Jason D. Anderson
|other names||Jason Anderson|
Jason D. Anderson, often credited as merely Jason Anderson, is a game artist and designer that worked on Fallout, Fallout 2 (leaving Interplay during early stages of development) and Project V13 (leaving Interplay again during early stages of development).
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be Project V13, the now-canceled Fallout Online.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game (likely a sequel to Wasteland, the predecessor of Fallout). He left the company in January 2011 to join Turtle Rock Studios.
 Employment history
|2011||present||Turtle Rock Studios||?|
|2009||2011||InXile Entertainment||Creative Director|
|2007||2009||Interplay Entertainment||Creative Director|
|1998||2003||Troika Games||Joint CEO|
|1994||1997||Interplay Entertainment||3D Artist / Lead Designer|
 Fallout series
|1997||Fallout||Lead artist, Original game design|
|1998||Fallout 2||Original game artwork, Original game design|
|-||Project V13||Creative director|
 Other work (excerpt)
|2001||Arcanum: Of Steamworks & Magick Obscura||Lead Programmer / Project Lead|
- ↑ GameBanshee — Interplay MMORPG Interview with Jason Anderson