For the Republic, Part 2 is a main quest in Fallout: New Vegas.
Even though the Courier dealt with the issues the New California Republic had in Freeside, the Mojave is much bigger than that. Colonel Cassandra Moore requires the Couriers assistance in cleaning up the region and eliminating some of the NCR's problems.
- Report to Colonel Cassandra Moore at Hoover Dam and inquire about assignments.
- Deal with the Great Khans at Red Rock Canyon.
- Either kill all of the Great Khans in the canyon or enter an alliance with them by completing Oh My Papa.
- Figure out what the Omertas are plotting. This is done by completing How Little We Know.
- Eliminate Mr. House.
- Go to the penthouse of the Lucky 38 and enter Mr. House's control chamber by accessing using the terminal near the back of the penthouse: this can be done with a Science skill of 75 and hacking the terminal; by using the Lucky 38 VIP keycard found in the H&H Tool Factory or Camp Golf; or by using the Platinum Chip.
- Handle the situation with the Brotherhood of Steel at Hidden Valley, either by destroying them or having them sign a treaty with the NCR.
- To destroy them, one can choose to kill every member conventionally; hack Paladin Ramos' security terminal (Science of 75 required) to set the bunker turrets to target Brotherhood members; or get the three keycards from Elder McNamara, Head Paladin Hardin and Head Scribe Taggart to initiate the bunker's self-destruct sequence.
- To have them enter a treaty with the NCR, Still in the Dark must be completed and McNamara be Elder (having not been replaced by Hardin during the quest). Telling McNamara that the NCR wants them destroyed will prompt him to offer Colonel Moore a truce, which she will accept.
- Lastly, ensure that President Aaron Kimball lives through his speech at Hoover Dam. See You'll Know It When It Happens for more detail.
- Report back to Colonel Moore.
- You cannot work for both Yes Man and Colonel Moore for this quest. If you get "You'll Know When It Happens" from Yes Man beforeyou get it from Colonel Moore, then you will be forced to play the rest of the game as a Wild Card rather than working for the NCR. In this case, Colonel Moore will ask you to protect President Kimball, but Ranger Grant will not respond to any attempts to talk, therefore, The quest cannot be completed. An easy way to avoid this is to ignore Yes Man completely, therefore preventing him from giving you the quest before you actually want it.
- Sometimes you can walk around the counter to Grant and he will initiate conversation about protecting the president even if you received the quest from Yes Man before the Colonel.
- Completion of The House Always Wins IV (or higher) will result in this mission being failed. Note that if you have already completed How Little We Know when you turn in The House Always Wins III then part IV will automatically completed and you will fail this mission.
- When speaking to a member of the NCR, they will mention Colonel Moore has accepted the Brotherhood of Steel's offer to aid them in battle, even if the player has not yet spoken to her about it.
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If you talk to Regis about his opinion on NCR the objective "Talk to Colonel Moore about a Great Khans/NCR alliance" is added, however there is no speech option with Moore regarding this.
- Wild Card: Change in Management's "Return to Yes Man".
Killing Mr. House using the sterilize option causes endless notifications to appear of
Upon completing How Little We Know without speaking to Liza O'Malley in the NCR Embassy, For The Republic Part 2 will continuously say that you need to report back to Colonel Moore about killing (or creating a treaty) with the Khans. However you cannot talk to Colonel Moore upon returning to Hoover Dam.
- FIX: type setstage 136166 10 in the console - quest will be started over, but will just talk through the dialogue trees and be able to continue the quest as normal.
- FIX: Alternatively, use these console commands to fix the bug. They must be entered in this order: SetObjectiveDisplayed 136166 30 1, SetObjectiveCompleted 136166 30 1. If you foiled the Omerta's plans: SetObjectiveDisplayed 136166 35 1. If you helped the Omerta's plans: SetObjectiveDisplayed 136166 36 1
- Oh My Papa while Wild Card: Side Bets is active will not complete the Great Khans portion of For the Republic, Part 2, even if the Great Khans have agreed to help the NCR in the coming battle. Sometimes completing
|Act 1||Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!|
|Act 2||Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer|
|Act 3||No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!|
|Other||Come Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune|
|Companion quests||ED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One For My Baby|
|Unmarked quests||A Bit of Slap and Tickle · Access Powers · All Fired Up! · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear · Eddie's Emissary · Exhumin' Nature · Flogging a Dead Corpse · Friend of the Followers · Getting a Leg Up from Andy · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Not Worth a Hill of Corn and Beans · Of Boomers and Education · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Proper Burial · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · Strategic Nuclear Moose · Straus Calls · Strip Search · Saving (or Savaging) Sergeant Teddy · Stocking Up · Suits You, Sarah · A Team of Moronic Mercenaries · Team Spirit · The Thorn Mayhem · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This (I, II, III, IV) · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman|
| Cut quests||Auto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Jailhouse Rock · Meat of Champions (quest) · TempMan · The Thorn Mayhem · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas|