (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 12
  • Damage x 1.3
  • Area of effect x 0.87
xx00086e
Pulse (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 12
  • +150 damage against robots
  • +60 damage against power armor
xx00086d
Missile 1.5 Standard 50
  • Damage x 1
00029383
High explosive 150
  • Damage x 1.35
0013e44b
High velocity 150
  • Flight speed x 3.23
0013e44c
Hive (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 60
  • Damage x 0.175
  • Spread x 20
  • Projectiles 9
xx000865
Mini nuke 3 Standard 250
  • Damage x 1
  • 10 Rads for 12s
00020799
Big Kid (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 500
  • Damage x 1.3
  • Area of effect x 1.29
  • 30 Rads for 20s
xx000868
Low yield (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 125
  • Damage x 0.67
  • Area of effect x 0.88
  • 6 Rads for 12s
xx000866
Timed (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 250
  • Delayed detonation
  • 10 Rads for 12s
xx000867
Tiny Tots (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 100
  • Damage x 0.2
  • Projectiles 9
  • Spread x 2
  • 25 Rads for 12s
xx000a09
Rocket Lonesome RoadGametitle-FNV LR.png 0.25 Standard 25
  • Damage x 1
xx009262
High explosive 150
  • AoE radius x1.4
xx009263
Incendiary 150
  • Damage x 0.75
  • 2 damage for 8s
xx00925f

[edit] Energy Weapons

Name Weapons using this ammunition Weight Type Value Effects Base ID
Alien power cell 0.02 Standard 10
  • Damage x 1
00029364
Archimedes II Charge 0.0001 Standard 0
  • Damage x 1
0016aef9
Electron charge pack 0.025 Standard 1
  • Damage x 1
  • Target DT -2
0006b53e
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158311
Optimized (Vigilant Recycler) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 2
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
  • Weight x 0.6
xx000872
Over charge 2
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
0015830d
Max charge 2
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
0015830e
Flamer fuel 0.020
0.025
Standard 1
  • Damage x 1
00029371
Homemade 0
  • Condition x 3
00166f62
Optimized (Vigilant Recycler) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 1
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
xx000875
Microfusion cell 0.1 Standard 3
  • Damage x 1
  • Target DT -2
00004485
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158312
Optimized (Vigilant Recycler) (GRA) Gun Runners' ArsenalGametitle-FNV GRA.png 3
  • Damage x 1.3
  • Target DT -5
  • Condition x 1.1
  • Weight x 0.6
xx000873
Over charge 5
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
0015830b
Max charge 5
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
0015830c
Microfusion breeder 0 Standard 0
  • Damage x 1
  • DT - 2
00121155
Energy cell 0.078 Standard 2
  • Damage x 1
  • Target DT -2
00020772
Over charge 3
  • Damage x 1.25
  • Condition x 1.5
  • Target DT -5
001582df
Max charge 3
  • Damage x 1.5
  • Condition x 2.5
  • Target DT -10
001582e0
Bulk 0
  • Damage x 0.85
  • Condition x 0.85
00158313

[edit] Other

Name Weapons using this ammunition Weight Type Value Effects Base ID
BB's 0.002 Standard 1
  • Damage x 1
0002935b
Camera film 0.01 Standard 1
  • No Damage
  • Quest Photograph
0011a207
Nails Lonesome RoadGametitle-FNV LR.png 0.01 Standard 1
  • Target DT -5
xx009261
Note: camera film is actually classed as a form of gun ammunition.

[edit] Ammunition boxes

Name Weight Value Box Qty Base ID
Ammo box, .223¹ 5 20 20 rounds 0016664e
Ammo box, .22LR plinking 10 25 100 rounds 00166640
Ammo box, .38 Special² 5 50 50 rounds 0016664f
Ammo box, 5.56mm surplus 5 100 250 rounds 00166651
Ammo box, 5mm surplus 5 100 250 rounds 00166650
Ammo box, electron charge pack, bulk 5 50 100 rounds 00166653
Ammo box, microfusion cell, bulk 5 100 100 rounds 00166655
Ammo box, small energy cell, bulk 5 100 100 rounds 00166654
Note: Weight only applies while playing on Hardcore mode.
¹ Compatible with weapons that use 5.56mm rounds.
² Compatible with weapons that use .357 magnum rounds.

[edit] Notable Vendors

These are vendors carrying large amounts of certain ammunition types.

[edit] Loading

To load different ammunition, go into the Pip-boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-boy, use the hot-key to switch ammunition types for the currently equipped weapon.

[edit] Bugs

  • Xbox 360Icon xbox360.png Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. *Confirmed*
  • Xbox 360Icon xbox360.png In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. *Confirmed, but not sure this is an actual bug.
  • PCIcon pc.png When adding large amounts of ammunition using the console command player.additem, the game may crash. This is especially evident when adding .50 MG incendiary rounds.
  • Xbox 360Icon xbox360.png PCIcon pc.png When transferring ammunition to a companion in hardcore mode and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, Boone might not like you lumping 200 microfusion cells on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this.
Ammunition in Fallout: New Vegas