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Jesse Heinig

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Developer
Jesse Heinig
Biographical data
other namesJess Heinig
date of birth20 July 1973
Involvement in Fallout series
games
External links
MobyGames
other links at
 

Jesse Heinig (born on July 20, 1973) worked as a programmer and designer on the original . Among other things, he was responsible for scripting and designing the companions, including and (originally, the engine didn't really have support for party members and they weren't in the original design), as well as . He was also one of the people responsible for creating the character system, for which he was credited also on Fallout 2, despite not being directly involved in the development of the game.

After Fallout, he went on to work at White Wolf as a developer for their role-playing games, working primarily on Mage: The Ascension, Kindred of the East and Mind's Eye Theatre, with some contributions to Vampire: The Masquerade. Later, he worked at Decipher and headed the development of the Star Trek role-playing game until Decipher's RPG division was eventually closed. He spent some time at Activision as a production coordinator on Call of Duty 2 and then went back to college to finish a Computer Science degree.

Contents

[] Employment history

FromToCompanyRole
19971998?
19982009White Wolf?
2010nowCryptic Studios?

[] Credits

[] Fallout series

YearTitleCredited as/for
1997Programmer, additional design
1998SPECIAL game system design

[] See also

[] External links