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Hit Point

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Hit Point
, ,
modifies healed per day, effect of healing on player
governed by,
initial value15 + Strength + Endurance x 2
related perks
related traits (Fallout Tactics)
modifiesHealth
governed by
initial value90 + (Endurance x 20) + (Lvl x 10)
related perks
modifiesHealth
governed by
initial value95 + (Endurance x 20) + (Lvl x 5)
related perks
modifies healed per day, effect of healing on player
governed by,
related perks?
related traits?
modifies healed per day, effect of healing on player
governed by,
initial value30 + EN + ST (first level)
EN + 6 (subsequent levels)
related perks?
 ... 

How much damage your character can take before dying. If you reach 0 HP or less, you are dead.

— In-game description

Hit Points (HP) are a game mechanic used to measure the health of a character. During combat, wounded characters lose HP. When a character gains a new level, additional HP is awarded. Should a character be reduced to 0 HP, the character dies. Needless to say, HP is an important character statistic to be monitored during play. HP can be restored using various medical items/food items such as and . HP can also be restored by sleeping or paying a doctor (both of these methods heal crippled limbs, except in in ).

Contents

[] Fallout, Fallout 2

\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})

The Maximum HP increase per level is

\left\lfloor\frac{\text{Endurance}}{2}\right\rfloor+2

Notes:

[] Fallout 3, New Vegas

[] Fallout 3

\text{Initial level}=90+(\text{Endurance}\times20)+(\text{Level}\times10)

Example: A starting of 5 at 1

90+(5\times20)+(1\times10)=200~\text{Hit points}

[] Fallout: New Vegas

Between Fallout 3 and New Vegas, base HPs were changed from 90 to 95. Further, fAVDHealthLevelMult was changed from 10 to 5. The result is starting characters from both games with 5 will have the same HPs (200) but New Vegas character's HPs scale slower than Fallout 3 characters.

\text{Initial level}=95+(\text{Endurance}\times20)+(\text{Level}\times5)

Example: A starting of 5 at 1

95+(5\times20)+(1\times5)=200~\text{Hit points}

Max health of a player without any chem boosts, dlc or perks and at max Endurance is 445

95+(10\times20)+(30\times5)=445~\text{Hit points}

Max health of a player with dlc's, chems and perks at max Endurance is 835

95+(10\times20)+(50\times5)+30^1+60^2+75^3+100^4+25^5=835~\text{Hit points}
¹ From perk. ² From . ³ From . 4 From perk (if karma is at 1000 points). 5 From .

[] Notes

  • The perk can add an additional +30 HP.
  • The perk can add between an additional +5 to +15 HP.
  • temporarily increases maximum HP by 60, in addition to a three point increase in , resulting in a maximum possible increase of 120 HP.
  • With the Broken Steel add-on, the max HP is increased due to level cap being increased from 20 to 30.
  • Similarly, with each , max HP is increased due to the level cap being raised by five.
  • At higher levels there may be a limit to max HP.
  • In the , the companion Dean Domino, can provide the player with which have a smillar temporary effect to Buffout, increasing maximum HP by 75, as well as four points in Endurance.

[] Trivia

The sound of a heart beat can be heard when the player is on low health, the sound gets louder (and faster) the lower health the player is on. However, there have been some occasions in which the player's health is so low that their heartbeat actually stops.

[] Fallout Tactics

\text{Initial level}=15+\text{Strength}+(2\times\text{Endurance})

The Maximum HP increase per level is

\left\lfloor\frac{\text{Endurance}}{2}\right\rfloor+3

Notes:

  • The gives you an additional 4 maximum HP per rank every time you gain a level.

[] Fallout: Brotherhood of Steel

  • The skill gives you an additional +20 maximum HP (up to a maximum +200) per rank.
  • The skill allows Cain to regenerate health when others would receive radioactive damage.
  • The skill gives you the ability to regenerate +2 HP for Cain and +5 HP for Nadia (up to regenerate a maximum +25 HP for Nadia and +10 HP for Cain) per rank whenever they kill an enemy.