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Fallout 3 Official Game Guide

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Fallout 3 Official Game Guide
Fallout 3 Prima Official Game Guide (top left), Collectors Edition (top right), GotY Edition (bottom left), and GotY Collectors Edition (bottom right)
Statistics
author (main author)









publisher
release dateOctober 2008
October 2009 (GotY edition)
mediumPrint/.pdf file
pages464
752 (GotY edition)
website
 

The Fallout 3 Official Game Guide is a publication by . It contains strategies, maps, and walkthroughs that a player may find useful while playing , as well as some additional background information about the setting and characters not found in the game itself. The guide is localized and published in Europe and Australia by Future Press.

Two guides have also been released - one for and , and the second one for and .

In October 2009, a Game of the Year edition of the guide was published, which includes all the add-on guides and complements the Game of the Year edition of the game itself.

Contents

[] Authors

Its main author is , with additional writing done by several of the game's developers: , , , , , , , , and . It was edited by and .

[] Mistakes and oversights

[] Mistakes in the original edition

There are some differences between what is described in the guide and the actual game, most likely stemming from the author of the guide playing an old build of the game, with changes being made after the guide was finished.

  • Many of the edibles have incorrect information, such as incorrect rad effects, and other things like ant nectar giving you +2 IN and +2 CH when in fact they deduct the amount.
  • It mistakenly claims raiders may or may not attack you based on your Karma level. It is Slavers who are affected by your Karma level; raiders will attack everybody.
  • It states there are two makeshift gas masks that can be found in Vault 106 when in fact there are not, these were going to be placed in the Vault to null the hallucinations but were removed due to bugs.
  • It states there is a Freeform Quest called 'Looking Out for Lucas' saying when you get the Lawbringer perk new speech options become available with Lucas Simms, this is not true.
  • It states that when you recruit a second follower when you already have one (that isn't Dogmeat) it forces the first to leave, when in fact a message will pop up saying you already have a follower and cannot have anymore.
  • On page 6 of the Guide it states under the Perception section that you need a minimum of 6 Perception to acquire the perks Lawbringer and Contract Killer when you can get these perks with any Perception level.
  • Under the Perks section it states that when you acquire the Explorer perk it shows all the locations and you can fast travel to them, when in fact you cannot fast travel to them unless you have already discovered them.
  • Under the Unarmed section it lists Ninja as a perk requiring you to have a certain level of Unarmed to choose it when you level up, in fact you don't need any level of Unarmed, only a Melee Weapons level of 80.
  • In the Perks section it falsely states in both Lawbringer and Contract Killer that you receive only 5 Caps for turning in both Ear and Finger when the actual amount is 10 Caps for Ears (15 with Very Bad ) and 5 Caps for Fingers (10 with Very Good ).
  • Under the section, it states that will drop fingers when killed. This was scrapped from the game entirely.
  • It says under the Barkskin perk it gives the benefits of +10 Damage Resistance and +1 Endurance, when in-game you only receive +5 Damage Resistance.
  • Throughout the Guide it holds the assumption that you need a repair skill to make weapons at a Work Bench and that you can also repair armor (untrue) at a Work Bench, though having a certain number of Schematics creates the weapon in a determined condition depending on your repair skill you do not have to have a certain level of repair to make a weapon as it is said in the Guide.
  • It states that at Moriarty's Saloon there is an Andale Basement Key and an Andale Shed Key in his cooler, there are no such keys in the cooler.
  • Under the Schematics section of the guide it says when you make a Custom Weapon with just one Schematic the condition of the weapon will be half your repair skill when in fact it will be 75% of your repair skill.
  • is not mentioned.
  • It mentions that with an "impressive skill" you can "boost" the GNR signal when you replace the dish on top of the Washington Monument. Actually there is no "boost the signal" option in the game, no matter how high your Science is.
  • The guide incorrectly states in its discussion of Rock-It Launcher ammunition that Small Office Fans can be found as collectible items in some containers. Like roller skates, Small Office Fans appear in many (mainly office) settings but cannot be picked up or interacted with.
  • It states that you only have to give Murphy at Northwest Seneca Station 5 boxes of Sugar Bombs to make ultrajet when in-game you have to give him 8 boxes.
  • The book claims that the perk will increase the damage of , when the perk has no effect on .
  • The 's location is listed incorrectly. It's on the east side of the , but is listed as the west.

[] Mistakes in the add-on editions

  • In the Broken Steel/Point Lookout guide's picture for the tri-beam laser rifle has a standard laser rifle and labels it laser rifle: tri-beam laser rifle as if it were a unique version of the laser rifle.
  • In the Broken Steel/Point Lookout guide on how to get the from Croatoa, it fails to mention that you can use the Child at Heart Perk to automatically claim it from him.

[] Mistakes in the GotY edition

Errors, omissions, or inaccuracies either newly introduced or unchanged from previous editions of the guide.

