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Harold

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For other uses, see Harold (disambiguation).
Harold
HubHarold.png
Harold in 2161
Biography and appearance
raceF.E.V. mutant
genderMale
affiliationExpedition to Mariposa
Gecko Ghouls
Treeminders
roleVault 29 dweller (formally)
Merchant
Mutant down on his luck
Mayor of Gecko
Spirit-god of Oasis Grove
locationVault 29 (2077-2090)
The Hub (2096-2102), (2161)
Los (2208)
Gecko (2238)
Oasis (2277)
Gameplay
appearancesFallout
Fallout 2
Fallout 3
Fallout: Brotherhood of Steel
Van Buren
Fallout: Brotherhood of Steel 2
mentioned inFallout Online
questsFind the missing caravans FalloutGametitle-FO1.png
Solve the gecko powerplant problem Fallout 2Gametitle-FO2.png
Oasis Fallout 3Gametitle-FO3.png
Find Missing Pieces Fallout: Brotherhood of SteelGametitle-FOBOS.png
Statistics
SPECIAL6 ST, 4 PE, 5 EN, 8 CH, 7 IN, 6 AG, 7 LK FalloutGametitle-FO1.png
6 ST, 8 PE, 5 EN, 5 CH, 6 IN, 6 AG, 7 LK Fallout 2Gametitle-FO2.png
Fallout 3Gametitle-FO3.png
derived statsFalloutGametitle-FO1.png
Hit points: 30
Armor class: 6
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 8
Healing rate: 1
Experience points: 60
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%

Fallout 2Gametitle-FO2.png
Hit points: 80
Armor class: 6
Action points: 8
Carry weight: 175
Unarmed damage: 0
Melee damage: 1
Sequence: 16
Healing rate: 1
Experience points: 250
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
tag skillsMelee Weapons: 48%FalloutGametitle-FO1.png
Small Guns: 80%
Unarmed: 70%
Melee Weapons: 60%
Barter: 90% Fallout 2Gametitle-FO2.png
level11 Fallout TacticsGametitle-FOT.png
Technical
actorCharlie Adler FalloutGametitle-FO1.png Fallout 2Gametitle-FO2.png
Stephen Russell Fallout 3Gametitle-FO3.png
Alan Oppenheimer Fallout: Brotherhood of SteelGametitle-FOBOS.png
proto id00000157 FalloutGametitle-FO1.png
00000109 Fallout 2Gametitle-FO2.png
base id0003034eref id00031497
dialogue fileHAROLD.MSG FalloutGametitle-FO1.png
Gcharold.msg Fallout 2Gametitle-FO2.png
Harold's dialogue Fallout 3Gametitle-FO3.png
 ... 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FOBOS.pngGametitle-FOOL.pngGametitle-FB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FOBOS.pngGametitle-FOOL.pngGametitle-FB.pngGametitle-VB.pngGametitle-FOBOS2.png

Yep, but I’m doing great for being dead! I never get tired of the looks when I tell that one.

— Harold, Fallout 2

Harold is a FEV mutant - originally a human from Vault 29. He was born in 2072, five years before the Great War. During an exploration of Mariposa Military Base, he was exposed to F.E.V. Initially, he mutated into what appears to be an ordinary ghoul but was later distinguished by a tree growing out of his head some years later.

Harold left Vault 29 in 2090, and lived in the Hub around 2096, in the Hub's Oldtown around 2161, in Los around 2208, in Gecko in 2238, and in Oasis around 2277.

By 2277, he is a gnarled face in a tree growing in the Oasis Grove. During his many adventures, he has encountered such influential people as Richard Grey (later the Master), the Vault Dweller, the Chosen One, the Lone Wanderer, the Warrior and the Initiate.[1] [2]

Contents

[edit] Background

[edit] Early life

Harold was born in 2072 and was only five years old when the Great War started and he was forcibly locked in Vault 29.[3]

[4]

Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

Harold's home, Vault 29, was initially populated by young children which were brought up by Diana, a human brain connected to a supercomputer, who posed as a goddess to the Vault's inhabitants. In cases of population unrest, a test subject would be chosen to be released from the Vault early. The subject would return and tell the Vault dwellers the condition of the world outside, and whether or not it was safe to leave the Vault. Of course, the test subjects would never return, and this fact would deter everyone from wanting to leave again for a short time.

Harold was one such subject, selected in 2090. He was released from the Vault, stunned by the security system, and picked up by a robot to be taken to the Nursery, where Diana resided. At the nursery he was given the choice of staying with Diana, or exploring the outside world. However, if he chose to explore, she would have to 'condition' him, so that he could not reveal anything about her, or the nursery to the world.

Harold agreed to stay with Diana, but managed to escape. During his travels he kept the nursery a secret because he felt it was his duty to the world to keep such a future 'gift' intact until the world was ready for it.[5][6]

Gametitle-VB.pngEnd of information based on Van Buren.

[edit] Merchant career

After leaving his home Vault,[7] he began a successful career as a trader and merchant, venturing across the wastes.[8] Eventually he became an important player in the Hub. He began to notice the increasing frequency of mutant animals attacking his caravans. Frustrated, he decided to deal with this by leading an expedition to Mariposa.

[edit] Expedition to Mariposa

Mariposa Military Base

Harold and a group of other adventurers—among them a man named Richard Grey, who was a doctor living in the Hub who was equally perplexed by the strange mutants—tracked the mutant population and eventually found its source: an old military base that seemed to be spawning mutant creatures.

