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Fallout world

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The Fallout world exists in an that diverged from the real world timeline after World War II. From this split until the in , a stylized representation of 1950s American culture (with more advanced technology) dominated the Fallout world. The science fiction anthology , released during the in the 1950s, heavily influenced this representation.

Contents

[] Overview

Although the Fallout universe and the real world share a common timeline until about 1945, the defining moment of the Fallout universe was the Great War of 2077. On , the United States, China, and other nuclear-armed countries commenced a brief but rapid exchange of nuclear weapons. Although the conflict lasted only two hours, the destruction it wrought was staggering and complete: more energy was released in the early moments of the war than in all previous global conflicts combined.

The world that remained was harsh and unforgiving. 90 years after the Great War, humanity survived but struggled to do so. Above ground, small bands fought over the crumbling remains of once great cities while mutants prowled the irradiated wastes. Underground, a fortunate few enjoyed the relative safety and comfort of the . Some fought to keep the world out, others to connect with and re-populate it. Wherever humanity survived it was under constant threat by psychotic , rogue , vicious , and all manner of hostile mutant .

Most of the events of the series took place in the United States. The first two games - , - were set in the : the remains of the West Coast. The and the are the region's main threats. The third game, , took place in the - between the city of and Cheyenne Mountain in Colorado. The fourth game, , took place in northern in the town of and the ghoul city of . The fifth game, , was set on the of the United States in an area called the ; this included the remains of Washington D.C., parts of Virginia, Pittsburgh and Maryland. The sixth game, , took place in the which included parts of California, Utah, Arizona, and Nevada.

[] Major Events

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[] Before the Great War

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For most of human history, the Fallout universe and the real world shared a common timeline. However, in 1945, significant political and technological differences in the Fallout timeline set it on a different course. In 1947, the and miniaturization of electronics was neglected. Sometime before 1969, in an attempt to mitigate the influence of Communism, the United States adopts a system of . In 1970, China fails to adopt any free market reforms and remains similar to what it was under Mao. In 1991 the USSR did not collapse.

No major international conflicts would take place until the middle of the twenty-first century. In 2052, the oil rich Middle East nations raised oil prices causing the economic collapse of many smaller nations. The (analogous to the real world European Union), similarly dependent on oil imports from the Middle East, begins the by responding with military force. The , weakened by its inability to prevent the conflict, attempts to intervene. Many of its member nations respond by withdrawing and the UN disbands that year.

The United States, being supplied by oil from and , escaped any direct impact from the European conflicts. They were, however, to have their own problems. In 2052, the Texas oil fields were exhausted, making the Americans vulnerable to their own energy shortages. In 2053, the begins to savage the US population, causing two-hundred thousand deaths and prompting the closure of her borders. Nuclear fears grip the country when, in the same year, is destroyed by a terrorist nuclear weapon and, in the following year, warring nations exchanged nuclear weapons in the Middle East. In response, the Americans begin : a series of underground Vaults designed to survive nuclear war or biological plague.

In 2059, oil resources become increasingly scarce. In order to secure the Alaskan oil fields, the United States ramps up its military presence in that state creating the . Relations with Canada are strained as the Americans press to have their military units guard on Canadian soil to guard the Alaskan pipeline.

In 2060, the Middle East oil fields run dry. This not only ends the Resource Wars in Europe, but the European Commonwealth as well. Without a common enemy, the European nations begin fighting among each other for the remaining resources. Fossil fuels become too expensive to use in automobiles and alternatives begin to appear in the market. Advances in nuclear technology allow its use as automobile engines.

Great War

In 2066, the Resource Wars shift to the other side of the globe. China, it's oil reserves exhausted and it's economy near collapse, invades Alaska. America strongarms Canada into allowing troops and planes to move across Canadian territory on their way to the Alaskan theater. Relations between the neighboring countries would continue to worsen as the Americans help themselves to Canadian resources, ignoring Canadian protests. Many Americans begin referring to Canada as "Little America." Their comments do not help the situation.

