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Lockpick

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Lockpick
, ,
modifiesChance to pick a lock
governed by,
initial value20% + (1% x (Perception + Agility) /2)
related perks
related traits,
modifiesDifficulty of locks the player is able to pick, chance for a successful "force lock" attempt
governed by
initial value2 + ( x 2) + ceil ( / 2)
related perks, ,
modifiesDifficulty of locks the player is able to pick, chance for a successful "force lock" attempt
governed by
initial value2 + ( x 2) + ceil ( / 2)
related perks
 

The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.

— In-game description

Lockpick is a , , , and .

Contents

[] Fallout, Fallout 2 and Fallout Tactics

\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=20\%+\frac{1\%\times(\text{Perception}+\text{Agility})}{2}

Example: A starting of 5 and of 5.

20\%+\frac{1\%\times(5+5)}{2}=25\%

The use of or the for mechanical locks, the or the for electronic locks will significantly enhance this skill. In Fallout 2, this skill can also be used to lock doors, allowing the player to trap enemies in or lock them out of rooms. The first time a lock is picked there is a chance it will jam.

[] Fallout 3

Lockpicking notification.
\text{Initial level}=2+(\text{Perception}\times2)+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(5\times2)+\left\lceil\frac{5}{2}\right\rceil=15

In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. Thus, there is little reason to invest more points in this skill beyond the level of lock you want to have access to. If you have the prerequisite skill, picking a lock takes the form of a mini game (see for details).

[] Ways To increase Lockpick

Permanent
Temporary

[] Perks that require Lockpick skill

Perk Requirement Level Additional Requirements
70 18 7

[] Fallout: New Vegas

\text{Initial level}=2+(\text{Perception}\times2)+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(5\times2)+\left\lceil\frac{5}{2}\right\rceil=15

Lockpick in operates in much the same way as Fallout 3, with your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. If you have the prerequisite skill, picking a lock takes the form of a mini game (see for details).

[] Ways to increase Lockpick

Permanent
Permanent/temporary
  • Anything that increases , will improve Lockpick by +2 per point of increased Perception (up to +10)
Temporary

[] Perks that require Lockpick skill

Perk Requirement Level Additional Requirements
70 18 7

[] Interactions that require Lockpick skill

  • 35 Lockpick is needed to persuade to follow you.
  • 100 Lockpick is required to persuade to come down to the Sierra Madra vault.