Inside, most of them were killed by the mutants that littered the base as well as by its automated security systems. Harold, Richard, and a few others made it fairly deep into the base, where they found immense vats filled with a strange thick, green solution (F.E.V.) that seemed to be mutating the animals. A large robotic arm knocked Grey into a vat, where Harold assumed he died (when actually, he became the Master). Harold himself was knocked unconscious. He awoke some time later out in the desert, already starting to mutate. A caravan eventually found him and brought him back to the Hub, where he settled into a destitute existence.

[edit] A mutant down on his luck

The Vault Dweller first meets him in the Oldtown section of the Hub, where Harold makes a living begging for spare change. In exchange for some money, Harold provides the Vault Dweller with a great deal of information, mostly dealing with the Mariposa Military Base, and Richard Grey, as well as some tactical information on the deathclaw that lives near the Hub, which Butch Harris, leader of the Far Go Traders, requests the Vault Dweller deals with, as he is losing his caravans to it.

Sometime between 2162 and 2197, a small tree (which he calls Bob, although he likes to joke that his name is Herbert) began to grow out of the side of Harold's head. It is an entirely new species of tree - unique and special, just like Harold.

[edit] Traveler of the Wasteland

After the destruction of the Master army, Harold left the Hub and became a traveler who visited various places around the Wasteland.

Harold in Los
FOBoSLogo.pngThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

It's known that he traveled in Texas to Carbon where he had a sexual encounter with Carbon's prostitute, Ruby, and the ghoul-city of Los around 2208.

He wanted to have a good time in Los after leaving Carbon but the arrival of super mutants and the loss of his hand, his toe and his eye in the city changed the deal. The Initiate helped Harold to recover his members so he could leave the city before its destruction. Harold's travels ended in Gecko in 2238.[9]

FOBoSLogo.pngEnd of information based on Fallout: Brotherhood of Steel.

[edit] Leader of Gecko

Gecko power plant

In 2241, the Chosen One runs into Harold in Gecko, the ghoul town not far from Vault City. After the destruction of the Necropolis following Fallout, most of the ghoul population of the town migrated far north to form a settlement around an old nuclear power plant built by Poseidon Oil before the War. Anyone else would likely be killed by long term exposure to radiation, but the ghouls just find it pleasant. When Harold arrived, the plant was being run dangerously and stupidly. Harold quickly took over from the well-meaning but inept leaders of Gecko and got the reactor into some kind of working order. When the Chosen One arrives in Gecko, Harold asks him to help solve the Gecko powerplant problem.

Some time after the alliance between Vault City and Gecko had been established, Harold took up wandering again and headed east.

The Chosen One would still hear mention of Harold from time to time. Apparently, the tree growing from his head continued to grow larger, and if the rumors was to be believed, fruit had started growing from it. The seeds are said to be remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland.[10]

[edit] Back home

Gametitle-VB.pngThe following is based on Van Buren and has not been confirmed by canon sources.

By the 2250s, Harold was ill. The tree in his head developed an unknown disease and was dying. Much to his surprise, Harold found himself affected as well. He didn't think he was going to die, but, he just didn't feel right in the head.

So, he set out on a quest for a cure. Naturally, he didn't have an easy time of it either. People just didn't seem to want a mutant around any more. But, Harold didn't let that stop him. He persisted in his quest until he came upon the Twin Mothers tribe, which originated from his home, Vault 29.

Much to his surprise the tribe took him in and accepted him as he was. He explained his quest to the tribal leaders and was told that they would consult their goddess. Days later, Harold was approached by the tribal shaman and given a potion to drink. It was a foul concoction, but it worked. Bob, the tree, got better and was happy again.

Harold couldn't let such a good deed go unrewarded, so he offered to help the tribe in any way that he could. They smiled at him, and thanked him, but declined his help. "The goddess will provide," they always said. Harold said that he would like to pay his respects to the goddess, and was taken to the tribal shrine to be granted a private audience. He wasn't really surprised when the projected image of a woman appeared before him, but he was taken aback when she told him where he could find her. His return to the nursery was a moment of joy for Diana and a 'new experience' to him, as much of his early memories faded with age.[5]

Harold traveled to the Nursery and spent considerable time there, He even considered settling down and spending the remainder of his day in the tranquility of the gardens. However, eventually he left and traveled even further East.[11]

If the Prisoner gives Diana the information on F.E.V. and New Plague from the Boulder ZAX, Diana would be able to create a cure to the New Plague virus in the form of a small fruit, by genetically engineering it from Harold's tree.[5][12]

Gametitle-VB.pngEnd of information based on Van Buren.

[edit] Oasis

Harold becomes a tree

Harold eventually found himself overwhelmed by the growth of Bob, and he became rooted to the ground during his travels in the northern Capital Wasteland region. Here, he was discovered by several people who began to worship him as a god, forming a small, and exclusive cult, known as the Treeminders. Bob began to blossom, and many plants grew in this area, which became green with life. During this period, Harold developed a mutation which enabled him to "see" the area around Oasis, through the very trees that came from Bob's seeds.

