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Everybody's Repair Magazine— Slogan

Fixin' Things is a skill magazine in Fallout: New Vegas.

Characteristics[]

A magazine that dedicated to the do-it-yourself repairmen, with advice ranging from basic repairs to advanced projects. The magazine also reviewed various tools and had general advice articles for the amateurs, such as "Working a Job & What Tools to Keep In Your Toolkit" and "0 Appliance Repairs Tips".[Non-game 1] Reading this magazine raises Repair skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).

Crafting[]

This item can be crafted by the player character.

Creation requirements

Materials:Requirements:Produces:
Range
Repair: 25
Picking up a copy of Fixin' Things after the Voracious Reader perk is chosen.
Level
Fixin' Things (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Locations[]

Below is a list of all fixed locations of Fixin' Things skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.

Closest map markerLocation description
Ashton missile silo Lonesome Road (add-on)Level 1 launch deck, in a desk in the medical room with the Auto-Doc, along with a Programmer's Digest
Bitter SpringsOn the table in the storage tent, behind the medical tent.
Camp GolfHouse Resort, second floor on a table next to a Programmer's Digest in the center room with the non-functioning terminal
Camp GolfHouse Resort, second floor, on a desk in the first room to the left after ascending the south stairs
Camp McCarranTwo - Both copies on top of a footlocker in the third tent from terminal building in the first row
Charleston CaveOn a shelf in a room near a submerged section, at the back of the cave, next to a Lad's Life and Today's Physician
East cisternOn a table, next to a broken terminal
Followers safehouseOn the bed to the right, next to a hunting rifle and a True Police Stories
Forbidden Zone dome entrance Old World Blues (add-on)Dome section, on a table in far left of the central piece
GoodspringsIn a broken bathroom sink inside the Goodsprings home across the street from Doc Mitchell's house
GoodspringsIn the Prospector Saloon
HELIOS OneSolar collection tower, near a Mister Gutsy, on the table next to a toolbox on the north wall down a set of stairs
Hoover DamHoover Dam offices, down the hallway north from the power plant 01 door, on the floor next to a toolbox where the hallway makes a right turn
Hopeville missile silo bunker Lonesome Road (add-on)Main entrance room near the Hopeville exit, on the ground before the large terminal
JacobstownJacobstown lodge, in an upstairs room, on a table along with a Programmer's Digest
Marked men guard outpost Lonesome Road (add-on)Ground level, on the workbench
Mesquite Mountains lean-toOn the motorcycle, with a Programmer's Digest on the ground.
Nellis Air Force BaseTwo - One in Nellis workshop, and another in Nellis schoolhouse on the teacher's desk
New Vegas medical clinicOn a table
New Vegas SteelOffice area, in a bin beside the desk with the intact terminal
PrimmOn a bedside table in the Nash residence, along with a Programmer's Digest
PrimmVikki and Vance Casino, on a side table in the lounge in the back
Puesta del Sol North Dead MoneyTwo - One in the ruined room above a store in the northeast corner of the local map. Another is on top of a desk when exiting the switching station via elevator.
Puesta del Sol North Dead MoneyTwo - One on the ground in the room above the two working terminals (contracts and visits). Another is located on the second floor of a ruined building in the southeast corner of the local map, next to a bed without mattress
Puesta del Sol North Dead MoneyOne (see map)
Ranger Station BravoIn the trailer next to the ammunition.
Sierra Madre Casino Dead MoneyExecutive suites, on top of the maintenance network terminal
Sierra Madre Casino Dead MoneyCantina Madrid, in the restaurant manager's desk in the kitchen
South Vegas ruinsZapp's Neon Signs, along with a ¡La Fantoma! on the table next to a couch
Vault 3The living quarters' flooded area in the south, on the bed together with a Locksmith's Reader and Milsurp Review
Vault 3Recreation area, past the entrance, go left down the stairs. Behind the first Very easy locked door, on a shelf
Vault 3Maintenance wing, on the shelves in the eastern-most room, accessed via Average locked terminal
Vault 34First floor area, on the floor in the southwest area of the balcony, next to a skeleton and several cans of Pork n' Beans
Vault 34First floor area, on the floor in the northwest area, next to a First aid box
Vault 34Reactor level, to the northeast, next to the terminal that opens the reactor door
Villa Dead MoneyTwo - One in an open file cabinet in a storage room on the way from the Town Square towards the Salida del Sol South entrance on the left. Another is found in a small storage room north of the Villa police station, together with a Programmer's Digest

Notes[]

The icon and loading screen art cover for Fixin' Things differs from the in-game cover.

Gallery[]

References[]

Non-game

  1. Fallout: The Roleplaying Game Rulebook p.174: "A magazine for those dedicated to fixing things themselves, each issue contains a wealth of information on how to mend and repair a variety of objects and materials, reviews of the best tools to use, and examples of repairs sent in by readers."
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