In 2072, the Chinese-American war grinds on. While American power armor proves effective in localized conflicts, they are insufficient to completely dislodge the Chinese. US continues to demand more resources from Canada. When an attempt is made to sabotage the oil pipeline, the Americans (officially) begin to annex Canada. In 2076, the annexation is complete. Also that year Americans deploy the to the Chinese mainland. The suits are highly effective and American troops cut a swath through Chinese territory.

In early 2077, the Americans reclaim Alaska but no armistice is signed. Those in positions to foresee the nuclear conflagration make final preparations: puts himself in stasis. The President and the Enclave retreat to the . The American public, having been exposed to too many false alarms, largely ignore the warning sirens when the bombs begin to fall. Many Vaults are underpopulated as their doors are shut.

[] The post-War world

Part of the Earth after the Great War.

The collapse of global civilization made it impossible to ascertain the full extent of the damage brought by the nuclear bombs. As viewed from orbit, there were clear signs of a global catastrophe: parts of Western Europe and the USSR received nuclear blasts. Asia and the Middle East were encased under the ice from the subsequent nuclear winter. Antarctica's ice sheet was blackened and much of the world's oceans were tinted green by radiation.

The Great War's enduring legacy was the radiation that spread in its wake. Many of the plants and animals that survived the nuclear fire were killed by the irradiated rain that fell a week later. Of those that survived, many were mutated by 2080.

The American mainland was reduced to wasteland. Most major American cities, with a few exceptions such as Pittsburgh and Las Vegas, were razed by the bombs. Even the surviving cities were reduced to hellish ruin as society rapidly disintegrated.

Although the Vaults were never intended to preserve the entire American population, enough people and technology survived to jumpstart civilization when they opened. The Core Region benefited the most from these early openings. established in the Central California area. Eight years later, established in Western Nevada. The following year, the established the in Southern California.

The Mojave Wasteland was another incubator of civilization. It had received fewer bombs than any other area due to the foresight of Robert House. Its infrastructure was so far advanced that by 2281 it was within a century of being able to launch a colonization spaceship.

In the east, the Capital Wasteland was also left surprisingly intact. Although unable to compete with in the Mojave Wasteland, it was able to support a and a water purification plant.

As these regions rose from the ashes, so, too, did new groups. The was established in 2186 and would control the Core Region a century later. The was founded days after the Great War and would become a technological powerhouse by 2150. The Enclave - descendants of the United States government and military-industrial complex - made its presence felt in the Core Region in 2237 and then in the Capital Wasteland in 2277. And a slaver Roman-based faction arose in 2247, forged from the conquest of 87 tribes, and would control all the former states of Arizona and New Mexico with much of Utah and Colorado.

[] Creatures

The distinctive creatures in the Fallout world arose after the Great War and were the result of exposure to radiation or the .

Radiation led to the spontaneous rise of may new species three years after the bombs fell. The new species were larger, hardier and more dangerous than the animals and insects they mutated from. , , and descended from scorpions, household ants and cows, respectively.

A ghoul

Heavy exposure of radiation mutated some humans, who possessed a particular genetic trait, into . Although their decaying skin gave them a frightening, almost inhuman appearance, they generally retained their mental faculties: their ability to reason and communicate were left intact. Ironically, despite their physical decay they had heightened senses and longer lifespans.

Varying degrees of exposure gave rise to diversity within the ghoul community. Ghouls exposed to prolonged radiation poisoning lost their intelligence and mutated into . Longer periods of radiation exposure resulted in further degeneration into : ghouls with heightened physical capabilities and who, literally, glow in the dark.

The remainder of mutations were caused by the Forced Evolutionary Virus (FEV). Its origins lie in the years preceding the . In an effort to defend against a Chinese biological attack, defense contractor initiated the Pan-Immunity Virion Project. The goal was simply to make the human immune system strong enough to resist any pathogen, natural or engineered. Some of the side effects, discovered during testing, were increased size and strength. The US Army seized the project in an effort to create a super soldier. They moved the project to the . They also sent a large sample to on the East Coast as part of the .