He would use his newfound ability to bring in wanderers, all the while hoping one of them would put an end to his troubles- unfortunately, the Treeminders' strange ways, and insistence on using an intoxicating, potentially poisonous "sap" (as a "purification" ceremony) drove off most of the wanderers, many in worse mental shape than they were prior. His persistence would pay off when the Lone Wanderer came into view. On Harold's orders, the Treeminders allowed the Wanderer safe passage into Oasis.

Harold reveals his true identity to the Wanderer, and begs for a merciful death after being stuck in the same position for decades. Although commanding the Treeminders to perform questionable deeds for his own amusement provided some entertainment, it did not last. The other dwellers of Oasis either ignore or misinterpret Harold's wishes as a moral, and spiritual test, much to Harold's chagrin. Thus, his only recourse is to ask the Lone Wanderer to take his life. However, two members of the Treeminders (namely, the leader of the cult and his wife) are found arguing about Harold. The leader of the cult wishes for Harold's gift of plant life to be kept safe and confined to Oasis, while his wife wishes for Harold's gift to be shared, and spread throughout the Wasteland.

They each ask the Lone Wanderer to accomplish their own wishes, and the Lone Wanderer must decide whether to carry out Harold's wish of death, the cult leader's wish of keeping Harold's spreading growth confined to just the Oasis, or the wife's wish to spreading his glory across the Wasteland. Through granting Harold's wish, the Lone Wanderer's skin will be as hard as Harold's. If the Wanderer chooses to keep Harold alive, he tells Harold that he has been given a gift and must stay alive to save the lives of others. Harold, finding a new reason to live, replies that he was selfish to want to kill himself, and then asks Bob if he agrees. Harold finally says that he is at peace with himself and, for the first time in a long time, Harold is finally happy. [13] [14] [15] [16] [17] [18] [19]

[20] [21] [22]

[23] [24]

[25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45]

[46] [47]

[edit] Nature of Harold

FO02 NPC Harold N.png

To the untrained eye, Harold appears to be an ordinary ghoul. This is not so, however. Ghouls are the result of massive and/or long-term radiation damage to a human body; Harold is a product of the Forced Evolutionary Virus. Unlike most people who are exposed to FEV, Harold did not become a super mutant, but is the result of a unique combination of radiation damage from constant low-level environmental exposure, indirect exposure to FEV (it is unclear how Harold was infected with FEV as he blacked out for a while during his exploration of Mariposa) and a fair amount of random chance. Thus he's not a ghoul, and certainly not a super mutant. To quote Tim Cain, "Harold is special."

Furthermore, Tim Cain has this to say on the subject: "As for contact [with FEV], any contact at all will infect the subject, but the amount of contact determines the result. For example, I imagine Harold had some contact with the virus, but he was not fully immersed in it, so he became a different mutant than the Master's subjects. Full immersion, of course, is the preferred method of infection, as it provides the virus a large surface area for infection."

Another similar FEV-created, ghoul-like mutant is Talius.

[edit] Interactions with the player character

[edit] Fallout

FriendlyFoe.png
This character is a permanent party member.
Perk empathy synthesizer.png
This character is involved in quests.

[edit] Quests

Beth tells you to go to Harold if you want more information on the missing caravans.

[edit] Tell me about

Harold's Fallout 1 Tell-me-abouts
Query Response
Richard, Grey Brilliant guy. A doctor and philosopher. Long ago he lead the expedition where I got changed into a mutant.
Master Who? Is he some sort of sex therapist? I could use one, you know.
Ghouls Mutants. Doesn't matter what they call themselves.
Loxley Him. He leads the Thieves Circle. Thinks he's Robin Hood. [cough] He's alright, I guess.
Cathedral I've seen religions come and religions go, and I hope this one goes. Soon.
Vault Yeah, I came from a Vault. Too many people, not enough food and water. But you wouldn't know anything about that, would you?
War Horrible. The world just went insane. Long ago, but I'll never forget it. Never.
Decker [Cough] Trouble. Nothing but trouble.

[edit] Fallout 2

GoodNatured.png
This character starts quests.

[edit] Quests

[edit] Fallout 3

General Services Quests
Essential: No
Enslavable: No
Companion: No
Bounty: No
Merchant: No
Repairman: No
Doctor: No
Rents bed/room: No
Starts quests: No
Involved in quests: Yes

[edit] Quests

  • Oasis: Birch wants to stop Harolds' influence on the Wasteland, Laurel wants to spread his influence and Harold just wants to die.

[edit] Fallout: Brotherhood of Steel

General Services Quests
Companion: No
Faction: No
Merchant: No
Doctor: No
Starts quests: Yes
Involved in quests: No

[edit] Quests

  • Find Missing Pieces: Harold is having trouble keeping parts of his body on, so he sends you to look for his missing parts.

[edit] Inventory

Fallout

Apparel Weapon Other item
none none none

Fallout 2

Apparel Weapon Other item
none none none

Fallout 3

Apparel Weapon Other item On death
none none none none

Fallout Tactics

Apparel Weapon Other item
Ghoul armor none none

Fallout: Brotherhood of Steel

Apparel Weapon Other item
none none none

[edit] Notable quotes

[edit] Fallout

[edit] Fallout 2

[edit] Fallout 3

  • "See Herbert, now that's a nice person for you. Why can't you be more like that?"
  • "Please, I can't very well speak to you when you're back there."
  • "Come around, to where I can see you (coughs and splutters)."


[edit] Fallout: Brotherhood of Steel

  • "Sometimes the meat slides right off the bone, if you know what I mean. Heh heh. Whoo. That was a wild time."

