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Alien Captive recorded logs are the audio recordings of alien abduction victims. Twenty-five logs can be found scattered around all sectors of Mothership Zeta, but there are almost certainly more kept in an alien archive. The earliest recording dates back to the 1500s; the logs continue sporadically through the eras, even up into the 2200s. Most of the logs are recorded by alien interrogators, but some were produced by captive attempting their escape. The reaction of the abductees ranges dramatically from horrified of their alien captors, complete disbelief of the circumstances, hysteria, neutral acceptance and even a couple people who are utterly ecstatic about meeting extra terrestrials. The recordings offer some insight into the purpose of the abductees as well as the nature of their captors.
Did you know...
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that Harold is the only character to appear in nearly all Fallout games up to and including Fallout 3?

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that the New California Republic is the largest governmental body in the known post-war world?

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that the Church of Jesus Christ of Latter-Day Saints is one of the only few old world religions that managed to survive the Great War?

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that a Fallout movie was in the works at Interplay Films around 2000?

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that you can make Jo cut off his finger?

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that a Fallout game for the original PlayStation was in the works, but was eventually canceled?

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[submit · feeds ]Recent news
11 September 2014 by Tagaziel (talk)
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Fellow Vault dwellers, Gamepedia has recently underwent a major upgrade into MediaWiki 1.23. Due to the changes introduced, we have also reskinned the wiki into a more minimalist, low maintenance skin. This is the stage one change, but as with all major changes, there can be issues. Your help in locating and identifying them will be greatly appreciated! Please leave your questions, opinions, and queries in comments below or on our Facebook page. Thank you!

17 July 2014 by Tagaziel (talk)
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As Pete Hines tweets, Fallout 4 is not going to be seen at GamesCom:

Mick @Michael_F1967 @DCDeacon So Bethesda are on a list for Gamescon, apparently its an action-adventure RPG. I wonder what it could be?

Pete Hines @DCDeacon

@Michael_F1967 the evil within and eso. now you can stop wondering

Back to patiently waiting!

5 July 2014 by Tagaziel (talk)
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As stated on the official GamesCom site, Bethesda Softworks Zenimax Germany GmbH (Bethesda, for short) will attend the expo.

What's the kicker? This:

Profil

This exhibitor shows the following products and commodity groups:

Click on a commodity group to search for exhibitors of this group..

ENTERTAINMENT SOFTWARE (GAMES)

  • Action / Adventure
  • Role-playing games

Is it Fallout 4? The Elder Scrolls VI? Wolfenstein: The Newer Order? Regardless of the actual reveal, we will keep you posted (and, if possible, be there when it happens).

18 June 2014 by VaultAusir (talk)
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The first three games set in the Fallout world: Fallout, Fallout 2 and Fallout Tactics, all three of which were removed from Steam at the beginning of this year, when the rights to the titles were lost by Interplay and gained by Bethesda Softworks, have now returned to the Steam store.

  • All three games have Steam Cloud enabled for save games.
  • Fallout 1 & Fallout 2 can be launched in either default or classic versions. Default allows for high resolutions and Classic is the original, unmodified release.
  • Fallout Tactics is unmodified. Multiplayer works with direct connect.
  • While Fallout 1 and Fallout 2 can run on Windows 8, Fallout Tactics is not Windows 8 compatible.

Currently, there is no news on whether the games will return to other services, such as GOG.com.


9 May 2014 by Tagaziel (talk)
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It's a dry spell in Fallout news, one that gives the Death Valley a run for its money. But fear not, Wasteland 2 has you covered:

Join the worldwide Wasteland 2 localization crowdsourcing effort!


One of the most common questions asked of us since we started talking about Wasteland 2, even before we successfully concluded our Kickstarter, was “do you guys need any help localizing the game? I can help!”


But I’ve done localization work from a high level enough times to know you can’t just throw people at it and it’ll all work out. So we put our heads together and came up with the best way to use the power of the crowd for our localization in such a way as to still get high quality localized versions of our games.


Stage one of that is what truly involves you, our backers and fans. We have set up a project on Get Localization where anyone willing can sign up to localize the game in French, Italian, German and Spanish. We will provide you with translator instructions and a glossary of terms, and you can dive in and right away start translating from English to your own language. Wasteland 2 is a wordy game, and it’s a massive effort. We’re excited about once again opening up the doors to involve fans directly into the game making process like this.


Once the bulk of this work is done like this, our plan is to then hand this to professional editors in these languages, who will do editing passes to fix errors, clean up stylistic inconsistencies. This way we’ll ensure the end product is of the quality we should expect for Wasteland 2.


Thank you for your involvement!


Matt Findley
inXile President


Our Get Localization Project Page


Is there a minimum time investment required?


There is not! Sign up and however much you’d like to translate, we’re thankful for.


How much guidance do we get?


Inside the project page we include links to the translator instructions we are using for this project, as well as an indepth glossary of terms.


What languages will you be localizing this way?


We are localizing the game in French, Italian, German and Spanish with this method. Polish and Russian localizations are of course still planned, but they will be done by Deep Silver so we won’t be using this method for those.