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Freeside

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Freeside
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Freeside is ' turf. Remember that.

— a King

Freeside, built from the remains of , is the main slum of in . Controlled by the and the , the streets are dangerous and lack the luster of the . You will often be attacked by Thugs in Freeside.

Contents

[] Background

wasn't heavily damaged during the , but people didn't immediately settle into the remnants of the old city. The various tribes that emerged years later hunted and fought amongst themselves within the ruins, but it was not until the "return" of that they ceased most of their hostilities. Mr. House directed the tribes to use his sizable quantities of pre-War construction materials to build the crude (but effective) outer walls that separate and Freeside from the rest of . While House valued the area around Fremont Street, he ultimately viewed it as secondary in importance to the Strip itself and had a second, inner wall that separated the two areas. When the prospectors (and eventually the army) arrived in the region, people typically went straight for The Strip, leaving "Freeside" (as it had become known by locals) as an informal stopping point. Eventually Mr. House recognized that he could use Freeside as a filter for undesirables, and pulled his favored tribes and all into the Strip, leaving Freeside to fend for itself.

In the two years that followed, 2274 - 2276, Freeside had slowly degenerated into a hostile, lawless den of ne'er-do-wells. For a while, it was completely without order, but two power groups managed to come to an understanding about how the area needed to be maintained. , formed from the dispossessed remnants of unfortunate tribes, prevent all-out-chaos from erupting, but do little to deal with the day-to-day nastiness that Freesiders inflict on each other. The , no longer associated with NCR, settled in the . They receive some protection from the Kings in exchange for help with the community's basic needs (food, water, health services, and some education). Despite the oversight from the Kings, and help from the Followers, the people in Freeside live in daily peril from each other as well as outside forces.

[] Layout

Freeside is centered on the intersection of Las Vegas Blvd. and Fremont Street and is divided into two sections via a gate. The first section is C shaped and comprised of the western, northern, and eastern parts of the district. This section is the first you can enter from the Mojave as it has both of Freeside's external gates. Several rough bodyguards stand near the gates, offering their "protection" on the mean streets for a paltry sum of caps.

Points of interest in this section include:

  • The Old Mormon Fort, the base of operations for the Followers of the Apocalypse, which is just inside
  • , which is just inside . Ralph sells a fake passport to the strip if gives permission, or if you have a skill of 50. The price is 500 caps, but you can pass a skill check for a lesser price of 375 caps. Outside the store, a pair of children can sometimes be seen running around the streets, a boy and girl. The boy is named and if he is spoken to, the player can pay 1000 caps (or 20 caps with 45 Barter) for his "toy gun" the which is a unique energy weapon that is powered by the satellite. Alternately, you can wait until he goes to sleep and steal it from him.
  • , which can be found in the western part of this section.
  • A which holds an NCR food distribution center, also found in the western part of this section.

The second section covers the central and southern parts of the district. This section is reached from the north by passing through a wrecked-vehicle roadblock that divides the two parts of Freeside, or from the north-west through a zone door at the back of a ruin building between the and the , or from the south via the .

Points of interest in this section include:

can be found up by the north gate to the New Vegas Strip. As you face the gate, the fenced off area guarded by is flanked by empty lots. In each of these lots is at least one campfire.

[] Buildings

[] Inhabitants

[] Related quests

[] Notes

  • If you achieve the rating of "Merciful Thug" in Freeside, will not attack you.
  • The drunks in Freeside have a unique animation where they lean against the wall and vomit, an will use this animation when you first enter the .
  • If you reach Accepted in reputation an unnamed King will come to you and give you either a few bottle caps or a random aid item every time you come in.
  • If you have an Unpredictable reputation a local will approach you and tell you that Mick & Ralph would like to offer you a discount, so long as you: "Keep making waves".
  • If you kill the giant rat that the group of kids are chasing they will eat it, using the cannibal animation. If you talk to one afterwards they will thank you.
  • If you have a good reputation/karma with the Kings they will aid you when being attacked by local thugs.

[] Appearances

Freeside only appears in .

[] Behind the scenes

  • The telephone poles in Freeside all have metal plates with "TES-04" stamped on them. This is a reference to The Elder Scrolls IV: Oblivion, another game by .
  • Freeside is named as such due to the main sign losing all but the first three letters (Fremont Street), similar to , , , and the .

