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Robert Joseph MacCready

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Robert Joseph MacCready
Biography
race, Caucasian
affiliation
roleMayor
location
Gameplay
appearances
quests


Statistics
karmaGood
5 , 6 , 6 , 5 , 5 , 5 , 7
Technical
actor
000156ac
0000313b
 

Give it a shot, Mungo! You'll see plenty of my adult-sized stones, when I'm pissing on your grave!

— Mayor MacCready

Robert Joseph "RJ" MacCready is the mayor of in . He is fond of the term "", and swears more than any other character in the game.

Contents

[] Background

MacCready was born in and came into office in He has served as the mayor of Little Lamplight for three years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn’t take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow some-one’s head off to defend his young charges, but MacCready is also very loyal to those he considers friends.

He boasts being "mayor for fucking life" of , shortly after the five-minute reign of . According to , when Princess demanded the title of Mayor to be changed to Princess, MacCready punched her in the nose and said that the children of Lamplight needed a leader, not a princess. He was then elected to the position of Mayor.

[] Daily schedule

Unlike most of the residents of Little Lamplight, who tend to remain in a specific area, MacCready wanders the entirety of the town. This can make him difficult to find.

[] Interactions with the player character

[] Interactions overview

General Services Quests
: Yes
  • Always
: No
: No
Bounty: No
Merchant: No
Repairman: No
Doctor: No
Rents bed/room: No
Starts quests: Yes
Involved in quests: Yes

[] Quests

  • /: When first met, MacCready will threaten to shoot you unless you leave the Little Lamplight cavern entrance. The player has to pass a difficult speech check, use the perk, or complete the quest in order to gain entrance to Little Lamplight. After gaining entrance to Little Lamplight, the player will have a new dialogue path with MacCready which reveals the entrance to through .
  • : The player can convince MacCready (using the Child at Heart perk) to accept into Little Lamplight.
  • : After speaking with either or , the player can convince MacCready to enter a trade agreement: swapping either (to Eclair) or (to Lucy) for cave fungus.

[] Effects of player actions

  • Speaking to MacCready in quick succession too many times will raise his ire. Eventually he'll refuse to talk to you and will tell you to leave Little Lamplight. Although you can still talk to him, you must wait 24 hours.

[] Inventory

Apparel Weapon Other item On death
- -

* Since Mayor MacCready cannot be pick-pocketed or killed, his clothing is only available through .

[] Notable quotes

  • "That makes me mayor for fucking life!"
  • "Watch it Mungo or I'll blow your fucking head off!"
  • "I wouldn't expect much goodwill in town after this, you shit-sucking mungo bastard."
  • "Yeah, I bet you've heard all about the 'fungus' in my 'cavern."
  • "Everything will be a-o-fucking-kay."
  • "Stay the fuck away, fucking mungo, I sure as fuck don't fucking want to catch old from you. Just fucking go, okay?"
  • "Mungo, mungo, fucking smells like fucking dung-o"

[] Appearances

Robert Joseph MacCready appears only in .

[] Behind the scenes

  • "RJ MacReady" is the name of the main character/hero, played by , in John Carpenter's "." In the film, MacReady also takes leadership of his group being there is no other option, and (much like MacCready's confrontation with Princess) personally punched out someone causing a problem.
  • MacCready's physical appearance is that of the kid at the end of . The kid is the son of The Gyro Captain from . Father, son, and the kids from the airplane crash site all fly off in his odd looking airplane.

[] Bugs

  • Mayor MacCready is prone to disappearing. He tends to wander into obscure and dark corners. He may appear near the front gate if you go outside and fast travel back to town, or standing on the platform where he first stood when he let you into town. You can move to his current position with the console command player.moveto 0000313b.
  • Sometimes MacCready will not give you the option to open the gate, even if you are at that point and have followed the advice outlined in this wiki. One way to make sure that this does not befall you is to click all of the grayed out speech options when speaking to MacCready. The dialog option to open the gate comes after a line that is often grayed/dimmed.
  • It's possible for MacCready to not open the gate after being instructed to do so. He will run to it, and climb up to the catwalk but will not activate the switch to raise the gate. This is because the scripted sequence requires Princess to be on the other end, and she may not run with MacCready to perform this function. Short of using the console to activate the gate/toggle clipping, the solutions are to either use the other entrance or reload from a previous save. Another possible solution is to wait for 24 hours, which will cause them to open the gate.
  • Doing DLC quests before opening the path will end "Picking Up the Trail" resulting in Macready's and Joseph's dialogue options to vanish and making entry into Vault 87 impossible. The only solution is to resort to a save that still has "Picking Up The Trail" as an active quest, and redo whatever progress has been lost.
  • If the player passes the speech check to gain entrance into Little Lamplight MacCready will never give the quest "Rescue From Paradise". The player must travel to Paradise Falls to start the quest.

[] References

  1. The states he came into office "two years ago at 10 years old", contradicting his in game dialogue where he states he has been mayor for three years.
  2. Game of the Year Edition p.84: "He has served as the mayor of Little Lamplight for two years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn’t take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow some-one’s head off to defend his young charges, but MacCready is also very loyal to those he considers friends."