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Jason D. Anderson

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Developer
Jason D. Anderson
Biographical data
other namesJason Anderson
Involvement in Fallout series
games

External links
Wikipedia
MobyGames
other links
 

Jason D. Anderson, often credited as merely Jason Anderson, is a game artist and designer that worked on , (leaving during early stages of development) and (leaving Interplay again during early stages of development).

Contents

[] Career

Anderson started out as a contract artist for on the USCF Chess project. He was later hired to design the engine, game world and interface for . After working on the prototype design for , Anderson left with fellow developers and to found .

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be , the now-canceled .

In March 2009, Anderson left Interplay and joined , 's new company, to work as creative director on a new computer role-playing game (likely , the predecessor of Fallout). He left the company in January 2011 to join Turtle Rock Studios.

[] Employment history

FromToCompanyRole
2011present?
20092011Creative Director
20072009Creative Director
19982003Joint CEO
199419973D Artist / Lead Designer

[] Credits

[] Fallout series

YearTitleCredited as/for
1997Lead artist, Original game design
1998Original game artwork, Original game design
-Creative director

[] Other work (excerpt)

YearTitleCredited as/for
2001Lead Programmer / Project Lead

[] References

Copyright.pngThe contents of this page were entirely or partially copied from , the Free Encyclopedia, and are therefore licensed under the . The original version, its history and authors can be found at the Wikipedia page "".