[] Bugs

  • Xbox 360Icon xbox360.png PCIcon pc.png In Freeside you will notice a boy and a girl chasing a giant rat, talk to them as they run and the girl has a regular voice actor as well as the boy. After killing the rat, the girl or the boy (whichever is closest) will eat the rat. When you talk to them now they share a voice actor. So the boy now sounds like a girl, or the girl a boy.
  • Xbox 360Icon xbox360.png PCIcon pc.png PlayStation 3Icon ps3.png Sometimes after you kill the giant rat, the first boy chasing the rat will fall to his knees to take a bite but will continue to move forward at running speed despite being in a crouched position and going through the rat-eating animation.
  • Xbox 360Icon xbox360.png When acting in Freeside for an extended amount of time the time in which the screens load will increase until it takes about 15 minutes. An easy fix is to restart your console.
  • Xbox 360Icon xbox360.png PCIcon pc.png If you are outside of the Vegas Strip when you update the game, but have gained access to it at another point, you can be permanently locked out.
  • Xbox 360Icon xbox360.png PCIcon pc.png The game may randomly crash by walking down the street adjacent to the Old Mormon Fort.
  • Xbox 360Icon xbox360.png PlayStation 3Icon ps3.png Sometimes outside the Old Mormon Fort the super mutant Tabitha can spawn and become hostile; killing her results in the completion of the quest "Crazy, Crazy, Crazy" (if you have not started the quest it will add the quest to your Pip-Boy and just say the final bullet point).
  • PCIcon pc.png If you achieve a certain level of reputation in Freeside, a Kings Gang Member will encourage you to keep up the good work and give a little present. However, sometimes those messengers keep coming in quick succession: as soon as one leaves the location, another one appears. This doesn't seem to fix over time.
  • Xbox 360Icon xbox360.png PCIcon pc.png PlayStation 3Icon ps3.png There is a bug where you can buy the gun from multiple times.
  • PCIcon pc.png Upon entering Freeside you may get stuck in between some of the 'Bodyguards for Hire'. To get out, simply kill one of them. But make sure you have a good gun, as they are sometimes hard to kill.
  • PlayStation 3Icon ps3.png The building by sometimes glitches if you stand by one of the corners and walk forward and hit your at the same time you will fly all the way up the corner of the building and be above and sometime it will summon you on top of the .
  • PlayStation 3Icon ps3.png Sometimes the two kids will be going through the rodent chase animations but the rodent will be nowhere in sight.
  • PCIcon pc.png After you've killed the giant rat for the first time, it will re-spawn a few days later, but the kids will no longer chase it. If you kill the rat, the kids will run and eat it again.
  • Xbox 360Icon xbox360.png Sometimes when the player fast travels to an area in the wasteland, the background effects of Freeside, such as dogs barking and glass bottles breaking, will be heard.

[] Gallery

References

  1. Collector's Edition p.42

    "Las Vegas wasn't heavily damaged during the Great War, but people didn't immediately "settle" into the remnants of the old city. The various Vault tribes that emerged years later, hunted and fought among the ruins, but it was not until the "return" of Mr. House that they ceased (most) of their hostilities. Mr House directed the tribes to use his sizable quantities of pre-war construction materials to build the crude (but effective) outer walls that separate The Strip and Freeside from the rest of New Vegas. While Mr. House valued the area around Fremont Street, he ultimately viewed it as secondary in importance to the Strip itself and he had a second, inner wall that separated the two areas. When NCR prospectors (and eventually the army) arrived in the region, people typically went straight for The Strip, leaving Freeside (as it had become known by locals) as an informal stopping point. Eventually Mr. House recognized that he could use Freeside as a filter for undesirables, and pulled his favored tribes and all Securitrons into the Strip, leaving Freeside to fend for itself.

    "In the two years that followed, Freeside has slowly degenerated into a hostile, lawless den of ne'er-do-wells. For a while, it was completely without order, but two power groups managed to come to an understanding about how the area needed to be maintained. The Kings, formed from the dispossessed remnants of unfortunate tribes, prevent all-out chaos from erupting, but do little to deal with the day-to-day nastiness that Freesiders inflict on each other. The Followers of the Apocalypse, no longer associated with the NCR, settled in the Old Mormon Fort. They receive some protection from the Kings in exchange for help with the community's basic needs (food, water, health services, and some education). Despite the oversight from the Kings and help from the Followers, the people in Freeside live in daily peril... from each other as well as outside forces."
Freeside