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Lonesome Road (add-on)

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Lonesome Road
General
developer
publisher
size783MB (PC)
451.39MB (Xbox 360)
658MB (PS3)
Release date
Xbox 360September 20, 2011
PCSeptember 20, 2011
PlayStation 3September 20, 2011
September 21, 2011 (Europe)
Availability
Xbox 360
PC
PlayStation 3
 

This is your road; when you come, you'll walk it alone.

— Ulysses

Lonesome Road is the fourth for , developed by and published by .

Contents

[] Release and availability

Originally scheduled for release in July 2011, Lonesome Road was delayed and subsequently announced for an August release. It was later announced that the add-on had been delayed a second time. It was finally released simultaneously on September 20, 2011 for , and .

Like all add-ons, Lonesome Road is included in the Fallout: New Vegas Ultimate Edition, released on February 7, 2012 for all platforms.

[] Overview

Lonesome Road brings the 's story full circle when you are contacted by the original "courier six", a man by the name of who refused to deliver the which resulted in the robbery and attempted murder of the Courier outside Goodsprings. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of the , a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the and . The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

[] Characters

[] Mentioned-only

[] Creatures

[] Robots and computers

[] Locations

This section is from . To change it, please .
Main article:

[] Items

[] Ammunition

[] Armor and clothing

[] Consumables

[] Schematics and recipes

[] Weapons

[] Weapon mods

[] World objects

[] Miscellaneous items

[] Achievements/trophies

Name Requirement Achievement points Trophy type Image
Found all of ED-E's upgrades in the Divide 20
Complete 20
Completed Lonesome Road 30
Acquired all upgrades for . 25
Detonated all the warheads in the Divide 30

[] Challenges

This section is from . To change it, please .
Name Recurring Requirement Amount to do Perk Given
No Launched the nuclear missile from the Ashton silo. 1 - 500 00a5fd
No Find all of ED-E's upgrades in the Divide. 5 500 00a5fc
No Completed Lonesome Road. 1 - 500 00a5fe
No Acquired all upgrades for the Divide's signature weapon. 3 - 500 00a601
No Detonated all of the warheads in the Divide. 30 - 500 00a604
No Discovered all the locations in the Divide. 25 - 100 00a5ff
No Uncovered all 6 references to the past of Courier 6... your past. 6 - 100 00a5f9
No Found all journal entries in the Divide. 10 - 100 00a5f8
No Find all of the RALPHIE the Robot posters in the Divide. 20 - 100 00ca7a
No Dared to venture into the Courier's Mile. 1 - 100 00a600
No Discovered all about Ulysses' past. 6 - 100 00a5fa

[] Quests

This section is from . To change it, please .
Icon Name Location(s) Given by Reward Quest ID
Radio Signal 10 XP 003603
The Pip-Boy 2200 XP 003617
2310 XP 00360f
4400 XP 0039e3
Pip-Boy 2200 xp 003613
Pip-Boy 4400 XP 003610
Pip-Boy 2200 XP 003616
Pip-Boy 5000 XP, a footlocker containing various unique items, +1 Point,
and .
003615
Pip-Boy 5000 XP




Access to the and/or
+1 point
and (both targets only)
fame (targeted Legion)
fame (targeted NCR)
NCR and/or Legion

00bf03

[] Perks

This section is from . To change it, please .

[] Regular perks

Name Level req Other requirements Ranks Benefit Base ID
50 Karma less than -250 1 Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits 00a749
12 Perception between 6 and 9 1 +2 Perception when crouched and still 00c252
36 1 No Sneak penalty for using Pip-Boy light 00a6df
30 6, 6 1 +50 carry weight 00c250
40 1 +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots 00a6de
22 8 1 Sleep removes all Rads (Hardcore: only -100 Rads) 00c255
50 Karma between -250 and 250 1 +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage 00c24f
26 6 1 +1% XP gain per player level 00c256
28 100 1 Sleeping outside gives Well Rested benefit 00c251
50 Karma at least 250 1 +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. 00c24e
26 8 1 +25% sneaking speed when wearing light or no armor 00c258
22 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines 00c253
18 50 1 +1 Perception and Agility when outside 00c254

[] Special perks

Name Unlock conditions Ranks Benefit Base ID
Launch nuclear missiles at NCR. 1 +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy 00c25b
Launch nuclear missiles at both Caesar's Legion and NCR. 1 +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy 00025a
Stop the missile launch. 1 +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame 00c25c
Leave ED-E behind in Ulysses' Temple. 1 +10% damage and +10% V.A.T.S. hit chance when you have no companions 00a6dc
Kill three named Marked Men. 1 +10% damage and +10% DT against Marked Men 00a6dd
Launch nuclear missiles at Caesar's Legion. 1 +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy 00c259

[] Companion perks

Name Follower Ranks Benefit Base ID
ED-E 5
  1. ED-E repairs 25% weapon condition once per day
  2. ED-E produces energy or microfusion cells once per day
  3. +2 DT
  4. +5 beam weapon damage
  5. +5% V.A.T.S. hit chance
00c61f

[] Notes

  • Like all other Fallout: New Vegas add-ons, Lonesome Road raises the level cap by 5.
  • The add-on recommends that players reach level 25 before walking the Lonesome Road.
  • The player's equipment is not stripped at the beginning of the add-on, and the add-on has a linear structure. See exception below.
  • The player can leave the at any time during the add-on without having completed it, and can return afterwards.
  • Lonesome Road does not extend gameplay past the game's original ending.
  • Lonesome Road can affect part of the Mojave Wasteland after completing the main quest.
  • Companions are not allowed into the add-on, similar to the other add-ons in Fallout: New Vegas.
  • Unlike each of the add-ons so far, Lonesome Road does not feature an opening narration.
  • It is implied through the Old World Blues ending that the events of Lonesome Road canonically take place after the three previous add-ons, as the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of Lonesome Road. However, the add-ons can be completed in any order.
  • Likely due to its close proximity to the Mojave Wasteland, Lonesome Road is the only add-on in which you may listen to both and while visiting. As with all other add-ons, the may also be heard if is installed.

[] Behind the scenes

[] Gallery

[] Videos

  • Lonesome Road - trailer
  • Lonesome Road pre-release holotape #1
  • Lonesome Road pre-release holotape #2
  • Lonesome Road pre-release holotape #3
  • Chris Avellone talks about Lonesome Road

[] References

  1. After completion of the Dead Money add-on
Lonesome Road