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Fallout: New Vegas weapons

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This page lists all weapons in .
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "".
  • For an overview of Fallout: New Vegas content, please refer to "".
 

Contents

[] Legend

  • DMG: This information comes from the and shows the damage caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the it is a single beam, and for melee weapons it is a single hit. This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second. E.G. a gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30.
  • AOE RADIUS: Area of effect. 64 units is equal to 1 yard.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each bullet fired from your ). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized deals twice the damage of a common critical strike.
  • AMMO: The type of ammunition used by the weapon.
  • MAG: The capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • WG: The weight of the weapon.
  • VALUE: The value of the weapon.
  • V:W: Value to Weight ratio.
  • AP: The amount of used per shot/burst in V.A.T.S.
  • DMG:AP: Damage per single Action point.
  • HP: Health points or is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
  • ATT REQ: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS).

[] Guns

[] Pistols

NAME
² 26 45.5 0.5 x 1 26 6 2 110 55 26 1 200 0008f216 Guns:0 Strength:3
² 30 82.5 0.3 x 2.5 30 6 2.5 1500 600 17 1.76 225 000e2c86 Guns:0 Strength:3
² 36 67.5 0.7 x 1 36 6 3.5 2500 714.28 25 1.44 250 0008f215 Guns:50 Strength:5
² 42 102.4 0.5 x 1 42 6 4 3200 800 22 1.91 150 00127c6c Guns:50 Strength:6
² Honest Hearts 29 79.8 0.8 x 1 29 7 1.5 1750 1166.66 17 1.7 150 008e1a Guns:25 Strength:3
² Honest Hearts 33 144.4 0.55 x 2 33 6 1.2 4500 3750 15 2.2 250 009dbe Guns:75 Strength:3
² Gun Runners' Arsenal 28 77 0.6 x 2 28 5 5 1200 240 21 1.33 175 000813 Guns:50 Strength:6
30 90 0.5 x 2.5 30 5 5 1750 350 19 1.58 225 00133058 Guns:50 Strength:6
² 16 50 0.7 x 1 16 13 1.5 100 66.6 17 0.94 150 000e3778 Guns:0 Strength:2
² 20 75 0.2 x 2 20 13 1.5 1000 666.6 15 1.3 200 000e7655 Guns:0 Strength:2
² 22 60.5 0.8 x 1 22 12 3 750 250 17 1.29 80 0000434f Guns:25 Strength:4
24 66 0.8 x 1 24 12 3 1200 400 17 1.41 110 001735d4 Guns:0 Strength:4
40 110 1.1 x 1 40 7 3.5 4000 1142.85 17 2.35 80 0008f213 Guns:75 Strength:7
Gun Runners' Arsenal 45 146.3 0.9 x 2 45 7 3.2 16000 5000 15 3 120 000805 Guns:75 Strength:8

Gun Runners' Arsenal
58 87 0.35 x 1 58 5 4 3500 875 31 1.87 110 0008f214
000852
Guns:75 Strength:6
62 104.6 0.1 x 1.5 63 5 4 1200 256 30 2.07 80 00129a44 Guns:75 Strength:6
¹ Dead Money 30 60 0.5 x 1 45 6 3 1000 333.3 19 1.58 225 00bbc2 Guns:0 Strength:4
¹ 9 31.5 0.5 x 3 18 16 3 80 26.6 17 0.53 100 000e377a Guns:0 Strength:1
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of skill.
² Improved holdout weapon: May be concealed if ≥50

[] Rifles

NAME
¹
Gun Runners' Arsenal
110 49.3 0.015 x 1 110 8 20 5600 280 55
(65)
2
(1.69)
95 0008f21c
00084f
Guns:100 Strength:8