[edit] Appearances

Harold appears in Fallout, Fallout 2, Fallout 3, and Fallout: Brotherhood of Steel.

Additionally, Harold was to appear in both Black Isle's cancelled Fallout 3, Van Buren, as well as Interplay's cancelled Fallout: Brotherhood of Steel 2. A cult called the Church of Harold was set to appear in Fallout Online.

[edit] Gallery

[edit] References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.76: "Harold is a spectacular mutation—he is a gnarled face growing in the Oasis Grove—and goes by many names: The Lord; Him; and The One Who Grows, Gives, and Guides; and The Talking Tree. In addition, Harold has his own name for the growth that has been expanding out of him for years: Herbert. In turn, Herbert is also known by another name: Bob. Harold was once human and thinks he was exposed to F.E.V. during an exploration of a military base called Mariposa."
  2. Fallout Bible 5:

    "27. I disagree with making Harold not a ghoul. During Fallout 1 the name "ghoul" was not yet as widely used as in F2. Harold could have disagreed with calling his mutant kind with such a name (which is not very nice). When you ask him about the ghouls he says:
    {1102}{hrold302}{Mutants. Doesn't matter what they call themselves.}
    I think it doesn't necessarily mean that he's not a ghoul. It just means that he doesn't want to be called a 'ghoul'. He says, that the ghouls are mutants, just like him, and it doesn't matter how they call themselves.
    I think the name 'ghouls' was either created for them by the Necropolis ghouls themselves, or by people who considered them monsters. As he looks like a ghoul, i think he would be considered one by both. Ghouls are not like supermutants, they are not all the same. It's only a name for people twisted by radiation or FEV (or both). There may be ghouls created only by radiation, and ghouls created only by FEV.
    I also think, though Harold was mutated in the Vats, that if you say that all the ghouls were created by the FEV, then there isn't much difference between Harold and other ghouls.
    Chris Taylor wrote:
    >>Actually, a dip in FEV has a chance of modifying Intelligence, but it doesn't always increase it. Some people do gain increased intelligence, a larger majority lose intelligence and most people remain the same. It also depends if people have enough radiation damage to be turned into ghouls or super mutants.<<
    If so, then people dipped in the Vats can become ghouls instead of supermutants, if they are radiated. I think that easily matches Harold's case...
    Fallout 2:
    {100}{}{You see a particularly leathery-looking Ghoul.}
    {101}{}{You see Harold.}
    {102}{}{You see a very old but still spry-looking ghoul.}
    {172}{}{Put a sock in it ya smelly old ghoul. Goodbye.}
    Loxley (F1):
    {244}{LOX_69}{Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side.}
    As you can see, Harold is called a ghoul in the game.
    Butch (F1):
    {233}{BUTCH46}{Alright, so it wasn't the Death Claw. But what would the mutants in Old Town want with our caravans? Unless it's some kind of conspiracy.}
    As you can see, there are more muties in the Hub Old town, not only Harold (though we don't see them in the game). And they are all called both 'mutants' and 'ghouls'.
    I think the point is that you call 'ghouls' only the ones that were exposed to 'wild' FEV in the air and radiation, and not the ones that were screwed-up results of dipping (like Harold and Talius). I think both kinds should be called 'ghouls', because, though they were created with different methods, the result is identical, and they were both result of radiation and FEV (ghouls of Necropolis are radiated people that were exposed to mutated FEV in the air, and Harold and Talius are result of dipping people with radiation damage - think this is what Chris Taylor meant).
    "
    "All good points - Tim Cain and Chris Taylor agree with you, and they say Harold's a ghoul. To quote statements within the past week:

    Chris Taylor: Ghouls are a type of mutant. Harold is a ghoul. He's also a little special. Super Mutants are humans with no or minimal radiation damage who have been exposed to FEV. Ghouls are humans with significant radiation damage exposed to FEV. Harold is, well, Harold.
    Tim Cain: I know we treated him as a ghoul, but not a Necropolis one. He may have been irradiated before or after. All I remember was that he went in there with the guy whose name I forget (the one who fell into the vat and became the Master), and only Harold came out. Harold's memory is totally whacked, btw. ...most people don't know when they get irradiated, so he [Harold] just may not know what happened to him. I do know that radiation and FEV do not mix. Mutants are immune to radiation effects, but an irradiate human is killed by exposure to FEV. So one thing is sure: Harold is not a mix of radiation and FEV. He's got to be one or the other, and I think he's a ghoul.

    According to Chris, ghouls are irradiated humans exposed to FEV.
    According to Tim, ghouls are due solely to radiation.
    Both agree Harold is special. And I don't mean handicapped.
    Officially: Ghouls are a mix of FEV and radiation. Harold is a mutant who resembles a ghoul. Harold may have had some radiation damage before he was exposed to FEV, but his mutation (outside of his surface appearance) makes him different than a ghoul. Most ghouls are the result of extreme radiation + FEV exposure, but Harold's change was due primarily to FEV exposure (again, he could have sucked up a few rads in the wastes without him knowing, especially considering how long he ran caravans in the wastes).
    He is hideously mutated enough so that he looks like a ghoul, but he's not technically one, and this is the mistake that Loxley makes (Loxley only judges a book by its cover, and he knows nothing about genetics or anything beyond a surface appearance).
    You can call him a ghoul if you want, but the official answer is:
    "Harold is Harold." Harold's special.
    BTW, glowing ghouls are ghouls that suck up too many rads after they have become ghouls. We originally wanted Lenny in F2 to be able to turn into a glowing ghoul when he drinks too much radioactive liquor, but we didn't put it in."

