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The industrial hand is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Background[]

During the pre-War era, in the area that would become the Divide, industrial workers made use of a modified power fist outfitted with a circular saw blade mounted on the back instead of a pneumatic piston, self-automated by an unknown power supply. Following the nuclear apocalypse, the surviving units were repurposed for use as weapons.

Characteristics[]

An unarmed weapon that is fully automatic. Unlike other unarmed weapons, holding down the attack button when wielding it will cause continuous damage to targets that come in contact with the blade, similar to the Ripper and chainsaw. Its continuous cutting action also penetrates an enemy's defenses and completely ignores the target's Damage Resistance and Damage Threshold values.

It deals a high-end amount of damage per strike at the fastest attack speed, thus having the highest damage-per-second (DPS) value of all unarmed weapons. It also deals a moderate amount of critical hit damage at a 1x critical chance multiplier. It has the highest AP cost and the second-highest weight of all unarmed weapons (below the Embrace of the Mantis King! Gun Runners' Arsenal), but also the highest durability. It requires a 75 Unarmed skill level and 7 Strength attribute level to use effectively. It is considered an improved holdout weapon.

V.A.T.S. Special Attacks[]

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0100651.54
Stomp502002010Only on knocked down enemies
Uppercut50115205.75
Cross75110205.52.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[]

The industrial hand can successfully strike about 7,995 times from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Power fist 40
43.61.09x140282.93956800133.3505
Power fist Gun Runners' Arsenal40
43.61.09x140282.93956800133.3505
Power fist With all weapon mods attached Gun Runners' Arsenal48
62.81.31x140283.479564900816.7505
Greased Lightning Gun Runners' Arsenal32
963x132282.39956150002500505
Industrial hand Lonesome Road (add-on)50
160Ignores DR/DT3.2x140651.57995102500250757
Salt-Upon-Wounds' power fist Honest Hearts45
64.4+3Poison/10s1.36x145254.849562500416.7506
Saturnite fist Old World Blues (add-on)35
631.8x135252.879541600400454
Saturnite fist super-heated Old World Blues (add-on)55
90.81.65x155+2Fire/5s254.459542400600555
Note: Unarmed damage is doubled in V.A.T.S.

Locations[]

  • Ashton silo control station - In a footlocker on a shelf outside, to the right when facing the entrance to the silo lift.
  • Between the Boxwood Hotel roof and Ulysses' Temple, in a footlocker at a campsite on the eastern side of the fallen-over building separating the areas with the deathclaws and the marked men.
  • Ulysses' Temple - In maintenance and storage, in a footlocker in the room with three eyebot charging stations. The door is opened with the nearby terminal.
  • Ulysses' Temple - In the main chamber, in a footlocker next to some small stairs leading to a lot of useless consoles.

Notes[]

  • The weapon is marked as "Player Only," meaning it cannot be equipped by non-player characters.
  • Like other automatic close combat weapons with a critical multiplier, the weapon checks for critical hits per damage tick, not just once per second. This results in a Critical Hit-focused character doing extreme amounts of damage. Testing with no critical damage bonuses and 100% crit chance revealed the DPS being nine times the amount one could expect with 0% critical chance.
  • The industrial hand's V.A.T.S. attack animation is unusual, due to the automatic nature of the weapon type. The attack is initiated but the automatic damage is not applied, nor does the target act as if harmed, until the end of the attack when the damage is finally applied as well as inflicting a slight knockback effect.
  • The weapon's high durability at 1,600 HP is balanced against the fact that automatic weapons degrade much faster than regular weapons.
  • Even though it does comparatively less damage per strike, with all DPS-related perks taken, the industrial hand will outclass the unique displacer glove Pushy.
  • The industrial hand has a unique animation when equipped, much like that of the power fist, where instead of steam/air ejecting from the ports, dirt or dust is shown blowing out of what seems to be exhaust chambers.
  • Due to its fully automatic nature, it is impossible to perform a Legion Assault, Khan Trick or a Ranger Takedown with this weapon.
  • Though it is considered a variant of the power fist, it cannot be used for the challenge Vault 13's Revenge.
  • The weapon pairs well with the weapon binding ritual Honest Hearts, allowing each hit to be boosted by 10, which is also unaffected by DT and DR.
  • The weapon, like all other automatic unarmed/melee weapons, has only its "start-up attack" animation sped up by attack speed bonuses, while damage dealing and DPS is completely unaffected.
  • Due to an engine bug the Ignore DT/DR effect does not apply correctly and because of this, Piercing Strike gives a marked improvement in DPS.
  • The weapon cannot be bought at commissary terminals nor is it used by any of the marked men, making the available number of units finite.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Selecting V.A.T.S. special moves (i.e. cross, uppercut) will cause the player to stand in place and continuously punch during the sequence, without contacting the target enemy. Possibly fixed by repeatedly trying to access the Pip-Boy.[verified]
  • PCPC This weapon's sound will fail to play if the attack button is held and released continuously.[verified]

Sounds[]

Industrial hand icon ReloadVB

Gallery[]

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