Gun Runners' Arsenal
13 156 1.2 x 0.06 13 24 6 3950 658 20 3.25 750 0008f21e
000850
Guns:75 Strength:3
Dead Money 40 240 2.5 x 0.18 40 20 16 4500 281 35 2.28 200 00a7a9 Guns:100 Strength:8
Gun Runners' Arsenal 48 92.6 0.55 x 1 48 8 9.5 1500 157.89 25 1.92 300 000812 Guns:75 Strength:6
55 117.9 0.5 x 1 55 8 9.5 2800 295 22 2.5 600 000f062b Guns:75 Strength:6
4 6.2 0.5 x 1 4 100 2 36 18 28 0.14 50 00004323 Guns:0 Strength:1
4 6.2 0.5 x 1.5 70 100 2 500 250 28 0.14 100 0015ff5d Guns:0 Strength:1
75 92.3 0.06 x 1 75 6 5 4900 980 33 2.27 150 00121148 Guns:100 Strength:6
Gun Runners' Arsenal 78 108 0.06 x 1 78 8 5.5 20000 3636.36 31 2.52 200 00080e Guns:100 Strength:6
32 54.2 0.06 x 1.25 32 7 5 800 160 27 1.19 120 0008f21a Guns:25 Strength:4
¹ 35 75.3 0.05 x 1.5 35 11 5 1500 300 24 1.46 150 000f56f5 Guns:25 Strength:5
52 49.3 0.01 x 2 52 5 6 2200 366 40 1.3 300 00004333 Guns:50 Strength:6
Gun Runners' Arsenal 55 65.1 0.01 x 2 110 3 6.2 12000 1935.48 35 1.57 350 00080c Guns:50 Strength:6
21 252 1.5 x 0.06 21 90 15 5200 347 18 5.83 800 000906df Guns:100 Strength:8
¹ Gun Runners' Arsenal 19 285 0.75 x 0.05 19 30 15 20000 1333.33 18 4.22 800 000806 Guns:100 Strength:8
¹ 24 136.8 0.04 x 1 24 20 6 5200 867 14 1.71 400 00106fea Guns:100 Strength:4
¹ 26 156 0.035 x 1 26 24 6 5900 983 13 2 400 00106feb Guns:100 Strength:4
18 75.6 0.55 x 1 18 20 8.5 540 64 15 1.2 400 000e9c3b Guns:25 Strength:2
Honest Hearts 48 187.2 0.08 x 1 48 10 8.5 5400 635 20 2.4 500 00dd79 Guns:75 Strength:4
¹ 45 86.8 0.02 x 2 45 5 8 4100 513 27 1.66 80 00004353 Guns:75 Strength:6
¹ Old World Blues 62 99.6 0.02 x 2.5 62 5 5.5 6100 1109.09 38 1.63 85 0112ba Guns:75 Strength:6
¹ 48 102.9 0.018 x 2 80 6 4.5 6200 1378 24 2 160 001429e1 Guns:75 Strength:6
48 73.8 0.06 x 1 48 8 5.5 3900 709 29 1.65 500 000cd539 Guns:75 Strength:5
18 21.9 0.024 x 1 18 5 5.5 75 14 35 0.51 120 0007ea24 Guns:0 Strength:3
¹ 23 30 0.02 x 5 23 8 4.5 2000 444 33 0.7 200 000e5b17 Guns:0 Strength:3
Note: unique weapons are highlighted with a darker background
¹ Scoped by default.

[] SMGs

NAME
Honest Hearts 26 286 2.3 x 0.06 26 30 11 3750 340 19 5.47 600 00996c Guns:75 Strength:6
14 154 1.5 x 0.06 14 30 4 850 213 20 2.8 550 0008f217 Guns:25 Strength:3
17 221 1.5 x 0.05 17 60 4 1500 375 20 4.25 750 000e32f4 Guns:25 Strength:3
19 171 2.2 x 0.08 19 30 5 2370 474 22 2.59 500 00004321 Guns:50 Strength:5
¹ Gun Runners' Arsenal 22 220 1.7 x 0.1 22 40 5 8250 1650 22 4 500 00080d Guns:50 Strength:3

Gun Runners' Arsenal
36 324 2 x 0.08 36 21 5 5100 1020 24 4.5 500 001429d1
00084e
Guns:100 Strength:6
10 110 2 x 0.23 20 180 8 1850 231 19 2.1 1000 0008f218 Guns:50 Strength:2
Lonesome Road 9 126 1.4 x 0.12 9 90 4 5000 1250 20 2.7 550 00925e Guns:75 Strength:2
Note: unique weapons are highlighted with a darker background
Improved holdout weapon: May be concealed if ≥50

[] Shotguns

NAME
45 (6.4 x7) 42.4 2.2 x 1 6 2 3 675 225 20 2.25 140 000cd53a Guns:25 Strength:3
50 (7.1 x7) 47.1 4 x 1 7 2 3 875 292 27 1.85 300 001735e3 Guns:0 Strength:3
70 (10 x7) 108.5 1.5 x 1 10 5 7.5 3800 506.7 28 2.5 200 0008ed0b Guns:75 Strength:5
75 (10.7 x7) 125 1.2 x 1 11 5 7.5 4800 640 28 2.67 150 000f0b12 Guns:75 Strength:5
48 (6.9 x7) 84.9 1.9 x 1 7 5 3 2000 666.6 25 1.92 100 0008ed0c Guns:50 Strength:4
67 (9.5 x7) 268 2.5 x 1 10 12 5 5500 1100 17 3.94 175 0008ed0a Guns:100 Strength:7
¹ 100 (7.1 x14) 28.2 4 x 1 7 2 4 1950 487.5 37 2.7 80 0000434c Guns:50 Strength:4
120 (8.6 x14) 34.2 3.5 x 1 9 2 4 2500 625 35 3.43 80 001673cd Guns:50 Strength:4
50 (7.1 x7) 20.9 1.4 x 1 7 1 7 175 25 50 1 200 000e393b Guns:0 Strength:5
Note: unique weapons are highlighted with a darker background
Improved holdout weapon: May be concealed if ≥50

[] Heavy Weapons

NAME
¹ Old World Blues 26 182 1.35 x 0.5 13 50 27 7500 277.77 27 2.89 500 00e39e Guns:75 Strength:8
¹ Old World Blues 36 252 1.5 x 0.5 18 50 27 9500 339.28 28 3.86 500 00fd3c Guns:85 Strength:9
12 240 1 x 0.5 12 240 25 5500 220 30 3.2 1200 0000433f Guns:100 Strength:10
13 390 0.55 x 0.5 13 120 18 8500 340 25 6.24 1600 001629b6 Guns:100 Strength:10
Lonesome Road 30 210 0.9 x 0 20 60 17 7500 441.17 30 3 800 008858 Guns:75 Strength:7
Note: unique weapons are highlighted with a darker background
¹ Scoped by default.

