Joel Burgess

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Joel Burgess
Joel Burgess.jpg
Involvement in Fallout series
gamesFallout 3
Point Lookout
Fallout 4
External links
MobyGamesJoel Burgess
other linksTwitter
Linkedin Profile
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Joel Burgess was the Fallout 3 lead level designer at Bethesda Game Studios. In particular, he was responsible for the Liberty Prime sequence,[1] the Drainage chamber sequence[1] and the design of Wasteland Points of Interest and Downtown DC.[1] He also wrote a number of in-game notes, letters, terminal entries, etc.[2]

Employment history[edit | edit source]

June 2005PresentBethesda SoftworksSenior Designer
April 2003June 2004Terminal RealityLevel Designer
January 2003December 2003Dezign Corp/ I-Net holdings LLCDesigner / Art Lead
September 2001April 2003UCF GAMES Lab3D Artist

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2008Fallout 3Lead Level Designer
2009Point LookoutLead Designer

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
2006The Elder Scrolls IV: OblivionAdditional Dungeon Art

External links[edit | edit source]


  1. 1.0 1.1 1.2 Geck Profile
  2. Joel Burgess' Blog: Fallout 3 Writing