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In all things, a calm heart must prevail.”— Fawkes
Fawkes is a Vault 87 super mutant and possible companion of the Lone Wanderer in 2277. He is an outsider amongst his kin, having retained his civility and intelligence following the rigors of his mutation.
When the Lone Wanderer first encounters Fawkes, he is confined to Isolation Room 5 in Vault 87, where he has resided for as long as memory permits. Fawkes claims that he was able to attain literacy and a civilized personality (things most East Coast super mutants sorely lack) by gleaning as much information as possible from the vault's immense online database (or at least until recently as the terminal that he used was taken away from him). Fawkes credits his intimate knowledge of Vault 87 to being a resident there before being transformed into a super mutant, additionally he wears the tattered remnants of a male Vault 87 jumpsuit, possibly due to him outgrowing it while mutating.
Identity before mutation
|The following is based on Fallout 3 cut content and has not been confirmed by canon sources.|
A series of unused holotapes which were meant to be found in Vault 87 shed possible light to the identity of Fawkes.
...but let me start at the beginning. My name is Shelton Delacroix, and I'm a security officer here in Vault 87. I'm assigned to the laboratory level, which sure beats babysitting the reactor room!”— from the first unused holotape
The holotapes are part of a daily diary Shelton started to record, detailing his "life in one of Vault-Tec's newer vaults." The first tape is primarily an introduction, but the later tapes concern some bizarre sounds Shelton hears while on shift, and later something disturbing he witnessed.
Sykes and Cossler dragged some unconscious guy from the dorms into the labs. I tried to ask what was going on, but they just glared at me....
After they left I snuck into the containment room, and... and I almost threw up. I don't even know how to describe it. It looked sort of human, but it was deformed... I could see some of its organs on the surface of its body like they were trying to push through.
Shelton's next recording reveals that his previous holotapes eventually came to the attention of the wrong people. The recording is made as Shelton is hiding in the reactor room.
What the hell am I supposed to do now? Merrick and his team are obviously experimenting on people. Someone's got to put a stop to it. But how? There's nowhere to go and no one to tell. Shit, what am I gonna... Oh my god. They're coming... I... Tell my wife in Dorm E that I love her... I...”— from the fourth unused holotape
The fifth and final holotape reveals what eventually happened to Shelton after his capture.
Stupid machine... how you work this thing... this thing is stupid! Smash it!”— Fawkes on the fifth holotape
It is important to note that, although Fawkes shares the same voice as most of the Capital Wasteland's super mutants, he is explicitly defined within the game's dialog files as being the speaker in the final recording.
Though nothing is left to document why these recordings were not included in the final version of the game, it is interesting to note that Fawkes' demonstrated intelligence does not appear to be present in the fifth holotape recording, consistent with his statement that he had to work to become as intelligent and well-spoken as he was at the time of meeting the Lone Wanderer.
|End of information based on Fallout 3 cut content.|
Fawkes lives in Isolation Room 05, a cell in Vault 87. Should he find a way out, he will be at the Museum of History inside the lobby and right outside of Raven Rock after the quest The American Dream.
Interactions with the player character
- Finding the Garden of Eden: Fawkes pleads with the Lone Wanderer to be released from his cell. In exchange for release, Fawkes retrieves the Garden of Eden Creation Kit device from a radioactive section of the vault, and then bids the Lone Wanderer farewell.
- The American Dream: After the Lone Wanderer is incapacitated and taken to Raven Rock, home of the Enclave, Fawkes appears as the Lone Wanderer emerges from the base. He repels any Enclave soldiers with an acquired L30 Gatling laser to aid the Lone Wanderer's escape. Any items given to Fawkes before the trip to Raven Rock will be gone when he is encountered yet again, presumably discarded in favor of his new weapon. If your Karma is high enough, the Lone Wanderer has the choice to add Fawkes as a companion.
- Take it Back!: When the Lone Wanderer is faced with the climactic decision at the conclusion of the game, Fawkes politely declines to enter the radioactive room in lieu of the Lone Wanderer (even though he is immune to radioactivity), stating that the decision is the Lone Wanderer's destiny and not his. However, if the Lone Wanderer has the Broken Steel add-on installed, the option to send Fawkes in will appear, allowing the Lone Wanderer to opt out of entering themselves or Sentinel Sarah Lyons. When this option is used, he states that although he was going to tell the Lone Wanderer that the Lone Wanderer's destiny lies in that chamber, he has already altered his own.
- Recruiting Fawkes: Depending on the Lone Wanderer's karma, Fawkes may agree to accompany the Lone Wanderer on future travels as a companion.
- If the player's karma is too low, or if the Lone Wanderer fires him at any time, Fawkes can be later found wandering around the entrance to Underworld, located in the Museum of History. Fawkes may also return if left on his own for a significant length of time. If you maintain positive karma, you have the option of recruiting him again.
- Equipment: The Lone Wanderer cannot equip Fawkes with different clothing, though his staggeringly large health bar and damage rate are more than enough for almost any situation. He can carry a total of 229 pounds of equipment.
