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Joel Burgess

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Developer
Joel Burgess
Joel Burgess.jpg
Involvement in Fallout series
gamesFallout 3
Point Lookout
External links
homepageJoelBurgess.com
MobyGamesJoel Burgess
other linksLinkedin Profile
 
Gametitle-FO3.pngGametitle-FO3 PL.png
Gametitle-FO3.pngGametitle-FO3 PL.png

Joel Burgess was the Fallout 3 lead level designer at Bethesda Game Studios. In particular, he was responsible for the Liberty Prime sequence,[1] the Drainage chamber sequence[1] and the design of Wasteland Points of Interest and Downtown DC.[1] He also wrote a number of in-game notes, letters, terminal entries, etc.[2]

Contents

[edit] Employment history

FromToCompanyRole
June 2005PresentBethesda SoftworksSenior Designer
April 2003June 2004Terminal RealityLevel Designer
January 2003December 2003Dezign Corp/ I-Net holdings LLCDesigner / Art Lead
September 2001April 2003UCF GAMES Lab3D Artist

[edit] Credits

[edit] Fallout series

YearTitleCredited as/for
2008Fallout 3Lead Level Designer
2009Point LookoutLead Designer

[edit] Other work (excerpt)

YearTitleCredited as/for
2006The Elder Scrolls IV: OblivionAdditional Dungeon Art

[edit] External links

[edit] References

  1. 1.0 1.1 1.2 http://geck.bethsoft.com/index.php/User:JBurgess Geck Profile
  2. Joel Burgess' Blog: Fallout 3 Writing