  3. Harold's dialogue: "{111}{HROLD3}{[Cough] Rest of the Hubbers' been picking on me like a bad booger since I came back to town. I can't leave, though. When the deals are done [wheez] it's still my home.}"
    "{112}{}{What happened to you?}" (The Vault Dweller)
    "{118}{HROLD5}{All started with the sirens. I was young, but ohh, I do remember that. Lotta terrible years followed. And I remember walking outta the Vault late one morning.}"
    "{120}{}{Where was your Vault located?}" (The Vault Dweller)
    "{122}{HROLD6}{You know, [cough] I'm not real sure anymore. West, I think. Uh wait - east? Ooh I don't know. [Hacking cough]}"
    "{119}{}{What did you do then?}" (The Vault Dweller)
    "{124}{HROLD7}{Well, I was a trader. Did pretty good making a circuit between survivors. Lost a lotta good people, though. [Coughs]}"
    "{125}{}{How?}" (The Vault Dweller)
    "{126}{HROLD8}{Gangers got'em. Scavengers attacking the caravans. And mutants, son of a dog, if they weren't springing up like rabbits with a mission. [cough] Had to have an army of guards with, just to do a deal.}"
    "{128}{}{Where were the mutants coming from?}" (The Vault Dweller)
    "{133}{HROLD10}{Everywhere! Hell, seemed like you couldn't fart without hitting one. But mostly in the northwest.}"
    "{134}{}{Did you explore that area?}" (The Vault Dweller)
    "{138}{HROLD11}{We mounted an expedition. God, Richard. Richard Grey. Led a small group of us up there.}"
    "{139}{}{Richard Grey?}" (The Vault Dweller)
    "{146}{HROLD14}{Richard Grey was a doctor. Little older than me, and friend was he smart. He found the source.}"
    "{147}{}{And what was that?}" (The Vault Dweller)
    "{160}{HROLD18}{Some sort of old military base. We lost a lotta folks getting in there.}"
    "{161}{}{How did you know this base was the cause?}" (The Vault Dweller)
    "{165}{HROLD20}{Because it was like someone went bargain shopping at mutantland! Geez! Cheaper by the dozens! Can't figure any other reason except that being the factory.}"
    "{166}{}{Did you examine the base closely?}" (The Vault Dweller)
    "{167}{HROLD21}{We got pretty far inside. Wasn't a lot of us left by then. Grey, me and couple of others.}"
    "{168}{}{And then?}" (The Vault Dweller)
    "{169}{HROLD22}{One of them robots got Francine. Mark was wounded, sent him back to the surface. Then it was just me and Grey.}"
    "{170}{}{What ever happened to Mark?}" (The Vault Dweller)
    "{172}{HROLD23}{To this day, I don't know. He never made it back here, and...well I...couldn't face the wasteland again, so I...I never looked.}"
    "{173}{}{What about you and Grey?}" (The Vault Dweller)
    "{174}{HROLD24}{We made it to some sort of central core, like a plant of some sort. That's when it happened.}"
    "{175}{}{What?}" (The Vault Dweller)
    "{176}{HROLD25}{A robot crane crashed into us. Last I saw of Grey, he was flying through the air in-into some sort of acid bath. I was in bad shape and...well I passed out.}"
    "{177}{}{How did you survive?}" (The Vault Dweller)
    "{181}{HROLD26}{Well, I have no idea. Woke up in the wasteland, barely hanging on. Got lucky and some traders I knew found me days later. Good thing, since I was already changing. They brought me here, and here I've been since.}"
    "{182}{}{How did you mutate?}" (The Vault Dweller)
    "{190}{HROLD28}{All's I know, is it was something inside that base.}"
    "{191}{}{Do you think it could have been radiation?}" (The Vault Dweller)
    "{193}{HROLD29}{How the hell should I know? Grey would've known if anybody could. [sigh] Anyway, that's how the deal went down.}"
  4. Fallout Official Survival Guide p.97: "Harold: An Old, Old Mutant"
    "Harold is the oldest person alive in the Hub. In fact, he was five years old when the war started. After his vault opened and its inhabitants made their way out into the wasteland, he became a merchant."
    "At some point many years ago, he handled an artifact contaminated with the FEV virus that caused him to mutate . He is now very old, sick, and he tends to ramble on a lot. Some of his information may be out of date. He can be cranky at times, but he likes to tell stories. He could be a good source of information on people and things within the Hub, and it's worthwhile talking to him to find out what he knows."
    "Hints"
    "Be patient with Harold and draw him out. He has one critical piece of information that may be of use: He knew the Master when the Master was still human, and he has been to the lost military base."
