|For the 2010 game by Obsidian Entertainment, see Fallout: New Vegas.|
Regular and Pip-Boy edition packaging
|media related to this article.|
Setting and story[edit | edit source]
Setting[edit | edit source]
Fallout 4 is unique in the fact that is the first game to be set in two different times, both pre-War and post-War. It also runs concurrently with the events of Fallout 3. The beginning of the game is set in the neighborhood of Sanctuary Hills in Boston, Massachusetts on the day of the Great War, October 27, 2077. The protagonist, their spouse and child are forced to flee to nearby Vault 111. Although safe from the nuclear fallout above, something happens below ground that results in every Vault 111 dweller, except the protagonist, perishing within the vault. The protagonist emerges from the Vault exactly 200 years after the war to a wrecked Sanctuary Hills.
Story[edit | edit source]
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Release date[edit | edit source]
In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda was working on two projects; one had been in development for 2 years (beginning after Fallout 3 was released), and the other was still in pre-production. It's now known that the title farther along in development was The Elder Scrolls V: Skyrim, while the other was likely Fallout 4. The release date was announced as November 10, 2015 at E3 2015.
Editions[edit | edit source]
- The principal special edition of Fallout 4 is the Pip-Boy edition, which comes with a wearable PIP-Boy 3000 Mark IV replica that acts as a station for a smartphone, a pocket guide for the PIP, a Vault-Tec promotional poster, a stand for the PIP, a capsule case, and of course, the game itself.
Development[edit | edit source]
Past attempts[edit | edit source]
Black Isle Studios also planned to make a Fallout 4 after their Fallout 3 (Van Buren) project was finished, but it was cancelled and the rights to the franchise were sold. Nothing is known about this earlier version of Fallout 4, except that Caesar's Legion was to play a big part in it.
Bethesda Softworks[edit | edit source]
Initially, in 2004, Bethesda licensed from Interplay the rights to create and publish three Fallout games (Fallout 3, Fallout: New Vegas and Fallout 4). Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG. There was a legal dispute in which Interplay claimed that Bethesda breached their contract regarding Fallout Online, and so their later contract is null and void. If Interplay's counter-claim was successful, the companies would have reverted to their previous contract, whereby Bethesda only had the rights to publish one more Fallout game - Fallout 4. However, Bethesda and Interplay finally settled out of court.
In 2008, Bethesda's Pete Hines said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one". He also added: "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls".
On June 3, 2015 the first Fallout 4 trailer was revealed.
Gallery[edit | edit source]
See also[edit | edit source]
- Bethesda's Todd Howard Interview - Page 1 | Eurogamer.net
- Fallout 4 Planned News
- The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 - www.GameInformer.com