[] Energy weapons

[] Energy Pistols

NAME
¹ 75 131.3 0 x 100 50 10 2 4000 2000 20 3.75 500 00004322 Energy Weapons:75 Strength:1
0 +150 AoE 20.6 0.5 x 50 0 1 15 1 0.07 50 3 1000 0014eb3c Energy Weapons:0 Strength:1
³ Lonesome Road 10
+1 for 10s
3.4 0.5 x 1.5 10 10 2 500 250 30 0.33 50 004c4e Energy Weapons:0 Strength:3
²
Gun Runners' Arsenal
12 45 0.1 x 1.5 12 30 3 175 58.3 15 0.8 200 00004335
00084d
Energy Weapons:0 Strength:1
² Honest Hearts 8 30 0.1 x 1.5 12 30 3 175 58.3 15 0.53 200 00c626 Energy Weapons:0 Strength:1
³ 11 41.3 0.1 x 1.5 11 30 3 175 58.3 15 0.73 200 0010a6fc Energy Weapons:0 Strength:1
² 75 150 0.1 x 2.5 50 (5) 10 3 2498 832.6 35 2.14 80 00103b1d Energy Weapons:0 Strength:1

Gun Runners' Arsenal
38 95 0.3 x 1 38 (2) 32 2 3000 1500 20 1.9 100 00090727
000853
Energy Weapons:50 Strength:2
²
Gun Runners' Arsenal
33 57.8 0.5 x 1.5 33 (2) 32 3 200 66.6 30 1.1 150 00004343
000855
Energy Weapons:0 Strength:2
5
+250 EMP(R)
+110 EMP(PA)
5.17 0.1 x 1 5 (5) 25 2 1800 900 20 0.25 100 00090a6b Energy Weapons:25 Strength:2
18 90 0.1 x 1.2 18 20 7 2700 385.7 13 1.38 300 0009071f Energy Weapons:50 Strength:2
² Gun Runners' Arsenal 25 150 1 x 2 25 10 7 8900 1271.4 20 1.25 800 000802 Energy Weapons:50 Strength:2
² Old World Blues 55
+20 EMP
56.9 0.1 x 1 25 (2) 24 2 3500 1750 30 1.83 100 00e37e Energy Weapons:50 Strength:2
² Old World Blues 55
+20 EMP
56.9 0.1 x 1 25 24 2 3500 1750 30 1.83 100 00e1b8 Energy Weapons:50 Strength:2
² Old World Blues 31
+20 EMP
32.1 0.1 x 1 18 24 2 3500 1750 30 1.03 100 00e381 Energy Weapons:50 Strength:2
² Old World Blues 65
+20 EMP
67.2 0.1 x 1 30 (3) 24 2 3500 1750 30 2.16 100 00e386 Energy Weapons:75 Strength:2
² Old World Blues 60
+20 EMP
62 0.1 x 1 30 (3) 24 2 3500 1750 30 2 100 00e389 Energy Weapons:75 Strength:2
Note: unique weapons are highlighted with a darker background
¹ May only be acquired if the player has chosen the trait.
² Improved holdout weapon: May be concealed if ≥50.
³ Frightens abominations.

[] Energy Rifles

NAME
120 45 0.03 x 2 60 (5) 5 7 3000 428.57 40 3 80 0015837b Energy Weapons:75 Strength:4
¹ 140 52 0.0275 x 2 70 (4) 4 8 3000 375 40 3.5 100 0015b38d Energy Weapons:75 Strength:5
Dead Money 80 88.9 0.4 x 1 80 4 8 3000 375 30 2.67 100 0092ef Energy Weapons:50 Strength:4
Old World Blues 65 162.5 0.08 x 1.5 15 20 4 8000 2000 32 2 75 00b9cf Energy Weapons:75 Strength:4
Old World Blues 65 178.8 0.08 x 1.5 15 15 4 8500 2125 32 2 50 015dd3 Energy Weapons:75 Strength:4
15 135 0.08 x 0.05 15 60 4 2150 537.5 20 2.25 400 0009073b Energy Weapons:50 Strength:4
22 67.8 0.025 x 1.5 23 24 8 800 100 18 1.22 125 00004336 Energy Weapons:25 Strength:3
35 105 0.0225 x 2 36 (2) 24 8.5 2200 258.82 20 1.75 100 001479b3 Energy Weapons:25 Strength:3
15 46.2 0.025 x 1.5 15 24 8 800 100 18 0.83 55 001251cd Energy Weapons:0 Strength:3
105 (35 x3) 105 1.5 x 1 35 (3) 60 7 2500 357.14 35 3 50 00121168 Energy Weapons:50 Strength:4
47 65.8 0.2 x 2 47 (2) 24 8 1300 162.5 30 1.57 75 00004344 Energy Weapons:25 Strength:3
32 44.8 0.2 x 2 32 (2) 24 8 1300 162.5 30 1.06 75 001251cc Energy Weapons:0 Strength:3
40 96 0.2 x 2 62 12 7 3000 428.57 28 1.43 250 000e6064 Energy Weapons:25 Strength:2