  5. 5.0 5.1 5.2 Information acquired from the developers by Paweł "Ausir" Dembowski
  6. . In Fallout, asking Harold to "Tell Me About" 'Vaults', leads to his explaining that the vault he originated from failed, due to an overabundance of vault dwellers, and a lack of food to sustain their numbers. This actually corresponds to Vault 27, which was to be deliberately overcrowded by twice the sustainable amount, as opposed to Vault 29.
  7. Harold's dialogue: "{115}{HROLD4}{Well, after the Great War, my Vault was one of the first to open. [Takes a deep breath] Whew. Long time.}"
    "{118}{HROLD5}{All started with the sirens. I was young, but ohh, I do remember that. Lotta terrible years followed. And I remember walking outta the Vault late one morning.}"
  8. Harold's dialogue: "{124}{HROLD7}{Well, I was a trader. Did pretty good making a circuit between survivors. Lost a lotta good people, though. [Coughs]}"
  9. Fallout Bible
  10. Fallout Bible 0#Questions, questions:
    "5. Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs ? I'd love to know what happened to Marcus, Tycho, Ian, Cassidy or Vic afterwards. - Kreegle"
    "Fallout 1: I don't know why. Tim and the Troika crew apparently ended up doing this for the NPCs in Arcanum, though."
    "Well, according to the manual in Fallout 2 (written by Chris Taylor), Ian bit the bullet in Necropolis, and Dogmeat died in the Mariposa Military Base. Tycho and Katja are not mentioned, so it's assumed they didn't join the Vault Dweller. Still, even though it's mentioned in the manual, I'd substitute your own experiences with them and let that be the true history... even though Dogmeat's pretty likely to bite it in the Military Base because of those damn force fields and because you can't tell him to park his doggie ass in a safe place (without locking him in a force field cage)."
    "In any event, I'll try to include alternate endings for these characters depending on what you did in the game. Your actions should make a difference."
    "As for Fallout 2, Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator's perspective (and occasionally the appropriate voice actors), so here's the sections I was able to dig up (and it's not all the NPC allies, but the talking heads of everyone). They just didn't make it into the game, and as I understand it, Ron Perlman already had 5 billion lines to do in 2 hours. It's possible we decided not to do them because we ran out of time... or because Ron Perlman is an extremely muscle-bound fellow who looks like he can crush bricks in his hands."
    "In any event, here you go - note that some are personalized for the actor, others are not:"
    "Lynette"
    "The Vault City that I helped establish was to outlast me and continue on for many more years. In the elections that occurred after the destruction of the remnants of the United States government, Senior Council Member McClure was appointed First Citizen and I retired to honorary council member status."
    "With my new free time, I traveled south to NCR and met the NCR President."
    "I was responsible for much of the legislation that followed in the years between NCR and our City."
    "Marcus"
    "Inspired by the example set by the Chosen One, Marcus eventually traveled across the great mountains to the east, searching for other refugees from the Master's army. You never heard from him again."
    "President Richardson"
    "The destruction of the Enclave erased all trace of President Richardson from history. Now the title of "President" is used simply a bogeyman used to frighten children."
    "Harold"
    "You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to remarkably tough, and several of them have taken root even in the most barren stretches of the wasteland."
    "The Elder"
    "The Arroyo elder lived for many years after the destruction of the Enclave. She seemed pleased that the ancient separation between Vault 13 and the Vault Dweller had been reconciled, and many were the times she told you she wished the Vault Dweller were alive to have seen the reconciliation take place."
    "Certain that the safety of the new village had been secured and the new community was flourishing, the Elder passed away a few months later in her sleep. Many of the older Arroyo residents believe that she now lives in the vault of the sky, telling the Vault Dweller of your brave deeds."
    "The Elder, 2"

