I Could Make You Care

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I Could Make You Care
I Could Make You Care.jpg
Quest data
locationSpecific locations
given byVeronica Santangelo
reward1000 XP
Bonds of Steel/Causeless Rebel perk
base id00145f85
Related quests
Still in the Dark

I Could Make You Care is a companion side quest in Fallout: New Vegas.

Synopsis[edit | edit source]

While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel.

Walkthrough[edit | edit source]

  1. Get Veronica to question the wisdom of the Brotherhood of Steel. This can be done by finding three of nine triggers, listed below:
    1. Speaking to Tom Anderson at Casa Madrid Apartments, specifically talking about his ties to the Followers of the Apocalypse and his confession to the murder of Corporal White.
    2. Going down the ramp in to Vault 3
    3. Inside Vault 34 or the cave leading into it.
    4. Going to Nelson or Cottonwood Cove.
    5. Passing the threshold of the triple doors of the center of the Camp McCarran terminal building or the triple doors nearest Colonel Hsu's office.
    6. Speaking to Thomas Hildern (also in the Camp McCarran terminal building) for the very first time.
    7. Listening to Pete's lecture at the Nellis Boomer museum at Nellis Air Force Base.
    8. Speaking to Julie Farkas for the first time at Old Mormon Fort.
    9. Speaking to Jason Bright at the REPCONN test site and asking about the Great Journey.
    10. Speaking to Gloria Van Graff at the Silver Rush and remarking that you are "just browsing".
  2. Go to the Hidden Valley bunker with Veronica to talk to Elder McNamara.
  3. Travel to Gibson's shack near the Gibson scrap yard and access Elijah's notes on three advanced technologies the Brotherhood never got to examine.
  4. Find one piece of advanced technology to convince the Elder of Veronica's fears.
    1. Complete That Lucky Old Sun and divert power to Archimedes II. Then obtain Euclid's C-Finder from Max in Freeside.
    2. Complete There Stands the Grass and do not allow Keely to delete the data; instead keep a copy on the Pip-Boy 3000.
    3. Go to Vault 34, unlock the armory door from the Overseer's office and pick the Very Hard locked footlocker to retrieve the pulse gun. A key to the footlocker can also be found in Pearl's barracks at Nellis AFB.
  5. Return to Elder McNamara and show him the advanced technology.
  6. Defuse the situation with the Brotherhood paladins outside the bunker.
    1. If Veronica decides to leave the Brotherhood, they allow her to leave and tell her to never come back.
    2. If Veronica decides to stay with the Brotherhood, the paladins must be convinced she is not a liability with a Speech of 95, scared off momentarily with Terrifying Presence or killed.
  7. Share your opinion with Veronica whether or not she should remain in the Brotherhood or join Followers of the Apocalypse.
  8. (If Veronica chooses to leave) Go to the Followers' outpost and speak to Doctor Alvarez. Wait 24 hours, return to the outpost, and kill the rogue paladins who slaughtered the Followers.

Quest stages[edit | edit source]

10 Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley.
20 Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities.
25 Access Father Elijah's notes at the comm terminal with Veronica.
30 Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica.
40 Look for the man who bought the rangefinder in Freeside near Mick and Ralph's.
50 Ask around to see what became of the rangefinder.
60 Recover the rangefinder.
70 Find a way to enable the rangefinder at HELIOS One.
80 Bring the rangefinder to the elder at Hidden Valley.
90 Speak with the director of OSI about his research project.
100 Recover the experimental data from Vault 22.
110 Bring the data back to the elder at Hidden Valley.
120 Look for information about the pulse gun at Nellis Air Force Base.
130 Recover the pulse gun from Vault 34 if it still exists.
140 Bring the pulse gun back to the elder at Hidden Valley
150 Bring Veronica to check in with the Followers of the Apocalypse outpost.
160 Return to the Followers of the Apocalypse outpost when Dr. Schiller is there.
170 Talk to Veronica
200Quest finishedDiscuss your remaining options with Veronica.