Gun Runners' Arsenal
66 (22 x3) 180 0.5 x 1.5 22 (3) 24 9 4800 533.33 23 2.87 50 000e2bf4
000854
Energy Weapons:75 Strength:4
12 51 0.02 x 1.5 9 7 15 250 16.73 19 0.63 200 00121154 Energy Weapons:0 Strength:5
Note: unique weapons are highlighted with a darker background
¹ May only be acquired if the player has not chosen the trait.

[] Energy Heavy Weapons

NAME
Lonesome Road 9
+4 EMP
72 0.5 x 0.42 1 30 15 3700 246.66 30 0.9 250 00766b Energy Weapons:75 Strength:7
16
+2 for 5s
130 0.5 x 0.42 1 60 15 2350 156.6 50 0.96 200 0000432d Energy Weapons:50 Strength:7
Gun Runners' Arsenal 15
+30 for 6s
135 1.5 x 0.1 1 100 22 9500 431.9 55 0.81 300 00080b Energy Weapons:50 Strength:7
10 300 0.6 x 0.02 10 240 18 6800 377.7 30 4 1500 0000432e Energy Weapons:100 Strength:8
Gun Runners' Arsenal 16 320 0.5 x 0.04 16 90 15 20000 1333.3 30 4.27 1000 000803 Energy Weapons:100 Strength:6
15 +20 AoE
+8 for 5s
140 0.5 x 0.83 5 24 15 7200 480 50 2.1 200 000e2bfc Energy Weapons:100 Strength:8
1 +20 AoE
+4 for 8s
42 0.1 x 1.67 1 30 12 1300 108.3 50 0.42 200 000906da Energy Weapons:25 Strength:6
65 195 0.7 x 1 65 10 20 7000 350 25 2.6 80 000906cf Energy Weapons:100 Strength:8
Gun Runners' Arsenal 35 250 1.3 x 1 35 20 20 20000 1000 30 1.16 220 00080a Energy Weapons:100 Strength:8
80
+20 for 2s
107.4 0.1 x 2 40 (5) 20 8 8700 1087.5 37 2.16 80 000e2bec Energy Weapons:100 Strength:8
90
+25 for 2s
120.8 0.08 x 2 45 (6) 24 8 12525 1565.62 37 2.43 40 0015a47f Energy Weapons:100 Strength:8
Old World Blues 85
+20 for 2s
134.2 0 x 1.5 45 (5) 30 8 13500 1687.5 37 2.29 50 01199e Energy Weapons:100 Strength:8
Note: unique weapons are highlighted with a darker background

[] Explosives

[] Projectile

NAME

Gun Runners' Arsenal
400 +600 AoE 1700 275.2 0.5 1 30 6000 200 65 15.38 100 0000432c
000ac3
Explosives:100 Strength:8
Gun Runners' Arsenal 475 +600 AoE 1700 304.6 0.5 1 40 18000 450 55 19.55 125 000804 Explosives:100 Strength:8
2 +100 AoE 750 56.7 0.7 4 12 4200 350 35 3.71 100 0007ea25 Explosives:75 Strength:5
Gun Runners' Arsenal 2 +50 AoE 130 0.7 6 8 4200 525 25 2.08 150 00081b Explosives:75 Strength:5
2 +100 AoE 750 41.4 1 1 6 300 50 35 2.91 100 000ff576 Explosives:25 Strength:3
Lonesome Road 15 +100 AoE 750 46.6 0.5 1 5 950 190 32 3.59 250 0046c4 Explosives:25 Strength:3
Lonesome Road 2 +100 AoE 750 44.1 0.5 1 4 950 237.5 29 3.51 125 0046c3 Explosives:25 Strength:3
2 +100 AoE 750 41.4 1 1 5.5 300 54.5 35 2.91 100 001735e4 Explosives:0 Strength:3
2 +100 AoE 750 43.2 0.8 1 5.5 800 145.4 35 2.91 125 001429e2 Explosives:25 Strength:3
5 +50 AoE 550 165 1 30 15 5200 346.6 50 1.1 400 00090a6a Explosives:100 Strength:8
5 +100 AoE 750 325.5 1 18 15 5200 346.6 50 2.1 500 0015fff4 Explosives:100 Strength:8
125 +200 AoE 1000 70.1 0.5 1 20 3900 195 55 5.9 50 00004340 Explosives:75 Strength:6
150 +200 AoE 1000 77.3 0.2 1 15 5200 346.6 47 7.44 100 00162019 Explosives:75 Strength:5
Lonesome Road 20 +40 AoE  ? 240 0.5 13 20 15000 750 25 2.4 450 004c3c Explosives:100 Strength:6
Note: unique weapons are highlighted with a darker background

[] Thrown

NAME
² 1 +75 AoE 30 750 0.3 25 83 24 3.17 000ba0f3 Explosives:0
Strength:1
² Honest Hearts 1 +20 AoE
+4 for 8s
8 212 0.5 200 400 24 0.9 00bcb4 Explosives:50
Strength:2
² Lonesome Road 1 +15 AoE 9 768 0.5 50 100 24 0.67 004c35 Explosives:50
Strength:4
² 1 +125 AoE 48 900 0.5 150 300 24 3.17 00004330 Explosives:25
Strength:2
³ 1 +800 AoE 326 1500 0.5 500 1000 24 20.88 0014ea5a Explosives:0
Strength:2
Dead Money 1 +80 AoE 26 600 5 100 200 24 5.2 00c45d Explosives:50
Strength:1
1 +50 AoE
+6 for 15s
32 450 0.5 200 400 24 2.13 0014ddde Explosives:50
Strength:2
² 1 +75 AoE 30 750 0.3 25 83 24 3.17 00109a0c Explosives:0
Strength:1
¹ Gun Runners' Arsenal 1 +90 AoE 48 600 0.5 15 30 35 2.17 0008c8 Explosives:25
Strength:2
¹ Gun Runners' Arsenal 1 +350 AoE
+2 for 5s
228 450 0.5 50 100 24 15.04 000818 Explosives:100
Strength:2
² 1 +225 AoE 97 450 0.5 300 600 24 6.29 00004332 Explosives:75
Strength:2
² 1 +10 AoE
+200 EMP(R)
+80 EMP(PA)
6 750 0.5 40 80 24 11.7 00004331 Explosives:50
Strength:2
¹ Gun Runners' Arsenal 1 +100 AoE 65 768 0.5 25 50 35 2.89 000814 Explosives:0
Strength:2
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of skill.
² Improved holdout weapon: May be concealed if ≥50
³ May only be acquired if the player has chosen the trait.

[] Placed

NAME
² 1 +200 AoE 256 0.5 150 300 35 5.74 0000433a Explosives:0
Strength:1
¹ 1 +250 AoE 512 0.5 1000 2000 24 10.45 001221c1 Explosives:50
Strength:1
Dead Money 2 +100 AoE 192 1.5 75 50 38 2.68 01140b Explosives:0
Strength:1
¹ N/A N/A 0.5 25 50 - - 00130041 Explosives:0
Strength:0
Gun Runners' Arsenal 5 +450 AoE 1400 3.25 275 84.62 35 13 000815 Explosives:50
Strength:3
1 +100 AoE 192 0.5 75 150 35 2.88 0000433c Explosives:25
Strength:1
¹ ²
Gun Runners' Arsenal
1 + 75x6 600 0.5 110 220 35 13.03 0008c9 Explosives:50
Strength:2
1 +150 AoE 192 0.5 300 600 35 4.31 0000433d Explosives:75
Strength:2
² 1 +75 AoE 192 0.5 25 50 35 2.17 00109a0b Explosives:0
Strength:1
1 +10 AoE
+200 EMP(R)
+80 EMP(PA)
450 0.5 40 80 35 0.31 0000433e Explosives:50
Strength:2
Lonesome Road 1 +250 AoE 384 0.75 125 166.66 35 7.17 0076e3 Explosives:50
Strength:4
² 1 +150 AoE (300 AoE with Gun Runners' Arsenal) 1024 0.5 750 1500 24 12.54 0013d534 Explosives:50
Strength:1
² Gun Runners' Arsenal 1 +400 AoE 1536 0.5 750 1500 24 16.71 00000811 Explosives:50
Strength:1
² Custom-built weapon

[] Melee

[] Bladed

NAME
² Lonesome Road 23 79.6 x 1.5 35 1 1000 1000 20 2.3 100 0046c7 Melee:75 Strength:3
² Lonesome Road 30 110.8 x 1.5 45 1 2000 2000 17 1.76 100 00a606 Melee:50 Strength:4
32 43 x 1 32 12 2500 208 38 0.84 300 000cd50d Melee:50 Strength:8
Lonesome Road 60 127 x 1.5 30 12 5700 475 29 2.07 150 008b05 Melee:100 Strength:9
41 +2 for 10s 60 x 1 98 12 45 3.75 35 1.17 800 0013e4de Melee:100 Strength:9
³
Gun Runners' Arsenal
80 80 x 1 8 20 2800 140 65 1.23 1600 0015fe44
000851
Melee:75 Strength:7
² 7 17.8 x 1 7 2 20 10 22 0.31 250 00109a0a Melee:0 Strength:2
² 14 54.9 x 2 14 2 800 400 22 0.64 250 0014d2aa Melee:0 Strength:2
² 15 48.5 x 2 15 1 500 500 17 0.88 90 00004326 Melee:50 Strength:3
² 22 91 x 2 22 1 900 900 17 1.29 90 00162c92 Melee:50 Strength:3
Dead Money 12 36 x 1 12 1 35 35 20 0.6 150 00bd09 Melee:0 Strength:1
Dead Money 15 45 x 1.2 15 1 50 50 20 0.75 200 012209 Melee:0 Strength:1
Dead Money 14 42 x 5 14 1 50 50 20 0.7 150 010589 Melee:0 Strength:1
55 82.5 x 1 27 8 2500 313 22 2.5 200 0011a8b9 Melee:75 Strength:5
66 125.1 x 1 33 8 3200 400 21 3.14 110 00156f7c Melee:75 Strength:5
² 16 40.6 x 1 16 2 75 37.5 22 0.73 300 0011a8e4 Melee:25 Strength:2
Gun Runners' Arsenal 22 71.1 x 2 22 3 2500 833 21 1.05 200 000817 Melee:75 Strength:4
¹ 8 24 x 1 8 1 20 20 20 0.4 150 00004334 Melee:0 Strength:1
Dead Money 20 37.9 x 1 20 3 55 18.33 35 0.57 400 000fbe Melee:25 Strength:2
Dead Money 25 47 x 1.2 25 3 55 18.33 35 0.71 400 012208 Melee:25 Strength:2
11 32 x 1.5 11 2 50 25 20 0.55 50 000ce569 Melee:25 Strength:3
15 48 x 2 15 1 75 75 17 0.88 75 001735e5 Melee:0 Strength:3
18 62 x 3 18 2 1000 500 18 1 75 00127e45 Melee:25 Strength:3
28 83 x 1.5 28 2 1000 500 20 1.4 75 0015430b Melee:25 Strength:2
Old World Blues 50 +20 EMP 95.5 x 1 25 8 3500 437.5 22 2.27 200 016a4b Melee:50 Strength:5
Old World Blues 58 +20 EMP 104.3 x 1 45 8 4000 500 25 2.32 250 009701 Melee:55 Strength:5
²³
Gun Runners' Arsenal
50 50 x 1 5 6 1200 200 65 0.77 1200 00004349
000857
Melee:75 Strength:3
40 +2 for 5s 92.3 x 2 20 3 2500 833.3 28 1.43 500 0000434e Melee:75 Strength:6
Gun Runners' Arsenal 42 + 5 for 5s 116 x 2 21 3 12000 4000 25 1.68 400 00080f Melee:75 Strength:6
¹ 5 18 x 2 10 1 35 35 18 0.28 75 000f0f04 Melee:0 Strength:1
¹ 8 33 x 4 16 1 400 400 17 0.47 90 0014d2a7 Melee:0 Strength:1
¹ 7 41 x 2 11 1 35 35 18 0.39 100 000289c3 Melee:25 Strength:1
³ 100 100 x 1 10 20 5500 275 65 1.54 2000 0015c881 Melee:100 Strength:7
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of skill.
² Improved holdout weapon: May be concealed if ≥50.
³ Ignores DR/DT.

[] Blunt

NAME
17 38 x 1 17 3 55 18 22 0.77 60 000fc335 Melee:25 Strength:2
30 71 x 1.2 30 1 500 500 21 1.43 50 000f56f6 Melee:25 Strength:0

Gun Runners' Arsenal
22 36 x 1 22 3 250 83.3 25 0.88 400 0000421c
00084c
Melee:25 Strength:4
5 11 x 2 5 3 450 150 28 0.18 500 0013316d Melee:75 Strength:4
22 50 x 1 35 3 40 13.3 27 0.81 50 0011a8a0 Melee:50 Strength:2
¹ 22 55 x 1 22 3 75 25 24 0.92 50 00004337 Melee:50 Strength:5
¹ 26 71 x 1 26 3 350 116.6 21 1.24 75 00157bca Melee:50 Strength:5
25 33 x 0 25 4 250 62.5 27 0.93 60 000a01dd Melee:25 Strength:7
Lonesome Road 45 80 x 1.5 80 8 2500 312.5 22 2.04 250 0076e0 Melee:50 Strength:7
15 22 x 0 15 1 15 15 27 0.56 50 00004346 Melee:0 Strength:2
¹ 10 27 x 1 10 2 70 25 23 0.43 250 00004345 Melee:0 Strength:1
42 50 x 0.5 24 9 500 56 40 1.05 250 000cd50e Melee:50 Strength:9
Gun Runners' Arsenal 50 57.5 x 2 50 8 7800 975 35 1.43 200 000807 Melee:50 Strength:9
3 5 x 0 8 1 10 10 24 0.13 100 000b2943 Melee:0 Strength:2
12 19 x 3 20 3 55 18 28 0.43 300 0011e46f Melee:0 Strength:3
24 43 x 1 24 12 130 11 38 0.63 150 00004351 Melee:50 Strength:7
70 104 x 1 35 20 5800 290 38 1.84 100 00004352 Melee:100 Strength:8
80 138 x 1 40 20 6200 310 35 2.29 100 00156968 Melee:100 Strength:8
¹ 15 34 x 1 15 3 40 13 35 0.43 200 00004328 Melee:0 Strength:3
¹ Honest Hearts 19 57 x 1 19 3 75 25 21 0.9 200 00bcb5 Melee:25 Strength:2
Old World Blues 65 +20 EMP 70.4 x 1 23 15 6000 400 22 2.95 125 00c297 Melee:75 Strength:7
Note: unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if ≥50