  • [p.8] The "" section incorrectly states that "Attack with any kind of weapon except a Rifle or a and it takes 10 AP. … Firing a Rifle takes 25 AP. Firing a Big Gun with a projectile takes 75 AP." AP costs listed under for individual weapon are correct.
  • [p.8] The "" section incorrectly indicates that the various temporary and permanent modifiers to Carry Weight have an effect of 20 pounds per point of Strength; the correct value is 10 pounds (as the guide's tables correctly show).
  • [p.9] Under "Melee and Unarmed Damage", it is stated that is calculated as 25% of your skill; it is actually Unarmed/20+0.5.
  • [p.22] Under the "" perk, a non-existent armor called "Brotherhood Recon Armor" is listed as being affected by the perk.
  • [p.24] The "" perk description states that it increases DR and Rad Resistance by a whopping 25, rather than the correct 3.
  • [p.24] The "" perk description states that it affects and the regular , and doesn't affect the shock baton. This is not true.
  • [p.29] Under the heading "Ramifications of Having Evil Karma", it states that sells a set of dart gun schematics, that are only available to Evil characters. Pronto sells no schematics.
  • [p.29] It is implied by the omission of "Raiders will always attack you" (present for both Neutral and Good Karma) that Evil characters have a chance of not being attacked by raiders. This is not the case.
  • [p.32] Under the "Grenades or Mines" heading, it states that placing grenades around a mine will cause the grenades to detonate when the mine does. There is no way to "place" grenades, and the world models of grenades do not explode.
  • [p.44] Under The Pitt Factions the dates of events and ranks of charicters involved are wrong. For example, The in 2042 lead by Star Paladin .
  • [p.44] It is implied that troopers would appear all over the Wasteland, as opposed to just at the .
  • [p.68] Rococo Rockfowl's naming. The Encyclopedia number is wrong. In the guide it states Volume VII, but in the game is Volume VIII.
  • [p.74] Mister 's biography paragraph is in the G section, instead of the M or the L.
  • [p.75] The picture of is, in fact, that of .
  • [p.86] 's ghoul face is not pictured, whereas 's and 's are.
  • [p.98] Under Specialist there is a spelling error; it says He where it should say She. It is corrected in the another sentence.
  • [p.108] The guide does not note that is no longer a fully-automatic weapon .
  • [p.109] The 's description as "unique" and its lack of proper picture are still present.
  • [p.121] Under the section, it states that the weapon does damage over time.
  • [p.1213] The is listed as being repairable only with . In the game, you can repair the Perforator with regular assault rifles, and you cannot use an Infiltrator to repair any kind of assault rifle.
  • [p.124] The and the use the image of , rather than their own image. It also states that the backwater rifle can be repaired with either Lever-Action or hunting rifles. The backwater rifle can only be repaired with the Lever-Action type of rifles.
  • [pp.127-8] The entries for all of the various (including the unique ) indicate that they boost and by 2. In reality, they boost Melee Weapons and by 2; the 77 suit increases Melee Weapons and by 5.
  • [p.131] The is listed under power armor types, and is described as needing Power Armor Training to be worn. Winterized medic armor is a form of Combat Armor, not Power Armor.
  • [p.135] A non-existent bonus of 5 to Small Guns is listed under the .
  • [p.135] The Small Guns bonus from is not mentioned.
  • [p.140] The bonuses from are not listed.
  • [p.142] The displays the image of the . Althgough listed under Power Armor, it does not require Power Armor Training to be worn: as the guide correctly points out "This is a Combat Helmet variant."
  • [p.146] The 's bonuses include a +5 bonus to in the guide. In the game, this bonus is only applied to .
  • [p.148] The guide says that there are only 3 (one on , one on a ghoul guard and one in the wig cabinet). There are actually 6 wigs in the cabinet, bringing the total to 8.
  • [p.288-9] An item called "Father's Books" is mentioned as the reward for . This item does not exist.
  • [p.306 0.21] The unique combat knife , is listed as potentially dropping during any random encounters involving raiders. In actuality it is only found on a specific raider in the unmarked location known as the (as correctly noted on p. 114), where the raider and Stabhappy re-spawn an unlimited number of times.
  • [p.344 4.Q] A non-existent "second" found at is still included in the guide.
  • [p.426 13.03] A is listed as being present in , but might not be found in the game. Since the table on p. 734 describes the location of #56 as "on the body of the fallen Behemoth", presumably this arises from a misunderstanding that Behemoth loot may randomly spawn a mini-nuke.
  • [p.477] The strike team apparently had a limit on how many reinforcement units could be sent: 10 , 5 , 2 , 2 , 2 , and 1 .
  • [p.496] In , the guide says to select the instead of .
  • [p.497, p.524] In , the concealed knife obtained at the start of is a , not a .
  • [p.682 PL5.24D] The key to room 1G is also to be found in plain sight in the motel office.
  • [pp.733-4 Appendix 4] The guide fails to list all of the guaranteed locations.

[] Mistakes fixed in the GotY edition

  • 's description now reads "+5 DR" as opposed to "+10 DR, +1 EN".
  • All food and drug effects are corrected.
  • The incorrect PE requirement for Lawbringer and Contract Killer is removed.

[] Gallery

[] See also

[] External links