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Fallout 3 unique weapons

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Gametitle-FO3.png
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There are several unique weapons in Fallout 3, weapons of which only one exists in the game world. Some are found in specific locations while others are obtained as quest rewards.

Unique Unarmed weapons[edit]

NAME DMG WG VAL BASE ID AP Notes
Fisto! 32 6 100 000cb601 ≈25
Plunkett's Valid Points 18 1 30 000cafa9 ≈15
Steel knuckles 9 1 20 xx00b4b3 ≈14
The Shocker 27 6 150 000bff62 ≈25

Unique Melee Weapons[edit]

NAME DMG WG VAL BASE ID AP Notes
Ant's Sting 9+(4/10s) Stacks 1 30 000c553e ≈20
Board of Education 17 4 60 000c310f ≈27
Butch's Toothpick 15 1 50 00078440 ≈18
Electro-Supressor 27 2 70 xx003c54 ≈15
Fawkes' super sledge 37 18 300 0007843f ≈38
Fertilizer shovel 17 +4/10s Stacks 3 5 xx00d5a8 ≈20
Highwayman's Friend 15 5 75 00078442 ≈27
Jack 35 6 200 000c6e5b ≈65
Jingwei's Shocksword 35 3 500 xx00c07c ≈28
Man Opener 37 20 200 xx00b66c ≈65
Occam's Razor 15 1 65 000cb602 ≈17
Repellent Stick 6 3 120 0002d3b7 ≈40
  • Unique
Ritual knife 8 1 20 xx01098a ≈12
Samurai's sword 26 3 75 xx00083b ≈19
Stabhappy 15 1 65 000c80be ≈17
The Break 11 1 50 00066c77 ≈27
The Dismemberer 27 6 77 xx00ed0f ≈30
The Mauler 47 20 200 xx00b514 ≈50
The Tenderizer 31 12 230 000a874b ≈38
Toy knife 3 1 20 xx006ab7 ≈10
Trench knife 10 1 50 xx00c07b ≈17
Vampire's Edge 20 1 100 00078441 ≈28
  • All data based on 100% condition and 100 Skill
  • ≈ Approximate value.

Unique Small Guns[edit]

NAME DMG SPREAD CRIT % CRIT DMG ADD AMMO MAGAZINE WG VAL BASE ID AP Notes
Backwater rifle 45 0.25 x5 +45 10mm round 10 7 250 xx00ed14 ≈30
Blackhawk 55 0.3 2% +45 .44 magnum 6 4 500 000303a2 ≈32
Callahan's magnum 65 0.3 x2 +50 .44 magnum 6 4 750 xx00b806 ≈25
Colonel Autumn's 10mm pistol 13 0.5 x1 +13 10mm round 12 3 325 0006b531 ≈17
Lincoln's repeater 55 0 2% +50 .44 magnum 15 5 500 0003c07a ≈25
  • Unique, repaired with hunting rifles
Ol' Painless 29 0 1% +30 .32 caliber round 5 6 250 00066c76 ≈23
Paulson's revolver' 45 3 x2 +35 .44 magnum 6 4 300 xx00829f ≈32
Perforator 40 .5 x2 +14 5.56mm round 24 7 500 xx00b512 ≈27
Reservist's rifle 40 0 5% +40 .308 caliber round 3 10 500 00092966 ≈32
Sydney's 10mm "Ultra" SMG 62 1.5 1% +9 10mm round 50 5 430 0006e7cc ≈20
The Kneecapper 79 4 N/A N/A Shotgun shell 2 5 350 0006b53a ≈54
The Terrible Shotgun 90 6 1% +40 Shotgun shell 12 10 250 0006b534 ≈27
Victory rifle 40 0 3% +40 .308 caliber round 5 10 450 000cb548 ≈38
Wild Bill's sidearm 10 .5 x1 +15 .32 caliber round 5 2 250 xx00a7cb ≈20
Xuanlong assault rifle 64 1.5 1% +12 5.56 round 36 7 400 000c800e ≈23
Zhu-Rong v418 Chinese pistol 13 1 2% +4 10mm round 10 2 290 00060c2c ≈17

Unique Big Guns[edit]

NAME DMG SPREAD CRIT % CRIT DMG ADD AMMO MAGAZINE WG VAL BASE ID AP Notes
Eugene 105 2 1% +7 5mm round 240 18 1499 0006b538 ≈30
Burnmaster 160 0.5 4% +1 flamer fuel 60 15 500 000c80bd ≈50
Drone cannon Ex-B 40 (+100 AoE) 0.5 1% +57 Alien power module 1 18 2000 xx00a77d ≈30
Experimental MIRV 1690 13 0% N/A Mini nuke 8 30 2498 0003422b ≈65
Miss Launcher 231 0.5 0% N/A Missile 1 15 400 000b2644 ≈55
Precision Gatling laser 128 0.5 4% +6 EC pack 240 18 3000 xx008895 ≈30
Rapid-torch flamer 107 0.5 4% +1 Flamer fuel 60 15 500 xx0091b1 ≈50
Slo-burn flamer 120 .5 4% +1 Flamer fuel 60 15 500 xx0091b3 ≈50
Vengeance 176 0.5 1% +12 EC pack 240 18 2398 000cb547 ≈30

Unique Energy Weapons[edit]

NAME DMG SPREAD CRIT % CRIT DMG ADD AMMO MAGAZINE WG VAL BASE ID AP Notes
A3-21's plasma rifle 50 0.2 2.5% +50 Microfusion cell 12 8 2198 0006b539 ≈25
Atomic pulverizer 37 0 2% +40 Alien power module 20 2 500 xx00a77f ≈12
Captain's sidearm 35 3 1% +40 Alien power module 30 2 500 xx00a9dd ≈20
Colonel Autumn's laser pistol 10 0 1.5% +18 Energy cell 30 2 420 000abbe4 ≈17
Destabilizer 124 2 2% +23 Alien power module 100 7 1200 xx00a77e ≈25
Firelance 126 0 3% +40 Alien power cell 10 2 749 000c80ba ≈20
Gauss rifle 105 0 5% +50 Microfusion cell 1 12 500 xx00c07d ≈38
Metal Blaster 55 2.5 1.5% +27 Microfusion cell 24 8 1000 xx00b513 ≈17
Microwave emitter 60 .2 2% +100 Microfusion cell 5 8 500 xx00c1c3 ≈30
MPLX Novasurge 80 0.5 3% +75 Energy cell 16 6 850 xx00ab86 ≈21
Protectron's Gaze 24 2.5 1% +24 Energy cell 20 3 320 000c553f ≈17
Smuggler's End 18 0 1.5% +18 Energy cell 30 2 450 0006b536 ≈17
Wazer Wifle 28 0 1.5% +28 Microfusion cell 30 8 899 00061793 ≈17
  • Damage based on 100% condition and Skill capped at 100.
  • ≈ Approximate value.
  • Italics denote unique weapons only available from add-ons.