The Master

Following the Great War, Mariposa was abandoned - the surviving leadership having left to form the Brotherhood of Steel. After laying dormant for 30 years, the base was rediscovered by , an exile from Vault 8. After realizing that the FEV could be used to create , he attempted to raise an army but was defeated by the .

Despite the destruction of Mariposa base, a sample of its FEV was claimed by the Enclave. Using kidnapped from nearby , the Enclave excavated Mariposa. Those slaves inadvertently exposed to the FEV mutated into a new batch of Super Mutants.

On the East Coast, the FEV sent to Vault 87 was used to create that area's own variety of Super Mutants. , a Vault 87 security officer was forcibly exposed to and mutated by it. While the mutation process took away much of his intelligence, he was, astoundingly, able to reclaim much of it by studying the Vault's database. The FEV also made it into the hands who inadvertently, but tragically, used it to mutate into .

[] Locations

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[] The West

[] Core Region

Western part of the former United States
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The basic Core Region stretches from in the south to in the north. It covers most of the West Coast of the United States, including and parts of and . It is a largely inhospitable region, which is why most people have chosen to seek refuge in the ruins of the old cities, where they have found (relative) safety in numbers. However, as resources grew more and more scarce, people and creatures came to consolidate into groups of their own kind, so locations are far more homogeneous than one might expect from a world ravaged by mutation.

The ghoul population of the Core Region Wasteland was mostly clustered around old (Necropolis), but were scattered after an attack by the master's army. Most of the surviving ghouls eventually found a home in or along with humans and super mutants, both far to the north-east of their former home.

were plentiful in the area from to , and they sent patrols as far as to . After the master's defeat, however, most of them retreated to the east.

Humans are the dominant species of the wasteland, and their main cities in the Core Region are , , , Vault City, and .

As of , all of the Core Region is part of the NCR.

[] Mojave Wasteland

A crudely drawn map of the Mojave Wasteland
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The Mojave Desert is now known as the Mojave Wasteland. The Mojave Wasteland is the second largest desert in North America, and serves as the primary setting of .

The Mojave occupies a significant portion of southern California, Nevada, and parts of Utah and Arizona.

Before the Great War, Las Vegas was the largest oasis of civilization in the Mojave, and New Vegas seems to maintain that reputation. 77 atomic warheads were launched at the city and surrounding areas, but due to an intricate system set in place by , 59 were force disarmed, 9 were blasted out of the sky by a laser guided missile defense system atop the Lucky 38, and only 9 hit the surrounding desert, resulting in the local climate and wildlife being much less radioactive, if not radiation-free, than in other places in the post-atomic United States, One bomb, found un-exploded near is known as , Thought this only appears with the Trait.

Most denizens attribute the region's survival to the Chinese betting against the House - and the House always wins.

The NCR is the most powerful faction in the area, with New Vegas being on the edge of the Republic's southern borders. Other significant powers are , the , who before the NCR came, had a strong grip on the region and a surviving pocket of , called the , and the that run casinos in New Vegas. The Brotherhood of Steel also have a small secret base in the area.

[] East Coast

Eastern part of the former United States
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While, strictly speaking, the "East Coast" describes the entire eastern seaboard of the continental United States, within the Fallout universe, it chiefly refers to the Northeastern US. Its major locations were the Capital Wasteland along the coast and, further inland, .

The Capital Wasteland encompassed the ruins of and the surrounding wilderness. The city's downtown, though surrounded by rubble and accessible only through its system, was a hub of activity. The building was operational, its signal amplified by dish atop the . A contingent of operated out of the . Upon their elimination by the , a group of freed slaves would make it their residence. Brotherhood of Steel , Super Mutants and mercenaries fought to control the . The housed a ghoul colony.

Just outside the city, the had a base in the ruins of the . Along the banks of the , operated out of the .