Notes[edit | edit source]

  • If the player has already completed That Lucky Old Sun without diverting power to Archimedes II, the Archimedes option cannot be completed.
  • During the search for the Euclid's C-Finder, Sarah Weintraub in Vault 21 tells the player that a man with a "strange metal collar" already purchased it. Veronica may comment "I don't like the sound of this. Hope that collar isn't what I think it is. What did you do, Elijah?" upon hearing this. When the player finds the man in Freeside, he is already dead, with his head blown off. Veronica doesn't comment any further about the body.
  • Veronica's final conversation with the Elder is based on which technology item is currently in the player's inventory when they step into the Elder's office, not which technology the player selected to pursue in dialogue with Veronica.
  • The Fallout: New Vegas Official Game Guide erroneously lists traveling to Nipton as one of the triggers needed to begin this quest.needs verification
  • If you convince Veronica to leave the Brotherhood, she will refuse to go inside the Hidden Valley bunker and wait outside until you come back out.

Behind the scenes[edit | edit source]

The title of the quest is a cultural reference to the song "I Could Make You Care", sung by Frank Sinatra in 1940.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If the player has completed There Stands the Grass prior to starting this quest, it's impossible to finish the quest with the "farming technology" even if the data was not destroyed by Keely. The quest directs you to the terminal in Vault 22, which no longer has the data.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Activating the Archimedes II weapon system and gaining the Rangefinder before you initiate this quest will automatically flag the journal to tell you to return to the Elder after activating the terminal in Gibson's shack. If you go get a second technology, the quest is seemingly broken. Neither Veronica or the Elder will have conversation options to continue further, and neither will initiate their dialogue scripts between the two, despite there being periods where you cannot talk to either one after coming close to the Elder.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png After the Brotherhood Paladins confront you outside the bunker Veronica may become immobile.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png After taking the Rangefinder option, if you use HELIOS One to power the grid instead, you should be able to discuss the other two options with Veronica. However, only her normal dialogue appears when talking to her, rendering the mission unsolvable.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png In some cases, usually after a long playtime or getting to a certain point in the game, Veronica will not enter any of the dialogue triggers.
  • PCIcon pc.png When the Paladins initially deliver their ultimatum, sometimes only one will become hostile and three will run away, still friendly. The quest completes normally after killing the one hostile, but upon returning to the bunker the three have come back, deliver their ultimatum again, and attack. After this fight, Veronica refuses to follow you, and will sometimes start an unprovoked dialogue with you but only give the standard "what's up?". This appears to be caused by her attempting to deliver the quest-ending dialogue but, already having delivered it, getting stuck and refusing to budge until it's delivered.
  • PlayStation 3Icon ps3.png The encounter with the Paladins outside the bunker may not spawn, stopping the quest from progressing. This can be fixed by re-entering and exiting the bunker until they turn up. It may take four or five attempts before they appear.
  • Xbox 360Icon xbox360.png Whilst trying to complete the "Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley" section of the quest, Veronica enters the Hidden Valley Bunker and instantly runs to the intercom. She then proceeds to do nothing other than say "See you around" on a continual loop and refuses to engage in conversation. Upon fast traveling to Gibson's shack, Veronica just walks off to the intercom at Hidden Valley and does the same thing.
  • Xbox 360Icon xbox360.png After obtaining the pulse gun, your Pip-Boy may still show the objective "Find the pulse gun in Vault 34".
  • Xbox 360Icon xbox360.png After completing the quest Veronica may stop following you. Fast travel and dismissing and rehiring her has no effect. Reloading to a previous save after entering Vault 34 causes a "DLC not installed" error message and forces a restart.
  • Xbox 360Icon xbox360.png If done after helping Paladin Hardin in the Still in the Dark quest, but before Elder McNamara is ousted, Hardin and McNamara will not talk to the player, and the Brotherhood quests will be locked. However, this does not have any affect on Veronica's quest itself. This can also cause Veronica to stop following you.
  • Xbox 360Icon xbox360.png It is possible for the keys and information on the pulse gun at Nellis Air Force Base not to spawn in the cabinets rendering the "easy way" through this part of the quest way to be impossible.

Fixes[edit | edit source]

  • Solution to the dialogue between Veronica and the Elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the Elder's table and raise and lower (twice if necessary) your Pip-boy any time the conversation freezes. You might lose some sentences, but the first step of the given quest (Bring Veronica to the Elder) will be completed, and Veronica gives you the next step of the quest (the terminal thing) as soon as you leave the Elder's room.
    • PCIcon pc.png You can also use the console: "e32a9".sayto e2f87 VMS49ElderDiscussion1 or "e2f87".sayto e32a9 VMS49ElderDiscussion1. Replace the 1 at the end with a 2 if you're delivering the technology.
  • Solution to Veronica not following after I Could Make You Care: During the battle with the paladins, KO Veronica before you kill the last paladin. When she wakes up, you can manually talk to her twice for her standard dialog (this won't work on hardcore mode for obvious reasons).
  • If she becomes immobile after completing the quest, try talking to her using the companion wheel. She will thank you for helping her out and she should start following again. If this doesn't work try one of the other fixes below. There is also a fix on NewVegasNexus:
  • If Veronica won't follow you anymore (she simply stands in place and won't move, despite being able to interact with her) after you fight the Paladins outside the Hidden Valley Bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's Shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology you choose initially to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to your inventory she should now follow you again. Test by simply entering into sneak mode, if she crouches with you she is now following you again. Solution works for Xbox 360, PS3 and PC.
  • If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself).
  • If Veronica gets stuck and won't follow you anymore, and then you get the infinite loop once you get to the comm terminal at Gibson's Shack, you'll have to restart the mission (from a previous save) and work back to the part where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). Then go to Gibson's Shack and access the comm terminal, and once you do, it will say (in the upper left side of your screen) "COMPLETED: Access Father Elijah's notes for the comm terminal", and upon exiting the terminal, Veronica will automatically start talking. After you choose one, it will give you the option to exit the dialogue, and Veronica says, "I like the way you think...".
  • If Veronica missed too many triggers to initiate her companion quest, the console command set "145f85".ngreetingpending to 1 will advance her companion quest dialog conversations. This may need to be done up to 3 times, allow a few seconds after the console command for her to initiate dialog. Since there are always three triggers available (McCarran, Vault 3, Nelson/Cottonwood Cove), it's generally going to be better to trigger the quest "normally" - use the console only if the regular triggers won't work.
  • If you have already completed There Stands the Grass and you are unable to download the Vault 22 data: it's possible to reset the mainframe terminal by using the console command set e6a6a.DataState to 0; you can then re-download the data to complete the objective. This should even work if the data was deleted. (Or you can talk to Veronica about the technologies and switch to a different objective.)
  • If the dialogue options do not open automatically give Veronica some Formal Wear for the unmarked quest You Make Me Feel Like a Woman and she will most likely not respond. However, sit down, and when you stand back up, open the companion wheel, go to the talk to option, and then talk to her about trading equipment, take the dress back and put it back in, and when you leave the triggers should work.
  • If Gibson's Shack freezes upon trying to enter, ask Veronica to wait outside. You can download the data without her, and her dialog will automatically trigger when you exit and see her again.
  • Sometimes there will be a non hostile paladin frozen outside the followers outpost when you return, you will not loose any karma for killing the paladin.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find It in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone To Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One For My Baby
Unmarked questsA Bit of Slap and Tickle · Access Powers · All Fired Up! · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear · Eddie's Emissary · Exhumin' Nature · Flogging a Dead Corpse · Friend of the Followers · Getting a Leg Up from Andy · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Not Worth a Hill of Corn and Beans · Of Boomers and Education · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Proper Burial · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · Strategic Nuclear Moose · Straus Calls · Strip Search · Saving (or Savaging) Sergeant Teddy · Stocking Up · Suits You, Sarah · A Team of Moronic Mercenaries · Team Spirit · The Thorn Mayhem · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This (I, II, III, IV) · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Cut contentIcon cut.png Cut questsAuto-Inject Quest · Bright and Shiny · Chip Provenance · Debug Topics · Jailhouse Rock · Meat of Champions (quest) · TempMan · The Thorn Mayhem · Underpass Water Purifier · Viva Las Vegas! · Welcome to Fabulous New Vegas
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing people · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse