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Fallout 3 radio stations

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This page lists all radio stations in Fallout 3.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For radio stations in other Fallout games, please see "Radio station".
  • For an overview of Fallout 3 content, please refer to "Portal:Fallout 3".
 
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Contents

[edit] General information

Radio stations can be tuned in to with your Pip-Boy 3000 in the Capital Wasteland. Other radio signals can be found that are related to quests and lead you to treasure. While the sounds of the Radio resonate with the local environment, it does not affect your Sneak skill.

[edit] Radio stations

[edit] Major stations

[edit] Minor stations

[edit] Cut content

[edit] Signals

[edit] Quest related temporary signals

[edit] Temporary signals

If you find the radio sets you can turn these on.

[edit] Notes

  • Upon receiving your Pip-Boy 3000, the Vault 101 PA system will be the only radio signal you pick up (only after exiting Vault 101 will you get other radio signals).
  • Only Galaxy News Radio and Enclave Radio can be accessed right away from coming out the vault. All other signals (like the signals obtained from various power stations all over the map) must be discovered or the appropriate quest completed.
  • When done downloading Mothership Zeta, The Pitt and Operation Anchorage, you will immediately receive the respective radio signals that are being broadcasted across the entire Capital Wasteland.
  • Galaxy News Radio, Enclave Radio and Agatha's Station are broadcast across the entire Capital Wasteland; for all others you must be in a certain range or your Pip-Boy 3000 won't pick them up. At the beginning of the game, however, Galaxy News Radio is only available in some regions around Washington D.C. You must complete Galaxy News Radio for it to broadcast across the entire Capital Wasteland. Also Agatha's Station Radio Signal is unable to be picked up until you complete the quest Agatha's Song.
  • The "Morse Code Signals" (see temporary signals) all can be decoded to decipher a message, and they must be turned on at the towers they are being broadcast from.
    • Strangely, these radio signals will become clearer the nearer the player gets to the ham radio, not the tower that broadcasts the signal.
  • During the quest Tranquility Lane, when you enter a house, sometimes a message in the top-left corner will say, "(Radio station) signal found", but you are unable to look at or listen to this station, because you can't access your Pip-Boy 3000 in the simulation.
Radio stations in Fallout 3