Fallout perks

From The Vault - Fallout Wiki
Jump to: navigation, search
This page lists all perks in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For perks in other Fallout games, please see "Perk".
  • For an overview of Fallout content, please refer to "Portal:Fallout".
 
Gametitle-FO1.png
Gametitle-FO1.png

List of perks[edit | edit source]

Character perks[edit | edit source]

There are 53 character perks in the Fallout. For perks with multiple ranks the benefit listed should be interpreted as "per rank."

Name Level req Other requirements Ranks Benefit
Awareness 3 PE 5 1 Examining a target shows hit points, weapon and ammunition count
Bonus HtH Damage 3 ST 6, AG 6 3 +2 points of damage for hand-to-hand and melee attacks (including Melee attacks!)
Earlier Sequence 3 PE 6 3 +2 to attack sequence
Faster Healing 3 EN 6 3 +1 bonus to your healing rate
Healer 3 PE 7, IN 5, AG 6, First Aid 40% 3 2-5 more hit points healed when using First Aid or Doctor skills
Night Vision 3 PE 6 3 10% reduction in darkness level
Presence 3 CH 6 3 +10% to initial reaction of non-player characters
Quick Pockets 3 AG 5 3 Inventory access during combat cost 1 AP less
Scout 3 PE 8 1 Exploration is increased by 1 square in every direction on the world map
Smooth Talker 3 IN 4 3 +1 to Intelligence for the purposes of dialogue
Strong Back 3 ST 6, EN 6 3 Carry an addition 50 lbs. of equipment
Survivalist 3 EN 6, IN 6, Outdoorsman 40% 3 +20% bonus to Outdoorsman for survival checks
Swift Learner 3 IN 4 3 +5% bonus whenever XP is earned
Toughness 3 EN 6, LK 6 3 +10% to damage resistance
Bonus HtH Attacks 6 AG 6 1 Hand-to-hand attacks cost 1 AP less to perform (including Melee attacks!)
Bonus Move 6 AG 5 3 Two extra APs per turn that can be only be used for movement
Bonus Ranged Damage 6 AG 6, LK 6 2 +2 points of damage for attacks with ranged weapons
Educated 6 IN 6 3 +2 skill points at level up
Empathy 6 PE 7, IN 5 1 Reaction levels are shown when in an indepth converstaion
Fortune Finder 6 LK 8 1 Additional money is found during random encounters
Friendly Foe 6 PE 4 1 In combat characters on your team are highlighted green
Ghost 6 Sneak 60% 1 +20% to Sneak in dark conditions
Heave Ho! 6 3 +2 to Strength when determining range of a thrown weapon
More Criticals 6 LK 6 3 +5% chance of critical hits
Mysterious Stranger 6 LK 7 1 Chance you will gain a temporary ally in random encounters
Pathfinder 6 EN 6, Outdoorsman 40% 2 25% reduction in travel time on the world map
Rad Resistance 6 EN 6, IN 4 3 +15% to Radiation Resistance
Ranger 6 PE 6 3 Chance of hostile random encounters is lowered
Sharpshooter 6 PE 7, IN 6 2 +2 to Perception when determining range modifiers
Snakeater 6 EN 3 1 +25% to Poison Resistance
Silent Running 6 AG 6, Sneak 50% 1 Able to sneak and run at the same time
Animal Friend 9 IN 5, Outdoorsman 25% 1 Animals will not attack unless you attack first
Better Criticals 9 PE 6, AG 4, LK 6 1 20% bonus on the critical hit table
Bonus Rate of Fire 9 PE 6, IN 6, AG 7 1 Ranged weapon attacks cost 1 AP less to perform
Dodger 9 AG 4 2 +5% to your Armor Class
Explorer 9 1 Higher chance of finding special places and people in random encounters
Flower Child 9 EN 5 1 50% less likely to be addicted to chems, and withdrawal time is halved
Master Trader 9 CH 7, Barter 60% 1 25% discount when purchasing items from stores and traders
Mutate! 9 1 Change one of your traits
Pickpocket 9 AG 8, Sneak 80% 1 Size and facing modifiers are ignored when stealing from someone
Scrounger 9 LK 8 1 Doubles the amount of ammunition found in random encounters
Action Boy 12 AG 5 3 Additional action points in combat turns
Cult of Personality 12 CH 10 1 People will always view you favorably, no matter your reputation and their alignment
Lifegiver 12 EN 4 3 +4 HP
Master Thief 12 1 +10% to skills: Sneak, Lockpick, Steal and Traps
Medic 12 1 +20% to skills: First Aid and Doctor
Mr. Fixit 12 1 +20% to skills: Repair and Science
Speaker 12 1 +20% to skills: Speech and Barter
Tag! 12 1 Pick an addition Tag Skill
Mental Block 15 1 Resistance to Master's psychic attacks
Silent Death 18 AG 10, Sneak 80% 1 When sneaking, HtH attacks from behind do double damage
Slayer 18 ST 8, AG 8, Unarmed 80% 1 All HtH attacks are critical hits
Sniper 18 PE 8, AG 8, Small Guns 80% 1 Increased chance to score a critical hit with ranged weapons

Weapon perks[edit | edit source]

Weapon perks are enjoyed when one uses a specific weapon.

Name Weapons wielded Benefit
Weapon Accurate Various +20% bonus chance to hit
Weapon Knockback Sledgehammer
Super sledge
Every five points of damage knocks the target back one hex
Weapon Long Range Various Doubles the effective range of the weapon
Weapon Penetrate .223 pistol
Ripper
Power fist
Reduces target's Damage threshold to one-fifth it's normal value

Armor perks[edit | edit source]

Armor perks are enjoyed when one wears a specific piece of armor.

Name Armors worn Benefit
Combat Armor Combat armor
Brotherhood armor
+20 Radiation resistance
Powered Armor Power armor
Hardened power armor
+3 Strength, +30 Radiation resistance

See also[edit | edit source]

Perks in Fallout