K-9

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For an overview of cyberdogs in all games, see Cyberdog.
K-9
Fo2 K-9.png
Biography and appearance
RaceCyberdog
AffiliationEnclave (formerly)
Chosen One
RoleRecruitable non-player character
LocationNavarro
Dialogue FileCck9.msg
Gameplay
QuestsFix K9.
Statistics
SPECIALStrength: 6
Perception: 9
Endurance: 8
Charisma: 3
Intelligence: 6
Agility: 8
Luck: 7
Stage 1
Strength: 6
Perception: 9
Endurance: 8
Charisma: 3
Intelligence: 6
Agility: 8
Luck: 7
Stage 2
Strength: 6
Perception: 9
Endurance: 8
Charisma: 3
Intelligence: 6
Agility: 8
Luck: 7
Stage 3
Strength: 6
Perception: 9
Endurance: 8
Charisma: 3
Intelligence: 6
Agility: 8
Luck: 7
Stage 4
Strength: 6
Perception: 10
Endurance: 8
Charisma: 3
Intelligence: 8
Agility: 9
Luck: 8
Derived StatsHit points: 127
Armor class: 33
Action points: 14
Carry weight: 175
Unarmed damage: 0
Melee damage: 16
Sequence: 28
Healing rate: 2
Experience points: 500
Normal DT/DR: 10/30%
Laser DT/DR: 20/75%
Fire DT/DR: 10/30%
Plasma DT/DR: 20/50%
Electrical DT/DR: 5/20%
EMP DT/DR: 5/50%
Explode DT/DR: 10/30%
Stage 1
Hit points: 129
Armor class: 8
Action points: 15
Carry weight: 175
Unarmed damage: 0
Melee damage: 17
Sequence: 29
Healing rate: 2
Experience points: 500
Normal DT/DR: 10/30%
Laser DT/DR: 20/75%
Fire DT/DR: 10/30%
Plasma DT/DR: 20/50%
Electrical DT/DR: 5/20%
EMP DT/DR: 5/50%
Explode DT/DR: 10/30%
Stage 2
Hit points: 131
Armor class: 8
Action points: 16
Carry weight: 175
Unarmed damage: 0
Melee damage: 18
Sequence: 30
Healing rate: 2
Experience points: 500
Normal DT/DR: 10/30%
Laser DT/DR: 20/75%
Fire DT/DR: 10/30%
Plasma DT/DR: 20/50%
Electrical DT/DR: 5/20%
EMP DT/DR: 5/50%
Explode DT/DR: 10/30%
Stage 3
Hit points: 133
Armor class: 8
Action points: 17
Carry weight: 175
Unarmed damage: 0
Melee damage: 19
Sequence: 31
Healing rate: 2
Experience points: 500
Normal DT/DR: 10/30%
Laser DT/DR: 20/75%
Fire DT/DR: 10/30%
Plasma DT/DR: 20/50%
Electrical DT/DR: 5/20%
EMP DT/DR: 5/50%
Explode DT/DR: 10/30%
Stage 4
Hit points: 137
Armor class: 9
Action points: 19
Carry weight: 175
Unarmed damage: 0
Melee damage: 21
Sequence: 34
Healing rate: 2
Experience points: 500
Normal DT/DR: 10/30%
Laser DT/DR: 20/75%
Fire DT/DR: 10/30%
Plasma DT/DR: 20/50%
Electrical DT/DR: 5/20%
EMP DT/DR: 5/50%
Explode DT/DR: 10/30%
Tag SkillsUnarmed: 100%
Stage 1
Unarmed: 110%
Stage 2
Unarmed: 120%
Stage 3
Unarmed: 130%
Stage 4
Unarmed: 152%
Technical
Proto id00000471 (K-9 (base))
00000472 (K-9 (stage 1))
00000473 (K-9 (stage 2))
00000474 (K-9 (stage 3))
00000475 (K-9 (stage 4))
 
Gametitle-FO2.pngGametitle-FB.png
Gametitle-FO2.pngGametitle-FB.png

The life functions of my master appear to be terminated. Are you my new master?

— K-9, to the Chosen One

K-9 is an advanced cyberdog and a companion in Fallout 2. He was created by Dr. Schreber, and has abilities that extends beyond that of a normal cyberdog.

Background[edit | edit source]

Unlike most cyberdogs, K-9 was fully sentient and had been modified with vocal organs, allowing him to communicate verbally in several languages. His high intelligence allowed him to develop his own sense of morality, which brought him at odds with Dr. Schreber and his unethical experiments, despite being programmed to work as his assistant, and he came to hate the sadistic scientist with a passion. This eventually culminated in him one day biting Schreber, who then punished him by removing his motivator. This disabled his legs, forcing him to stand still like a statue and watch the doctor's horrible experiments.[1]

After getting his motivator repaired, K-9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy. Not long after his recovery, Dr. Henry (who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier), afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by a cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and the other cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and the cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.[2]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

FriendlyFoe.png
This character is a permanent party member.
GoodNatured.png
This character starts quests.

Companion[edit | edit source]

  • K-9 also possesses a sense of humor, and will sometimes make sarcastic and snide remarks during conversations with the player.
  • K-9 is a purely close combat fighting machine and is a decent ally against weaker targets. However, his lack of ranged weaponry and inability to wear armor mean that he will die in the endgame.
  • K-9 will not join a player with low karma and negative reputations. If K-9 is in the party and the player becomes a childkiller or their karma drops below -101, he will leave permanently.

Quests[edit | edit source]

  • Fix K9: He can be found in Dr. Schreber's office at the Navarro facility. He is non-operational when first found, and requires some physical repairs.

Behind the scenes[edit | edit source]

  • The name "K-9" is a pun on the word "canine".
  • The name "K-9" is also a codename for police and army canine units.
  • The name can also be referenced as K-9, the robotic dog from Doctor Who.

Bugs[edit | edit source]

  • If the player lies to Skynet about being Dixon while having K-9 waiting outside the Sierra Army Depot, K-9 will turn hostile when Skynet does. This can be fixed by escaping SAD without killing K-9.

References[edit | edit source]

  1. The Chosen One: "{120}{}{What's with the dog statue by the door?}"
    Schreber: "{178}{}{That is K-9, my dog. I decided to see if I could cyber enhance his intelligence. It worked but he developed a bad case of morals. He decided he didn't like my work or me much, and he bit me.}"
    "{179}{}{As punishment I disabled his legs but left him pretty much functional otherwise. Now he gets to sit there and watch every distasteful thing I do.}"
    The Chosen One: "{183}{}{Can he be fixed?}"
    Schreber: "{184}{}{Oh yes. I removed his motivator circuit and gave it to Raul up in maintenance. It could always be put back in... Maybe I'll do that someday just to see if he's changed his attitude.}"
    (Ccdoctor.msg)
  2. Fallout Bible 6: "d. K-9 (from Navarro)"
    "After getting his motivator repaired, K-9 was left in NCR by the Chosen One so that he could receive necessary repairs from Dorothy and, not long after his recovery, Dr. Henry (who had been placed in critical condition after being reportedly assaulted by the Chosen One some time earlier). Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both."