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First Aid

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First Aid
, ,
modifiesChance to heal someone, or another character
governed by,
initial value30% + 1% * ( + )/2
related perks,
related traits
 

General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of first aid can heal more hit points over time than just rest.

— In-game description

First Aid is a , , . In and , First Aid was merged with into the skill.

Contents

[] Starting level

A players starting First Aid skill is equal to 30% + (1% x the average of your + ). Average characters will have a 35% skill.

[] Uses

In games first aid allows you the ability to get your almost-dead warriors back to full health in one or two turns. This implies that you take one doctor in your squad with more than mediocre healing skills. Moreover, the healing via first-aid-kits is more cost effective than relying on . The downside is that you mustn't move your healer and the healee, otherwise the process will be terminated (which means that you've wasted Action Points, which you don't want). Especially useful in conjunction with high hitpoint characters like brutish-hulkish Deathclaws.

[] Ways to increase

[] All games

[] Fallout 2