- Combat: Fawkes is extremely resilient thanks to the inherent thick skin natural to super mutants. Fawkes is highly skilled in all weapon categories (Small Guns, Big Guns, Energy Weapons, Explosives, Melee weapons, and Unarmed).
|Apparel||Weapon||Other item||On death|
|-||Fawkes' Gatling laser
Fawkes' super sledge
* If the Lone Wanderer take Fawkes' super sledge, it is replaced with a non-playable sledgehammer.
Fawkes is limited in the weapons he can use, and will only equip weapons from the following list:
Importantly, Fawkes will not equip any unique versions of the weapons in the above list.
- By activating the terminal by the door of Fawkes room in Vault 87, and using the 'Identify Specimen' function, you will find that the cell's inhabitant was called 'Specimen D164'. A different terminal in a room close to Fawkes' cell contains data on 5 specimens, stating that D164 was a female. However, Fawkes is not Specimen D164, as the terminal also states that all specimens were terminated.
- Fawkes is one of the two intelligent or more peaceful super mutants in the game, the other being Uncle Leo.
- It seems that after he moves to Underworld, he is counted as a resident as he will become hostile toward you while you are running out if you shoot or kill any of the ghouls, but like most residents of towns he will forgive you after 72 in-game hours.
- His super sledge is obtainable without him being your follower after you release him from isolation. By asking to trade equipment, the weapon will be in his inventory.
- Despite being an intelligent super mutant his Intelligence is only 3.
- Despite his cautionary words to walk softly, Fawkes does not have a stealth mode, thus enemies will attack him regardless of the player's stealth ability.
- The player can get 3 stimpaks from him by asking to trade equipment after releasing him from his cell.
- In New Vegas, Fawkes remains in the game files; however, his Vault 87 jumpsuit doesn't have a texture.
- If you provoke Fawkes and you try to talk to him he will say, "It saddens me that it has come to this. Farewell my friend."
- "In all things, a calm heart must prevail."
- "If you insist. But do be careful - I can hardly repay your kindness while waiting back here."
- "It's amazing people trust you enough not to attack me."
- "There are times that I feel the primal part of me pulling me away."
- "You're going to pay dearly for what you did to me!"
- "No more games, time to die!"
- "I am sorry my companion but no, we all have our own destinies and yours culminates here, I would not rob you of that."
Fawkes appears only in Fallout 3.
Behind the scenes
- Contrary to a comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."
- Much of the random dialogue heard from Fawkes as one wanders around can be heard as simple wasteland survival advice, but also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness".
- Fawkes takes his name from "a man who died for what he believed in", apparently a reference to England's infamous Guy Fawkes, who attempted to blow up the Parliament building in London.
- Fawkes' battle cry of "Wake up... Time to die!" mirrors a quote from Leon to Deckard in Blade Runner.
- It is possible Fawkes' back story gives a nod to Alan Moore and David Lloyd's graphic novel V for Vendetta, in which the main character, V (also highly intelligent) was imprisoned in a room (number 5, no less), experimented upon, and emulated Guy Fawkes.
- With Broken Steel installed, Fawkes possesses a staggering amount of health at higher levels. At level 20 he has fully several thousand HP, more so than even a super mutant behemoth. This is due to a badly adjusted setting concerning Fawkes' leveling, which grants him in excess of 100 HP per level gained. Dogmeat and Sergeant RL-3 are similarly affected.
- Eugene vs. the Minigun). This is caused by the list determining what weapons Fawkes is able to use missing the entries for these unique weapons. Fawkes is unable to use any unique weapons, including unique versions of weapons he is otherwise able to use (e.g.
- Raven Rock, ("Fawkes, what are you doing out here?"). If you do not free Fawkes and instead take the GECK yourself then return after escaping Raven Rock and talk to him the speech options will be the same as if he had come to rescue you from
- If you kill Fawkes after entering Broken Steel his body may follow you to Adams Air Force Base and back to the Citadel after being taken back via the vertibird.
When Fawkes kills something, his Gatling laser may continue to play the sounds, even after he has holstered it. This can be fixed by saving and then loading the saved game.
- Other fixes include engaging him in conversation and getting him to fire the weapon again.
- Fawkes will "not speak" to the player. Conversation dialogue initiates but he doesn't say anything. Pressing the "Activate" button doesn't help, making it impossible to trade equipment, fire him, etc. This forces the player to kill Fawkes to obtain the equipment given to him.
- Fawkes will not be in the Museum of History after you fire him.
- Fallout 3 Official Game Guide Game of the Year Edition p.72: "Residing as a prisoner in Vault 87, Fawkes is one of two "humanized" Super Mutants. When F.E.V. mutated him, a little more of his human side remained. His demeanor and attitude differ greatly from his fellow Super Mutants. His lack of bloodlust and nonaddled mind sets him apart from his brethren. Unfortunately for Fawkes, this has made him hated by the other Super Mutants. Not knowing what exactly to do with this "half-breed," the others have relegated him to a tiny observation cell in the Vault 87 lab area. There he sits and ponders his fate, waiting for someone to come along and free him."
- Bethesda forum page