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Matt may refer to:
- Characters:
- Matt (Vault 13), a captive of the intelligent deathclaws in Vault 13, in Fallout 2.
- Ocmatt.msg, dialogue for Matt in Fallout 2.
- Matthew (Fallout 2), known as Matt in-game, the Brotherhood of Steel agent staffing the San Francisco Brotherhood outpost in Fallout 2.
- FCFMATT.MSG, dialogue for Matthew in Fallout 2.
- Matt Peabody, a ghoul residing at the Peabody house in Fallout 4.
- MattPeabody.txt, dialogue for Matt Peabody in Fallout 4.
- Matt (Fallout 76), a survivor of the Great War who worked with Chris Fatur, mentioned in Fallout 76.
- Matt (Expeditions: The Pitt), a prisoner at the Sanctum, mentioned in the Fallout 76 update Expeditions: The Pitt.
- Matt (Vault 13), a captive of the intelligent deathclaws in Vault 13, in Fallout 2.
- Real-life people:
- Matt Kaupa, a developer who worked at Interplay Entertainment as a tester for the PC version of Fallout.
- Matt Norton, a developer who worked at Interplay Entertainment as a lead designer on Fallout 2 who was responsible for writing the official Fallout 2 Official Strategies & Secrets guide.
- Matt Spahlinger, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3.
- Matt Grandstaff, a community manager at Bethesda Softworks involved in community relations for Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
- Matt Killmon, a developer who worked at ZeniMax Media as a video producer on Fallout 3 and Fallout: New Vegas.
- Matt Weil, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.
- Matt MacLean, a developer who worked at Obsidian Entertainment as a designer on Fallout: New Vegas.
- Matt Singh, a developer who worked at Obsidian Entertainment as a producer on Fallout: New Vegas.
- Matt Rorie, a developer who worked at Obsidian Entertainment in additional production on Fallout: New Vegas.
- Matt Campbell, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
- Matt Brauer, a developer who worked at Obsidian Entertainment as a quality assurance tester on Fallout: New Vegas.
- Matt Kelley, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout: New Vegas.
- Matt Daniels, a developer who worked at Bethesda Softworks as a quest designer and writer on Fallout 4, Fallout 76, Fallout Shelter and Fallout: The Board Game.
- Matt Butler, a developer who worked at Bethesda Softworks as an additional graphics programmer on Fallout 76.
- Matt Cesario, a developer who worked at Bethesda Softworks as a quality assurance tester and systems designer on Fallout 76.
- Matt Farkas, a developer who worked at Bethesda Softworks as a quality assurance tester on Fallout 76.
- Matt Leva, a developer who worked at Bethesda Softworks as a backend service engineer on Fallout 76.
- Matt Michler, a developer who worked at id Software as an additional programmer on Fallout 76.
- Matt Gruber, a musical artist who composed additional ambient music for the Fallout: Brotherhood of Steel soundtrack.