Fallout 4

From The Vault
Jump to: navigation, search
Icon disambig.svg
This page is about the game itself. For an overview of our Fallout 4-related articles, see Portal:Fallout 4. For the 2010 game by Obsidian Entertainment, see Fallout: New Vegas.
Mbox upcoming.png
Upcoming content
This article is based on pre-release information about upcoming content. When the content is released, the accuracy of the article needs to be checked and it may be necessary to complete the article's infobox and/or upload a required image.
Fallout 4
Fallout4 xone boxfront-01 1433340868.pngFallout4 pc frontcover-EE-01 1434323689.jpg
Regular and Pip-Boy edition packaging
developerBethesda Game Studios
publisherBethesda Softworks
release dateNovember 10, 2015
December 17, 2015 (JP)[1]
genreRole-playing game
engineCreation Engine
modesSingle player
platformsPC, Xbox One, PlayStation 4
system requirementsPlaystation 4:
Xbox One: 28.12 GB[2]
Personal Computer:

Fallout 4 is an upcoming game in the Fallout series to be published by Bethesda Softworks.

Setting and story[edit | edit source]

Setting[edit | edit source]

Fallout 4 is unique in the fact that is the first game to be set in two different times, both pre-War and post-War. It is slightly after the events of Fallout 3.[3] Allegedly, the game begins in 2075,[3] and later transitions to the day of the Great War, October 23, 2077, in the neighborhood of Sanctuary Hills in Boston, Massachusetts. The protagonist, their spouse and child are forced to flee to nearby Vault 111. Although safe from the nuclear fallout above, something happens below ground that results in every Vault 111 dweller, except the protagonist, perishing within the vault. The protagonist emerges from the Vault exactly 200 years after the war to a wrecked Sanctuary Hills. Accordingly, the game centers around post-apocalyptic Boston and its suburbs to offer a perfect Fallout experience: "Boston itself has 'the right mix of American history, Americana and hi-tech'".[3]

Story[edit | edit source]

Mbox stub.png
Section needed
This section is needed but has not been written yet. You can help The Vault by writing it.

Release date[edit | edit source]

In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (beginning after Fallout 3 was released), and the other was still in pre-production.[4] It's now known that the title farther along in development was The Elder Scrolls V: Skyrim, while the other was likely Fallout 4. The release date was announced as November 10, 2015 at E3 2015.

Editions[edit | edit source]

The Pip-Boy Edition

The Pip-Boy edition of Fallout 4 features: a wearable Pip-Boy that can, according to a Forbes article, hold the iPhone 6, iPhone 5/5s, iPhone 4/4s, Samsung Galaxy S4, and the Samsung Galaxy S5, a Pip-Boy pocket guide, a Vault-Tec perk poster, a RobCo Industries stand (for your Pip-Boy), a capsule case, and the game in a collectible metal case.

The Fallout 4 Nuka Pack includes: a Fallout 4 lunchbox, a 37x10" Fallout 4 print, a Vault Boy mini bobblehead, and the game in a collectible metal case. The Nuka Pack is sold exclusively in Australia by EB Games.

The Fallout 4 Mighty Bundle features: an 80 page hardcover Fallout 4 franchise book "...detailing in words and hi-res imagery the history of Fallout over the years", a Fallout Vault Boy Pop! vinyl figure, and a copy of the game.

Development[edit | edit source]

Black Isle plans[edit | edit source]

Black Isle Studios also planned to make a Fallout 4 after their Fallout 3 (Van Buren) project was finished, but it was cancelled and the rights to the franchise were sold. Nothing is known about this earlier version of Fallout 4, except that Caesar's Legion was to play a big part in it.

Bethesda Softworks[edit | edit source]

Initially, in 2004, Bethesda licensed from Interplay the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. There was a legal dispute in which Interplay claimed that Bethesda breached their contract regarding Fallout Online, and so their later contract is null and void. If Interplay's counter-claim was successful, the companies would have reverted to their previous contract, whereby Bethesda only had the rights to publish one more Fallout game - Fallout 4. However, Bethesda and Interplay finally settled out of court.

In 2008, Bethesda's Pete Hines said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one". He also added: "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls".[5]

As of The Elder Scrolls V: Skyrim, Bethesda has retired Gamebryo in favor of the new Creation engine, created in-house.[6] As such the Creation engine will be used for Fallout 4.

On June 3, 2015 the first Fallout 4 trailer was revealed.

Gallery[edit | edit source]

See also[edit | edit source]


  1. [1]
  2., Fallout 4 Xbox One File Size Revealed
  3. 3.0 3.1 3.2 Fallout 4 interview: Bethesda's Todd Howard on building the apocalypse, The Telegraph
  4. Bethesda's Todd Howard Interview - Page 1 |
  5. Fallout 4 Planned News
  6. The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 -