The wilderness surrounding Washington, D.C. was home to various Vaults and settlements. was the most successful settlement and was instrumental in delivering to the area when Project Purity was completed. Vault 87 produced the region's population. was the home of the Lone Wanderer.

To the immediate south of the Capital Wasteland was the former rural back country turned coastal resort town of . To the Wasteland's immediate west was where the Enclave sought to rebase itself after the destruction of their original East Coast base, , by the Lone Wanderer.

The Pitt was the and surrounding area in the ruins of Pittsburgh. It was infested by and until a Brotherhood of Steel detachment on their way to the Capital Wasteland . They left behind , one of their own, who transformed The Pitt into a slave colony. Just outside were the settlements of and .

[] Factions

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[] Factions in the Core Region

There are very few factions in the Core Region that aren't limited to one or two towns. After the defeat of the Master's super mutant army which was a major military force in , the New California Republic became the most influential organization that unites several major towns, including (its capital, now known mostly simply as NCR), the , , , and . The NCR is actively trying to unite California under a single government.

In contrast, the Brotherhood of Steel is a mysterious techno-religious organization, with roots in the US military. While few in number, they make up for this with their arsenal of pre-War and post-war technology: They have laser weapons, , surgical enhancements and combat implants. Unlike the NCR, the Brotherhood is not interested in conquests nor in saving humanity, but instead in keeping their secrecy and preserving and developing technology.

Prior to the rise of NCR, was among the largest and most well-organized factions populating California. Comprised of the Master's mutant and human followers, Unity spread across the Core Region, establishing churches and missions in many prominent human settlements. Following the destruction of Mariposa Military Base and the Master himself by the Vault Dweller in 2162, Unity lost most of its power and collapsed in upon itself without the dynamic vision of the Master to guide it. Surviving mutants fled east, while the ceased to exist as an organized religion.

The Enclave, the descendants of the government that considers everyone other than themselves worthy of eradication, used to operate from an oil rig off the coast of California, but seems to have left the area after the destruction of its headquarters. It seems to have moved its base of operations from the west coast to the northwestern edge of The Capital Wasteland, inside of a sprawling underground maze known as "Raven Rock".

[] Factions in the East Coast

The most powerful faction in the Capital Wasteland was the Brotherhood of Steel. Originally an expeditionary force sent from the bunker in the Core Region to retrieve any advanced technology from the East Coast, they were later ordered to establish a permanent presence when they discovered of a large cache of technology in the ruins of the Pentagon (including the two-story high, super combat robot ). The expedition's leader, , changed their orders even more: instead of making the protection of technology their top priority, it would be the protection of people. While it endeared them to the area residents, they bore a heavy price. Their Core Region superiors cut them off from all support and a number of their own members splintered off to form . In spite of their lack of support, they would be instrumental in securing the region's crown jewel, Project Purity, and crushing the Enclave remnants.

Possessing more advanced technology, (though lacking in leadership) the Enclave was a match for the Brotherhood. Like the Brotherhood, the Enclave in the Capital Wasteland originated from the Core Region. Prior to their defeat in that region, led a detachment to Raven Rock in the Capital Wasteland to establish their presence in the area. A mainframe computer at Raven Rock, through the persona of took over Enclave operations when the California Contingent was defeated. Like its California predecessor, they attempted to kill a majority of the area's residents through a lethal toxin but were stopped by a former vault resident and the Brotherhood of Steel.

Rivet City was the most powerful, native faction of the area. Located inside a beached aircraft carrier, they were the region's most developed and scientifically advanced settlement. Their fame was well known throughout the region. It boasted a well armed security force, a research lab and museum. After the Enclave was driven from the Jefferson Memorial, Rivet City security was responsible for distributing fresh water throughout the region.

In the surrounding wilderness, the settlements of , , , the , and their exiles in scratched out a living. Although the Brotherhood established a modicum of security, enough to establish some trade, they would still be troubled by , , slavers and mercenaries.