    "[Matt Norton's comments] The end movie is just finishing – the tanker sailing toward the view at full speed. In the distance is a massive explosion of the Enclave oil platform. The tanker draws closer as the screen fades to black. The Elder, the player character, and all the tribesmen are escaping on the tanker, though we do not see them. The Elder speaks in voiceover. She is pleased, even a little mischievous."

    "Oh, did you see that? That was a good explosion!"
    "Chosen One, you are worthy of your name. I am alive, the tribe is saved, and the evil ones are dead. By the Vault Dweller, you are a hero indeed!"
    "All the village will honor you when we get home – even your Aunt Morliss. We will roast a gecko and feast. There will be a shrine to you in the temple. Children will be taught your name. With you to protect us, we will certainly grow and prosper."
    "(Fade)"
    "That was a good explosion, wasn't it? I think I would like to see more explosions..."

    "I may include an MP3 of Ron Perlman personally wishing me dead for the end narration sequences in Fallout 2 - it is both funny and frightening at the same time."
    "And the last two questions are from Richard Grey from Vault 13 via his neurolink to the Cathedral computers:"

  11. Nursery design document for Van Buren
  12. Boulder Dome design document for Van Buren
  13. The Lone Wanderer: "Hey, maybe if you tell me what Harold is scared of I won't be scared either."
    Yew: "Tell me, too! Then I won't be scared either." (The Lone Wanderer)
    "Awww, I never knew an Outsider could be scared of anything! Harold told me that he's scared of fire. If fire ever got on him, it would burn him and Bob until they were all gone. That's why we keep the fires far away from him."
    (Yew's dialogue)
  14. The Lone Wanderer: "What's with all the names? Bob, Herbert and Harold? I don't get it."
    Harold: "Okay, okay. Let me talk real careful for the slow folks. I was once a man a long time ago named Harold. Something in me changed and a weird little tree started growing right out of my head. It kept getting bigger until I ended up stuck inside. When people would ask about it, I decided to name it Bob. You know, like a friend or something. Sometimes I call him Herbert instead of Bob, because I get bored and I think it's funny. So long story short, call me Harold!"
    (Harold's dialogue)
  15. The Lone Wanderer: "About those Treeminders..."
    Harold: "Oh, don't get me started on them. I'm liable to talk about them all day! It even drives poor old Bob crazy."
    (Harold's dialogue)
  16. The Lone Wanderer: "Had you ever asked one of them to kill you before?"
    Harold: "They wouldn't listen to me at all! If I told them something simple, then it got done. Otherwise, Birch spent a week looking for a hidden meaning. Plus, he used to just pop in whenever he wanted and started chanting this nonsense. Sometimes I used to just sit there silently just to make him mad! That was fun for a while. Hopefully this will all change now that things are different... thanks to you!"
    (Harold's dialogue)
  17. The Lone Wanderer: "Did you ever ask one of them to kill you?"
    Harold: "They won't listen to me at all. If I tell them something simple, then it gets done. Otherwise, Birch spends a week looking for a hidden meaning. Plus, he just pops in whenever he wants and starts chanting this nonsense. Sometimes I just sit there silently just to make him mad. That was fun for a while, but even that's getting boring now."
    (Harold's dialogue)
  18. The Lone Wanderer: "How do the Treeminders normally handle other Outsiders?"
    Harold: "Oh, you wouldn't believe how they handle them. They make them drink this gunk that Poplar makes. Sometimes they just go nuts and start running around, and sometimes when they wake up and see me they run for the hills! I'll tell you, Outsiders are almost as entertaining as the Treeminders!"
    (Harold's dialogue)
  19. The Lone Wanderer: "Which Treeminder do you get along with the best?"
    Harold: "Actually, the kid is the nicest one of all. Yew's her name. She sneaks in here sometimes and just lets me talk about stuff I wanna talk about. Bob really likes her too, cause she makes me happy."
    (Harold's dialogue)
  20. Harold: "I can't believe you'd kill those innocent people like that. And I thought I was a monster! If I could move, I would show you a thing or two, but Bob has me stuck here."
    (Harold's dialogue)
  21. Harold: "Those people you killed were some of the most peaceful people in the Wasteland! How could you do that to them?"
    (Harold's dialogue)
  22. Harold: "How dare you come into Oasis and shoot up the place! Even Bob is mad at you, and he never gets mad except when I don't stop calling him Herbert!"
    (Harold's dialogue)
  23. The Lone Wanderer: "Um... I must be dreaming."
    Harold: "<Sigh> I wish I was too. Then me and Herbert could be the best of friends and live side by side. He's the tree, you see. We're old pals... the best of buddies and we know each other inside and out; literally. Well, his name's really Bob. I think it's funny to call him Herbert. But I don't think he thinks it's that funny."
    (Harold's dialogue)
  24. The Lone Wanderer: "I've never met a talking tree before."
    Harold: "Neither have I. Well, I mean I talk to Herbert, but he never really says anything back. He kept growing around me, maybe for calling him Herbert all the time. His name's really Bob. I think it's funny when I call him Herbert though."
    (Harold's dialogue)
  25. The Lone Wanderer: "Okay. What's the trick? I know there's a guy with a microphone somewhere."
    Harold: "Where? You mean in here? Nah, it's just me and Herbert. He's the tree. We're old pals... the best of buddies and we know each other inside and out; literally. Well, his name's really Bob. I think it's funny to call him Herbert. But I don't think he thinks it's that funny."
    (Harold's dialogue)
  26. The Lone Wanderer: "They're worshipping a tree? Ha ha ha!"
    Harold: "I know they mean well... and for awhile it was nice to be needed. But I'm not sure I want to be a giant tree anymore. Well, truth be told it's Herbert that's the tree. He sorta just took over, you know? Probably to get back at me for calling him Herbert all the time. His name's really Bob. I think it's funny when I call him Herbert though."
    (Harold's dialogue)
  27. The Lone Wanderer: "So you're trapped in there, inside this Herbert... I mean Bob... thing?"
    Harold: "Well, I suppose you could look at it that way. See, Bob used to ride around on top of my head, sunk his roots right in there, ya know? Well, eventually he got bigger than me, and then I pretty much ended up inside."
    (Harold's dialogue)
  28. The Lone Wanderer: "How did a tree end up growing out of your head?"
