Gun Runners

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This page is about the Gun Runners faction. For the location known as Gun Runners that appears in Fallout: New Vegas, see Gun Runners (Fallout: New Vegas).
Gun Runners
leader(s)Gabriel (2161)
Zack (2161)
Alexander (2281)
headquartersFortress, Boneyard
locationsOutpost in New Vegas

Man, I love my guns.

— Gun Runner guard

The Gun Runners are weapons merchants and manufacturers operating out of the Fortress in the Boneyard. By 2281, they have branches in many areas, including one near The Strip in the Mojave Wasteland.


[edit] Background

Gun Runners were originally a Hub gang, like the Skulz or the Blades, who had come to the Boneyard from the Hub in hopes of securing territory of their own.[1] Shortly after their arrival around 2131, they started to manufacture military-grade weapons and ammunition.[2]

The gang settled into a factory in northeast Los Angeles. The area was very easy to defend, as it was surrounded by a moat of highly toxic waste, accessible by a single plank bridge. The intact machines inside the factory and a seemingly abundant amount of scrap metal in the area kick-started their business.[3] Their own metal supply lasted them until 2151.[2] When it ran out, they had to establish and rely on trade relations with Adytum to support their business. They adopted the Gun Runners name in 2155, formally establishing their business.[4]

In 2158, when the Regulators established their rule over Adytum, trade between the two groups began to heavily favor the town, and the Gun Runners grew desperate in search of another source of supplies.[5] However, the deathclaws, which had taken up residence in the Boneyard, made such a search impossible. This is where the Vault Dweller stepped in.

[edit] 2161

In 2161, their leader is Gabriel, a charismatic man, equipped with a Winchester P94 and combat armor. His right hand man is a dwarf named Zack, who sells the weapons the Gun Runners manufacture. When the Vault Dweller cleaned out the warehouse of deathclaws and killed the Regulators, the Gun Runners were free to begin trading regularly with the other groups in the Boneyard. It is unknown if the Gun Runners supplied weapons and armor to the Blades, who would have then used them to liberate Adytum from the Regulators.

The quality of their merchandise, thanks to pre-War military schematics they recovered, as well as dedication to their customers, made them a natural choice for the New California Republic when it came to picking a supplier of weapons, armor, and ammunition after the Boneyard became one of the states of the NCR.

[edit] 2281

Their influence grew substantially in the years and by 2281 they are the biggest traditional weapons merchant in the Core Region and the envy of the Crimson Caravan and the Van Graff merchant houses. Because of their large growth, the Gun Runners also operate numerous local weapons factories away from the Boneyard including one on the outskirts of New Vegas. Each merchant shipment is also rigged to explode should anyone be foolish enough to attack their caravan and lucky enough to defeat the guards.

[edit] Organization

Originally a loosely-knit association of machinists and weaponsmiths, the Gun Runners developed into an extremely profitable, decentralized trading company. They take pride in constructing only the finest, highest-quality weapons and ammunition for trade with the NCR Army (for whom they are the primary supplier, or, as Alexander remarks, an unofficial branch even) and anyone else requiring a weapon, even their competitors, the Crimson Caravan.

[edit] Regional operations

After historic trade disputes between the Gun Runners and other groups in the Mojave were settled, some Gun Runners decided to move north, expanding to New Vegas: a location where both caps and supplies are plentiful. Their informal leader, Isaac, sees himself as part of a collective with no established hierarchy. They're just hard-working, meticulous craftsmen and craftswomen working to deliver armaments of the highest-quality. The Gun Runners established a base of operations that takes advantage of The Strip's outer wall defenses, as well as the high traffic of traders, explorers, and NCR passing to and from Freeside. All business is conducted from outside their highly-fortified stronghold.

[edit] Technology

The Gun Runners have the ability to make, refurbish or repair weapons and parts, and also have the ability to make their own ammunition. The quality of their merchandise is thanks to both pre-War military schematics they acquired, as well as those made by themselves, through careful disassembly and examination of existing weapons. Their greatest designs are kept secure and are rarely seen outside the Core Region.[6] However, limited quantities of weapons from these stocks made their way to Gun Runner operations in e.g. the Mojave.[7]

For this reason, they are the envy of their competitors, who constantly seek ways to acquire their schematics and undermine their position. Gun Runners respond with enhanced security, enforced by their heavily armed and armoured guards, operating on a "shoot on sight" policy towards trespassers inside Gun Runner compounds. Obviously, tours of their facilities are out of the question.

The Gun Runners attempted to expand into the energy weapons market to compete with operations run by the Van Graff family and other retailers. They did so with little success, as the trade routes from the Boneyard pass dangerously close to Hidden Valley and other Brotherhood outposts, who rarely pass an opportunity to wrestle energy weapons from "lesser peoples" and replenish their own stock.[8][9]

[edit] Appearances

The Gun Runners appear in Fallout and Fallout: New Vegas.

[edit] Gallery


  1. Lorraine's dialogue: "{156}{}{Lots of people lived here. From what I hear, the survivors hid in a big place called a Vault, and came out years later. Some of them started the Regulators and then founded Adytum, while the }"
    "{157}{}{others formed the Blades. The Gun Runners aren't from here originally.}"
  2. 2.0 2.1 Gabriel's dialogue: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
  3. Gabriel's dialogue: "{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}"
  4. Vendortron's Vendortron's dialogue: "..."
  5. Gabriel's dialogue: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
  6. So how do the Gun Runners produce their weapons? Do they use pre-war schematics they found somewhere? Are there any original weapons that they designed themselves?:
    JESawyer 10 Jul 11: They use Pre-War schematics and schematics they make through careful disassembly and examination of existing weapons. I believe the greatest designs of the Gun Runners have yet to be seen.
  7. Gun Runners' Arsenal
  8. dialogue with Alexander, 188 Trading Post
  9. J.E. Sawyer Formspring
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