Thank Christ. I thought I was gonna grow a third arm sitting next to all this fucking radiation.
Jericho is a retired raider and possible companion living in Megaton in 2277.
Jericho was born in 2212, making him 65 years old. He was once a Raider, and he lied, stole, and murdered with the best of them. Now he’s an old man and, miraculously, is still alive. He was smart enough to settle down in Megaton and leave his old life behind him. He is reluctant to reveal his history for fear someone may try to get revenge. He hangs around Moriarty’s, and rumors circulate that Jericho has done a few nasty jobs for the man.
 Interactions with the player character
|Involved in quests:
 Other interactions
- If the player first speaks to him while wearing a Vault 101 jumpsuit, he will call the player a "pampered vault asshole" instead of a "wasteland asshole".
- Jericho can be recruited as a follower, but the player must have evil Karma for him to join. When asked to join the player's party, he requests 1000 caps for "supplies" before he will join.
- He will not quit if your Karma improves and can be rehired free of charge.
- The player can persuade Jericho to tell you a secret for 20 bottle caps. He tells you that Colin Moriarty keeps a key around his neck, which unlocks the upstairs locker in Moriarty's Saloon. Inside are all the caps Gob and Nova make, as well as a combat shotgun. However, the key was cut, and the locker can only be lockpicked. It has a Hard level lock.
- Jericho can be saved from the destruction of Megaton by being hired beforehand. This allows you to take him with you to Tenpenny Tower.
- If the player places a cigarette, pack of cigarettes or carton of cigarettes into Jericho's inventory, he will chain smoke when idle, and occasionally when walking or sneaking. He does not however use up the cigarettes. He will not smoke when wearing a helmet that covers his mouth (i.e. a power helmet), and will complain how he wants a cigarette. He does manage to smoke, however, when wearing the Enclave Hellfire armor helmet.
 Effects of player actions
- If the player kills all of Megaton with him as your follower he will not become hostile towards you. However, if you kill the brahmin outside the clinic, or steal from his house, and then fire him anytime after that, he will become hostile.
- If the player decides to blow up Megaton during the quest The Power of the Atom while he is your companion (and will therefore not die in the explosion), and fire him afterwards, he will walk to the Megaton ruins and stay in front of the crater. He will mention the destruction of Megaton when you talk to him, but won't feel sorry for its residents. You can still hire him as your companion.
- Reading Moriarty's terminal suggests that Jericho may have once attempted to rape Jenny Stahl. The player cannot bring this up in conversation, but occasionally if you find Jericho at the Brass Lantern you can hear him and Jenny Stahl have a conversation that relates back to this.
- Even though he coughs blood and requests that you stop so he can catch his breath, his combat skill and movement are unchanged.
- He will return to Moriarty's Saloon when fired unless Megaton has been destroyed, where he will wait outside the ruins.
- He will sometimes comment on how the collar of his armor is too tight.
- He mentions that he is the best shot in town with a rifle and therefore the main defender against raiders along with Lucas Simms, Deputy Weld and Stockholm.
- He can also be heard muttering that he's stepped in something and worrying about the stability of the floor you're both standing on.
- Sometimes he will say "I've been here before", however this is just another line of his frequent banter and will say it regardless of where he is.
 Notable quotes
- "I forgot how fucked up everything was out here."
- "I didn't sign on with you so you can be playin' Santa Claus out here."
- "What the..? Did I just step in somethin'?"
- "Don't piss around. I don't wanna be standing here with my thumb up my ass all day!"
Jericho only appears in Fallout 3.
- Like all other Megaton characters, Jericho might go missing or turn up dead. See Recovering missing non-player character in Fallout 3 on how to resolve this issue.
- Jericho can get stuck in tight mazes of furniture, rocks, and rubble. Save often if you must traverse extremely tangled terrain and check that he's still with you occasionally. Even if you find him after losing him in this manner it can be impossible to free him.
- Jericho can also get separated if you're being too acrobatic - jumping up or down rock faces as a short cut for example. In many cases Jericho will insist on trying to find a way around which can easily get him stuck as mentioned above or killed if he runs into something nasty while you're apart. On the Xbox this is most easily fixed by reloading your last saved game and taking a slightly different route or having him wait for you.
- Jericho may start using a melee weapon if he received one from you even though you never told him to. Just bring up his tactics and tell him he's doing fine with ranged weapons and he'll automatically switch back to them.
- While wearing certain helmets such as the Vault 101 security helmet, his handlebar mustache will periodically disappear and reappear.
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.78: "Jericho, 65, was once a Raider, and he lied, stole, and murdered with the best of them. But now he’s an old man and, miraculously, is still alive. He was smart enough to settle down in Megaton and leave his old life behind him. He is reluctant to reveal his history for fear
someone may try to get revenge. He hangs around Moriarty’s, and rumors circulate that Jericho has done a few nasty jobs for the man."