    Harold: "It was a long time ago... I tend to lose track. I was exploring some sort of a military base with some other people... I think it was called Mariposa. We were pretty deep inside and we found some weird vats of this nasty green goo. Right when we were about to leave, I think we were attacked. Last thing I remember before blacking out was something knocking my friend into the stuff."
    (Harold's dialogue)
  29. The Lone Wanderer: "A genetic mutation of that magnitude could only be caused by F.E.V."
    Harold: "Whoa-ho! Check out the brain on this guy! It was a long time ago... I tend to lose track. I was exploring some sort of a military base with some other people... I think it was called Mariposa. We were pretty deep inside and we found some weird vats of this nasty green goo. Right when we were about to leave, I think we were attacked. Last thing I remember before blacking out was something knocking my friend into the stuff."
    (Harold's dialogue)
  30. The Lone Wanderer: "Well, hopefully your troubles will be over. I'm here to help."
    Harold: "You have no idea how glad I am to hear that. Or, we're glad to hear that... me and Bob. I had you brought in here to ask a very simple favor. Would you please kill me?"
    (Harold's dialogue)
  31. The Lone Wanderer: "You've become an important part of their life. Without you, they're lost."
    Harold: "So, they really need me that badly, huh? I guess I never thought of it that way. Awfully selfish of me. Should we give them another chance, Herbert? Fine, fine. I mean Bob. I still think it's funny when I call him Herbert."
    (Harold's dialogue)
  32. The Lone Wanderer: "Well, goodbye for now then, Herbert. Or was it Bob?"
    Harold: "No, no. Herbert is the tree... Bob is his real name, but I call him Herbert cause I think it's pretty funny. But I'm still in here too, what's left of me. The name's Harold."
    (Harold's dialogue)
  33. The Lone Wanderer: "You want me to murder you?"
    Harold: "Oh no, no, no. It wouldn't be murder. You'd be doing me a favor. You see, I've been stuck here for over two decades now... rooted right into the ground. The only friends I've got are Bob and those weirdos out there who think I'm a god."
    (Harold's dialogue)
  34. The Lone Wanderer: "How would I be able to kill you? You're a tree."
    Harold: "How to put this? ...I've been feeling rather "spread out" lately. I think Bob's kinda shoved my insides around some. It's hard to tell where everything is, but it's always that way with one's insides, isn't it? Anyway, I believe Bob's carried some of my organs into his root system. I want you to go underground and destroy my heart."
    (Harold's dialogue)
  35. The Lone Wanderer: "If I kill you, every Treeminder will come after me."
    Harold: "Oh no, don't worry about them. When you decide to go down there, I'll have a little chat with Birch and the rest of the gang. They usually don't understand a word I say, but I'll make them come around."
    (Harold's dialogue)
  36. The Lone Wanderer: "Why don't you just kill yourself?"
    Harold: "Now how exactly am I supposed to do that? I can barely move anymore. Thanks to Bob, I'm obviously not going to be doing anything for a very long time."
    (Harold's dialogue)
  37. The Lone Wanderer: "Look, I really don't want to kill you..."
    Harold: "Of all the Wastelanders I had to bump into it has to be one with a conscience. Let's keep it an open invitation then. I don't want to wait until the next person visits, it could be years. Just think about it, okay?"
    (Harold's dialogue)
  38. The Lone Wanderer: "I'm not a charity. You want to die, cough up some caps."
    Harold: "Well, I used to carry those pesky caps a long time ago, but I think my pockets are in those shrubs over yonder. I'm pretty sure the caves below me are full of all kinds of nifty gizmos you could take on your way to my heart. Help yourself!"
    (Harold's dialogue)
  39. The Lone Wanderer: "You're mostly a tree, right? Can't I just burn you down?"
    Harold: "Oh, no no no no! Fire would be too painful for me and poor old Bob. Keep that stuff away from us! The heart would be just fine... I won't feel a thing."
    (Harold's dialogue)
  40. The Lone Wanderer: "Is there anything down there to look out for?"
    Harold: "Sometimes I feel stuff tickling me, but I think that's just Bob getting back at me for all the times I called him Herbert."
    (Harold's dialogue)
  41. The Lone Wanderer: "You don't actually seem that sad. Why do you want to die?"
    Harold: "I've been literally rooted to this spot thanks to Bob for maybe twenty or thirty years... I can't even remember anymore. Can you imagine being stuck in one place for that long not being able to eat or to read or to sleep or anything? In the meantime, I have these Treeminders bothering me every day about things I don't even care about. I can't stand it anymore."
    (Harold's dialogue)
  42. The Lone Wanderer: "Hey, life is a gift. Even if it lasts a long time, be glad you have it!"
    Harold: "I've tried to stay happy, really I have. Bloomseer Poplar thinks I'll live for hundreds of years... maybe even more! Can you imagine THAT? Stuck here for centuries? I can't do it, I just want to be alone. Just me and Bob until the end. When I saw you coming towards Oasis, I thought I felt that you'd understand me. I guess I was wrong."
    (Harold's dialogue)
  43. The Lone Wanderer: "If people thought I was a god, I'd exploit it for all it's worth!"
    Harold: "Hey, I thought that too... at first. I had them sing me songs, I made them do stupid dances and things like that. Bob even told me to make Maple stand on his head for a whole day! After a while though, it just gets boring. Then it becomes a nuisance and now it's completely driving me nuts! When I saw you coming towards Oasis, I thought I felt that you'd understand me. I guess I was wrong."
    (Harold's dialogue)
  44. The Lone Wanderer: "Seeing me approach Oasis is quite a feat for a living tree."
    Harold: "Maybe I'm just losing my mind from all this boredom, but I swear if I try I can see all around me like my eyes are in every leaf on every tree. I think it's making Bob kind of jealous, cause he was the first tree in my life and all that."
    (Harold's dialogue)
  45. The Lone Wanderer: "How is it you're causing all of these things to grow around you?"
    Harold: " It's kind of embarrassing really. Once a year, Bob decides he's going to go ahead and start growing these weird pods filled with tiny seeds. Well, all it takes is a good wind and the seeds just fly everywhere. I call them Herbert's Seeds. He hates that!"
    (Harold's dialogue)
  46. Harold: "Glad to see you're finally awake. I can't believe they made you do that stupid ceremony. They listen when I talk, but they don't hear... know what I mean?"
    (Harold's dialogue)
  47. The Lone Wanderer: "I've got to go now."
    Harold: "Now don't get crazy on me and start wearing branches..."
    (Harold's dialogue)
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