[] Thrown

NAME
Old World Blues 40 +20 EMP 32 0 x 1 29 1 100 100 20 2 1000 00bb5e Melee:25 Strength:1
Old World Blues 60 +20 EMP 75 0 x 1 29 1 200 200 22 2.73 1000 00bb5f Melee:25 Strength:1
¹ 15 48.2 0 x 2 15 0.5 20 40 20 0.75 N/A 00161246 Melee:0 Strength:1
Dead Money 42 56 0 x 1 42 0.65 25 38.5 28 1.5 N/A 00119e Melee:25 Strength:1
20 17.6 0 x 1 20 2 20 10 22 0.91 N/A 0014de1d Melee:25 Strength:1
50 94.3 1 x 1 50 0.5 25 50 24 1.46 N/A 0014d2ac Melee:25 Strength:1
Honest Hearts 30 19.5 0 x 1 30 0.5 75 37.5 23 1.3 1000 00bcb6 Melee:50 Strength:3
¹ Normal holdout weapon: May be concealed regardless of skill.

[] Unarmed

NAME
80 87 x 1 80 6 7800 1300 28 2.86 80 0015ba03 Unarmed:100 Strength:9
²
Gun Runners' Arsenal
70 67.2 x 4 10 6 20000 3333.3 28 2.5 80 000809 Unarmed:100 Strength:9
Dead Money 27 27 x 1 27 6 800 150 28 0.96 80 00119d Unarmed:50 Strength:5
25 39 x 2 40 10 200 20 26 1.15 60 001519e0 Unarmed:25 Strength:5
28 47 x 2 44 10 800 80 26 1.27 75 00151d0c Unarmed:25 Strength:5
1 1 x 1 1 6 100 16.7 28 0.04 200 000e5391 Unarmed:0 Strength:1
2 1 x 2 1 6 100 16.7 28 0.04 250 000e58bb Unarmed:0 Strength:1
4 5 x 1 4 0.25 100 400 28 0.14 500 0012d852 Unarmed:0 Strength:1
¹ 18 36 x 1 18 1 120 120 18 1 200 00004324 Unarmed:25 Strength:2
50 68 x 1 50 6 3500 583.3 28 1.79 100 00155e66 Unarmed:100 Strength:4
60 88 x 1 60 6 4200 700 28 2.14 120 00155e6d Unarmed:100 Strength:2
³ 20 31 x 1 20 3 50 16.7 35 0.57 100 00146c79 Unarmed:0 Strength:1
25 47 x 1 25 3 250 83.3 35 0.71 150 0012adb8 Unarmed:0 Strength:1
Lonesome Road
Wild WastelandPerk wild wasteland.png
50 97.8 x 2 75 10 6200 620 24 2.08 90 00ca89
00ca88
Unarmed:100 Strength:6
Lonesome Road 50 160 x 1 40 10 2500 250 65 0.77 1600 008cb9 Unarmed:75 Strength:7
30 73 x 3 30 10 150 15 22 1.36 50 001524b3 Unarmed:75 Strength:4
Gun Runners' Arsenal 42 65 x 3 64 12 8500 708.3 25 1.68 80 000808 Unarmed:75 Strength:4
²
Gun Runners' Arsenal
40 43 x 1 40 6 800 133.3 28 1.43 80 00004347
000856
Unarmed:50 Strength:5
² Gun Runners' Arsenal 32 96 x 1 32 6 15000 2500 38 0.84 200 000810 Unarmed:50 Strength:5
² Honest Hearts 45 61 x 1 45 6 1958 326.3 25 1.8 100 00a38d Unarmed:50 Strength:6
² Old World Blues 35 63 x 1 35 4 1600 400 25 1.8 160 00f806 Unarmed:45 Strength:4
² Old World Blues 55 90.8 x 1 55 4 2400 600 25 1.65 120 00f83c Unarmed:55 Strength:5
² Old World Blues 21 28 x 1.5 5 2 500 250 28 0.75 50 009ffd Unarmed:25 Strength:2
² Old World Blues 21 22 x 1 5 4 1500 375 28 0.75 150 00a130 Unarmed:55 Strength:2
² Old World Blues 21 28 x 1 5 3 1500 500 28 0.75 200 00a135 Unarmed:55 Strength:2
² Old World Blues 28 38 x 2 5 3 3500 1166 15 1.86 100 00a138 Unarmed:35 Strength:2
² Old World Blues 34 46 x 1 5 4 1700 425 18 1.88 100 00a13e Unarmed:45 Strength:3
¹ 25 59 x 1 25 1 500 500 19 1.32 300 00004354 Unarmed:50 Strength:2
¹ 30 75 x 1 30 1 750 750 19 1.58 300 001568e6 Unarmed:50 Strength:3
² Honest Hearts 20 32.6 x 2.5 30 10 150 15 22 0.9 600 00bcb7 Unarmed:50 Strength:4
² Honest Hearts 25 44 x 3 37 10 420 42 20 1.25 900 00bcb8 Unarmed:50 Strength:4
35 57 x 1 35 6 5200 866.6 28 1.25 100 0015ba78 Unarmed:75 Strength:2
41 67 x 1 41 6 6800 1133.3 28 1.46 80 0015ba72 Unarmed:75 Strength:4
Note: unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of skill.
² Improved holdout weapon: May be concealed if ≥50.

[] Other

NAME
Old World Blues - - - - - - - - - - - - 200 00e1b0 Energy Weapons:0 Strength:0
- - - - - - - 1.5 50 33.3 - - 250 000e6346 Melee:0 Strength:0
- - - - - 24 - - - - - 650 0011a208 Guns:0 Strength:0
Lonesome Road - - - - - 1 - - - - - 10000 007670 Energy Weapons:0 Strength:0
- - - - - - - - - - - - - 0014c068 Explosives:0 Strength:0
Note: quest items are highlighted with a darker background

[] Unused weapons

[] Cut content

NAME
9999 31246 0.7 x 1 9 13 1.5 100 66.6 17 588.17 225 001465a6 Guns:0 Strength:2
1000 3818 0 x 100 1000 255 8 1000 125 17 58.82 1000 000f82aa Energy Weapons:0 Strength:0
45 (9 x5) 180 0.2 x 100 44 12 8 1800 225 25 1.8 900 000f7eae Energy Weapons:0 Strength:0
1 +15 AoE - - x 1 0 - - 0.5 50 100 24 0.67 5 0014dddf Explosives:25 Strength:2
12 27 - x 1 8 - - 1 110 110 5 2.4 100 00166b95 Melee:0 Strength:0
3 12 0.2 x 2 44 12 8 1800 225 25 0.12 900 000cda5c Energy weapons:0 Strength:0
1 - - x 1 0 - - 0.5 25 50 24 0.04 5 0012701f Explosives:0 Strength:2
150 67 0 x 1 80 8 20 5600 280 25 6 175 001724f2 Guns:100 Strength:6
¹ 120 20160 0.3 x 2 60 / 255 7 3000 429 4 30 800 000800 Energy weapons:25 Strength:3
¹ Available in all .

[] Legacy content

NAME
20 32 - x 5 30 - - 10 150 15 26 0.76 600 0000432b Unarmed:100 Strength:6

[] Non-player character weapons

NAME
50 50 - x 1 5 - - 6 100 16.66 45 1.11 1200 00176e5d Melee:75 Strength:3
45 35.52 0.03 x 1 45 5 6 2600 433.3 60 0.75 650 000ce549 Guns:0 Strength:6
Honest Hearts 20 46.2 - x 2 40 - - 1 10 10 24 20 100 000e1f Melee:0 Strength:2
12 144 1.5 x 0.08 12 24 6 3950 658.3 20 0.6 400 00174093 Guns:75 Strength:3
20 21 - x 1 20 - - 6 100 16.7 28 0.71 500 00105cf6 Unarmed:0 Strength:8
32 33 - x 1 50 - - 12 130 10.83 50 0.64 999 00105cf5 Melee:0 Strength:9
85 127 - x 1 40 - - 20 180 9 38 2.24 750 0013e540 Melee:100 Strength:8
10 18 0 x 1 10 6 3 0 0 0 - 1000 0013568b Guns:0 Strength:0
9000 16875 0 x 100 9000 6 3 0 0 0 - 1000 00050f92 Guns:0 Strength:0
Honest Hearts 24 39 - x 2 40 - - 10 200 20 26 0.96 60 010e5e Unarmed:25 Strength:5
Honest Hearts 7 17.8 - x 1 7 - - 2 2 1 22 0.31 250 00f91c Melee:0 Strength:2
Honest Hearts 55 82.5 - x 1 27 - - 8 2500 312.5 22 27.5 200 00f919 Melee:75 Strength:5
Honest Hearts 30 19.8 - x 1 30 - - 0.5 75 150 23 1.3 1000 00f91a Melee:50 Strength:3
Honest Hearts 11 33 - x 1.5 11 - - 2 50 25 20 0.55 50 00f91b Melee:25 Strength:3
Honest Hearts 30 60.6 - x 3 30 - - 10 150 15 22 1.36 50 010e5d Unarmed:75 Strength:4
Honest Hearts 35 21 - x 1 7 - - 0.5 25 50 24 1.45 1000 00f91e Melee:25 Strength:1

[] Behind the scenes

Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). We calculated it out and that's under 200 yards, I think. Apparent distances are skewed in the engine because the field of view is 70 degrees by default.

[] Bugs

  • Xbox 360Icon xbox360.png PlayStation 3Icon ps3.png PCIcon pc.png Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    • Xbox 360Icon xbox360.png Can be fixed by making a new save and restarting the console.
  • PlayStation 3Icon ps3.png Combining any scoped rifle and the (Or ) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left ro right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel.
  • Xbox 360Icon xbox360.png Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc.
  • With heavy energy weapons that use a backpack as an ammunition supply, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other.
Weapons in Fallout: New Vegas